IgorZ

[1.3.1] Kerbal Attachment System (KAS) v0.6.3

Recommended Posts

After discussion with @KospY, who is the original author of this mod, we agreed that I should take ownership over the mod to continue maintaining and developing it. And I am happy to take on this responsibility. The original forum thread can be found here.

cbVYt41.png

Last updated May 26th, 2017 - v0.6.3 for KSP 1.3.1

KAS introduces new gameplay mechanics by adding winches and eva attachable struts/pipes. It gives some purpose to EVA and can be used for many things.

How to install

  • Recommended:
    • Install and run CKAN.
    • Search for "Kerbal Attachement System" or just "KAS", then install the mod.
    • Occasionally run CKAN client to update KAS (and other mods) to the latest version.
  • Manual:
    • Go to the files list on Curseforge and download latest release archive.
    • Unzip folder KAS into game's GameData folder. Note, that names of the folders must be exactly like this or it won't work.
    • If you upgrade to a fresh version then you must delete the old files, do not just copy over!

Features

  • Resource transfer.
  • Towing parts.
  • Base/vessel interconnections.
  • Vessel consolidation.
  • Cranes.
  • Airship anchoring.
  • Skycranes.
  • Elevators.
  • ...and more!

ytIg6cZ.png

See more images here

Other useful EVA mods

  • Easy Vessel Switch (EVS). Simplifies switching between vessels/kerbals:
    • Preserves camera position when changing active vessel or kerbal.
    • Allows switching to another vessel/kerbal by simply clicking on it.
  • Kerbal Inventory System (KIS). Allows bringing parts into the space and attaching them to the existing vessels. With this mod you can expand KAS with new abilities:
    • Attach/detach connectors from EVA.
    • Store hooks in containers.
    • Mount hooks on winches from EVA.
    • Attach hooks from EVA.
    • Attach ground pylon on the ground.
  • Surface Mounted Stock-Alike Lights for Self-Illumination. EVA work on a dark side is always challenging. Stock lights are designed for illuminating objects at large distances and they are inconvenient when you only need to get some ambience light around your base or station. These surface mounted lights fill the gap:
    • Small and compact omni light source can be easily mounted where needed. It takes little or none energy and gives enough light to see the parts you're working on.
    • Low energy spot lights let illuminating objects at small distances (5-10 meters) without producing annoying glares.

Videos

Change log

Spoiler

0.6.3 (May 26th, 2017)

  • [Fix] Show detach button when harpooned to a part (asmigala).
  • [Change] Support a new format of the OnKISAction parameter.
  • KSP 1.3 support.

0.6.2 (December 26th, 2016)

  • [Fix #191] Unable to use winch with attached in VAB parts with wheels.

0.6.1 (December 5th, 2016)

  • [Fix #194] Ground pylon part is not visible in editor.
  • [Fix #195] Put more parts into EVA items filter.

0.6.0 (October 12th, 2016)

  • [Enhancement] KSP 1.2 support

0.5.9 (June 27th, 2016)

  • [Fix] #171: KSP 1.1.3 compatibility.

Authors

  • @KospY Plugin design and development, C# coding. The original author and creator of the mod!
  • @winn75 Graphic design, 3D Models, textures.
  • @IgorZ The current owner. Maintaining and development, C# coding.

Sources are available on GitHub.

Edited by IgorZ
v0.6.3

Share this post


Link to post
Share on other sites

We appreciate you taking over and keeping this fantastic mod alive!

Share this post


Link to post
Share on other sites
4 minutes ago, ChainiaC said:

Great news! Thank you!

:cool:

 

1 minute ago, maranble14 said:

We appreciate you taking over and keeping this fantastic mod alive!

Thanks, guys :) I assure you I'll do my best to develop this mod further.

Share this post


Link to post
Share on other sites

i love modrs who loose interest or any reason just hand over their mod to some one else. this should be happen to all mods who lack of activity im sure there r people who interested to continue ur amazing works. (i think i have grammar issue in this sorry) thank u  @KospY and @igorz.

Share this post


Link to post
Share on other sites
50 minutes ago, Sol Invictus said:

There's no 0.5.9 on Curse Forge, only 0.5.8.

I noticed this too

Share this post


Link to post
Share on other sites

As many users here : v0.5.8 from Curseforge (not v0.5.9).

EDIT : thanks! updated on Curseforge more two hours later... strange. Curseforge issue (as usual).

Edited by DomiKamu

Share this post


Link to post
Share on other sites

disregard this, my deleted post was in error.

Edited by TheKurgan

Share this post


Link to post
Share on other sites

I'm willing to bet this is just an issue of the curseforge account not having been handed over just yet. I'll also bet that this'll be resolved in just a few hours.

Share this post


Link to post
Share on other sites

stop people i think he knows be patient.

edit: it fixed 

Edited by Silent1_87

Share this post


Link to post
Share on other sites

Throwing my hat in the ring here to thank you for the amazing work you do on this mod!  Adds a whole new dimension to KSP, and your continuing efforts are very appreciated by myself and the rest of the community.  :)

Share this post


Link to post
Share on other sites

Oh my, that's quite a torch to be passed! Keep up the good work!

Share this post


Link to post
Share on other sites

Thank you @IgorZ!

We all really appreciate you keeping KAS alive

Share this post


Link to post
Share on other sites

very nice very nice.

Let me ask you this: What do you plan to do with your first 100 days in Office Mr. IgorZ?:D

Never forget the foundation and vision Kospy had: namely, Space-Whale hunting for every Kerb.

Stay true to those roots, and you won't go wrong!

Cheers and congrats, the mod is in good hands.

Share this post


Link to post
Share on other sites

If this is already documented, I apologize ahead of time.  I think I found as possible KAS bug?

I have tested with this the flex tubes that come with both MKS and KPB , they will connect and show the "tubes", but when you scene change away and then come back.  The 'tubes' are gone, but the game/KAS still think that that they are linked?

Also, I am not able to transfer crew from structure to structure.  

http://imgur.com/q5xV58X

edit: Last minute information.  When I use the MKS tubes, they work by which I mean I can transfer crew.  Again, I am not sure where to start on this.

Edited by gamerscircle

Share this post


Link to post
Share on other sites
3 hours ago, gamerscircle said:

If this is already documented, I apologize ahead of time.  I think I found as possible KAS bug?

I have tested with this the flex tubes that come with both MKS and KPB , they will connect and show the "tubes", but when you scene change away and then come back.  The 'tubes' are gone, but the game/KAS still think that that they are linked?

Also, I am not able to transfer crew from structure to structure.  

http://imgur.com/q5xV58X

edit: Last minute information.  When I use the MKS tubes, they work by which I mean I can transfer crew.  Again, I am not sure where to start on this.

We need logs right after you've loaded the scene (KSP.log file in the root game's folder). As for the crew transfer the MKS mod have some issues with it.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now