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[Solved] Help with FXModuleAnimateThrottle


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Can anyone tell me what's wrong with my part and why it refuses to animate? I want my engine's shutter to shrink and expand with throttle, like the stock afterburner jet engine. I've modeled the part in 3ds and exported to unity, where it plays the animation clip correctly. The part shows up in-game, is attachable and has thrust etc, it just doesn't animate. What am I doing wrong? Below are some pics of my setup.

http://imgur.com/a/UIxPa

FX Module setup

Spoiler

    MODULE
    {
        name = FXModuleAnimateThrottle
        animationName = FluxEngineShutter
        dependOnEngineState = True
        dependOnThrottle = True
        responseSpeed = 0.5
    }

EDIT: Found it, I bork'd my hierarchy in Unity. Silly me.

Edited by ktosiu
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