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[NVM] "Funds Injector" mod that adds [X] funds every [Y] Kerbin days?


HafCoJoe

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I've been out of the loop for a bit of time and I can't recall if there is a stock feature to do this. All this mod would do is inject [X] funds every [Y] Kerbin days. - This way you could play a contractual career game without actually needing to fulfill any contracts. - In vice versa this would be like playing a science save but with funds to limit how quickly you could make things. Sounds simple enough in principle, but then again I can't code :P. Could someone quickly write a .dll and .cfg for this? - If you wanted to make it a more versatile mod, it could inject more funds the more parts you have unlocked or more locations you've visited.

Edited by Avera9eJoe
Nvm - mods that do the same thing are already out there!
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