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[1.2] Kerbal Kommander: a new way to play KSP


gagarinekerman

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  • 1 month later...

Does not work on linux. On a new kerbal instalation It doesn't create ships and freezes. 

In the log:

[WRN 20:11:21.678] File 'GameData\KerbalKommander\Assets\ships\mothership.craft' does not exist
[ERR 20:11:21.678] File 'GameData\KerbalKommander\Assets\ships\mothership.craft' not found!
                    
[WRN 20:11:21.678] File 'GameData\KerbalKommander\Assets\ships\mothership.craft' does not exist
[EXC 20:11:21.679] NullReferenceException: Object reference not set to an instance of an object

(and the same for other files).
The file exist, but... slash in in wrong direction;-)
It should look like that (from the beginning of the log):

[LOG 20:09:51.371] Load(Audio): Squad/Sounds/sound_tab_extend
[LOG 20:09:51.373] Load(Audio): Squad/Sounds/sound_tab_retreat
[LOG 20:09:51.375] Load(Texture): KerbalKommander/Assets/KerbalPortrait
[LOG 20:09:51.392] Load(Texture): KerbalKommander/Assets/KerbalePortrait

Here kerbalkommandert uses the proper slash. 
All mods (I use... let's say "a few") are doing this conversion automatically, I'm not sure what is happening during craft loading. 

 

Edit: Following advice  from here : https://stackoverflow.com/questions/30971532/im-writing-c-sharp-code-that-has-to-run-on-windows-and-linux-under-mono-easy
I run ckan with this option MONO_IOMAP=all mono ckan.exe 
and it seems to work. 

Edited by bartekltg
workaround found.
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  • 4 weeks later...
  • 3 months later...
On 6/23/2017 at 1:31 PM, Ragingdonut said:

Does this mod affect my other saves? (My career mode) If not, I'm in!

You can always just make a new copy, since ksp is non-drm.  

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  • 3 weeks later...

I still love this totally different play-style, so I'm loading up a 1.2 copy with this and iva mods for a twitch stream (in very low graphics quality cause that's what my PC can encode).

Point is, I still enjoy this mod!

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13 hours ago, Tiber9 said:

I still love this totally different play-style, so I'm loading up a 1.2 copy with this and iva mods for a twitch stream (in very low graphics quality cause that's what my PC can encode).

Point is, I still enjoy this mod!

Do you have my custom station screens installed? :3 I made them specifically for this mod.

Delete the originals and place the contents of this zip: https://www.dropbox.com/s/iek5b2r993slskh/StationScreens.zip?dl=0

Edited by Enceos
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On 5/11/2017 at 9:50 PM, Tiber9 said:

I still love this totally different play-style, so I'm loading up a 1.2 copy with this and iva mods for a twitch stream (in very low graphics quality cause that's what my PC can encode).

Point is, I still enjoy this mod!

Please link to the Twitch stream :-)!

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On 11/8/2017 at 2:12 PM, silvanus said:

Please link to the Twitch stream :-)!

silly me, twitch.tv/squashwash

On 11/9/2017 at 11:06 AM, nascarlaser1 said:

This looks really fun, but I have a few questions.

Is this useable to in 1.3?

Can I skip the slave trader part? I don't enjoy that kind of thing.

Also, can I use other mods in partnership with this like mechjeb?

 

Thanks!

I don't know about 1.3, looked like the thread hasn't been active for a while so I just loaded up in the version I knew it had worked in. As for the slave or weapons trader part, only pirate stations do that I think. 

Edit:  forgot to say I've used lots of other mods with it.

Edited by Tiber9
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  • 5 weeks later...
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Unfortunately this mod is as dead as a dinosaur. The creator has not even replied to the mod's thread in over two years. It may just need some recompiling, but someone is going to have to seriously take over development if this is ever to be playable again. As far as I've tried it's not even able to be played in 1.2 anymore for some reason

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  • 5 months later...
  • 1 year later...
1 hour ago, 1332020 said:

please update to new ksp versions i love it so much but dosen't wrok on 1.11

Yeah.. I tested also in 1.11.1... but the game loading freezes due to this mod. Not surprising... (I would have been MOAR surpised if it DID work... :P )

Probably moar involved than a simple re-compile. But would be nice if someone picked this mod bac up.

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