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Rockets and Spacecrafts - KerbalX/SpaceX


DECQ

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20 minutes ago, VenomousRequiem said:

So what you're saying is that the parachutes are useless for abort procedures? I think maybe it was messed up somehow and it's issues slipped through the cracks during your testing. Shouldn't parachutes work at all altitudes? (Except maybe 3 feet from the ground...)

I'll check them again, when they interrupt worked well and I did not notice the problem ...

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3 minutes ago, DECQ said:

I'll check them again, when they interrupt worked well and I did not notice the problem ...

Should I be using FAR? Try deploying the parachute less than 5km. I'll reinstall and try again in the morning... 

Also I'd like to mention that the RO config doesn't resize the engines for Angara, and misses the RD-191 completely! 

Edited by VenomousRequiem
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34 minutes ago, VenomousRequiem said:

Should I be using FAR? Try deploying the parachute less than 5km. I'll reinstall and try again in the morning...

Also I'd like to mention that the RO config doesn't resize the engines for Angara, and misses the RD-191 completely!

It will be time to test parachutes, it should work without FAR.
It is necessary to remove the RO folder, I gave it to Phineas Freak, I think it must be in the official development thread RO.

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6 hours ago, VenomousRequiem said:

Should I be using FAR? Try deploying the parachute less than 5km. I'll reinstall and try again in the morning...

Also I'd like to mention that the RO config doesn't resize the engines for Angara, and misses the RD-191 completely!

I made a video about the rescue system, as you said, I picked up the ship at 5km and crew safely returned to the ground.

 

 

12 minutes ago, mortuus said:

it looks good, but where shoud i put "r7 1st retro engines/boosters"? and rocket is always fliping when i trying to make gravity turn :(

Find VAB folder, it contains a fully assembled version of the Soyuz and Progress, then you will understand everything. Most likely I will have to make another of my horrible video how to manage Rocket ... Although I do not think that everything is so sad because none of the reviewers complained about her behavior.
 

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Well, the first version of the frigate is ready, it remains to configure the cfg.

13246339_m.png 13246340_m.png 

Also preparing the launch pad for the R7. He is likely to be much easier than the original.

13246392_m.png

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16 minutes ago, Basedoesgames said:

When doing some testing with the Soyuz, it seemed to have some weird aerodynamic issues when the parachutes deployed. 

It is advisable to describe them, otherwise it is a black cat in a dark room at night.

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9 hours ago, MajorLeaugeRocketScience said:

@DECQ Any chance of a Soyuz-5/Feniks in the future? I like it's design quite a lot.

I have achievements Soyuz 5, the new version Federaziya (That I showed obsolete), but for the beginning it would be good to solve the problem with these two missiles, and then adding the other. :)

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21 hours ago, DECQ said:

Well, the first version of the frigate is ready, it remains to configure the cfg.

13246339_m.png 13246340_m.png 

Also preparing the launch pad for the R7. He is likely to be much easier than the original.

13246392_m.png

you mean easier to fly?

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21 hours ago, DECQ said:

It is advisable to describe them, otherwise it is a black cat in a dark room at night.

I will try to make a video and i will link it when i do.

Video Link: 

The Launch doesn't go according to plan but the "Glitch" still happens.

Edited by Basedoesgames
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1 hour ago, Basedoesgames said:

I will try to make a video and i will link it when i do.

Video Link:

The Launch doesn't go according to plan but the "Glitch" still happens.

You have the same rocket is falling on the fly? Try to install a plugin KerbalJointReinforcement by Ferram4, if it will help, I'll turn it into a mandatory.

 

P.S. Here is my video about the launch of Progress, with the plugin KJR rocket works very well.

But the parachute will be difficult to understand...

 

Edited by DECQ
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1 hour ago, DECQ said:

You have the same rocket is falling on the fly? Try to install a plugin KerbalJointReinforcement by Ferram4, if it will help, I'll turn it into a mandatory.

 

P.S. Here is my video about the launch of Progress, with the plugin KJR rocket works very well.

But the parachute will be difficult to understand...

 

Did you design the capsule to have the same type of lift the real soyuz capsule has? The ability to turn so you either fall faster or slower?

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14 hours ago, Basedoesgames said:

Did you design the capsule to have the same type of lift the real soyuz capsule has? The ability to turn so you either fall faster or slower?

I do not understand the question, it may be possible because of the autopilot as Soyuz capsule has a small mass displacement, if someone has more such issues are reported. I tried to make it as much as possible without errors... Although I and Dragon01 Soyuz works great.

7 hours ago, Boonehoss said:

@DECQ There seems to be some scaling issues with the engines in the Angara pack. The RO engines are a little small, and the RD 190s don't produce much thrust. I hope that will be fixed soon. Otherwise, Great mod!:wink:

I gave RO cfg "Phineas Freak", so I think it's worth waiting in the thread of RO, or use the Soviet Engines, they will approach 100%.

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Something is... not right. I believe it's upper stage engine. (Testing without RO/RSS at stock Kerbin).

Angara-5 pre-biuilt craft is barely able to crawl to 100km LKO (assuming most fuel-efficient MJ profile was used and even that needed a correction for abysmal upper stage TWR). Also upper stage retrorockets are not potent enough to deorbit empty upper stage from LKO.

Angara-1 prebuilt craft is unable to orbit at all - can't reach decent AP with shallower profiles, not enough dV for steeper profiles. The case is BOTH stages have abysmal TWR. (No, I don't count RCS ports as viable engines for orbiting).

Edited by Dr. Jet
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i use the angara 5 with the contares briz m upper stage like the real angara 5 uses and it works fine if you want any advice Dr.Jet

also DECQ the angara 1 is the 1.2 not 1.1, 1.1 would have had a briz km upper stage rather than the urm 2 but the 1.1 was replaces by the soyuz 2.1v

Edited by popeter45
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1 hour ago, Dr. Jet said:

Something is... not right. I believe it's upper stage engine. (Testing without RO/RSS at stock Kerbin).

Angara-5 pre-biuilt craft is barely able to crawl to 100km LKO (assuming most fuel-efficient MJ profile was used and even that needed a correction for abysmal upper stage TWR). Also upper stage retrorockets are not potent enough to deorbit empty upper stage from LKO.

Angara-1 prebuilt craft is unable to orbit at all - can't reach decent AP with shallower profiles, not enough dV for steeper profiles. The case is BOTH stages have abysmal TWR. (No, I don't count RCS ports as viable engines for orbiting).

Angara lacks Breeze-M, it is in the development of so use a small stock upper stage, I have so many times deduced cargo into orbit.

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Beautiful modeling work! However, the parachutes are useless. I have made several attempts to rectify the issue to no avail. I have rescaled everything to the same as Raidernicks and am attempting to port one of his parachutes, as both cause the capsule to spin uncontrollably before ripping off. I have read through everyone's comments and even watched the video a few times to no avail. 

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I am running KSP 1.1.3, I do NOT use FAR or RO. I absolute love DECQ work with his Energia rockets and these look just as beautiful. This is what I changed and have not encountered any problems thus far, from test launches to the upper atmosphere, to full reentry tests. Also, keep in mind I've rescaled to 0.80 in order to be compatible with Raidernick's Salyut stations.

Parachute (Parashute.cfg file):

PART
{
// --- general parameters ---
name = SOYUZ_PARASHUTE
module = Part
author = DECQ

// --- asset parameters ---
MODEL
    {
      model = SOYUZ_SPACECRAFT/Parashute
          scale = 0.80, 0.80, 0.80
    }
//mesh = model.mu
scale = 0.80
rescaleFactor = 1

//CoLOffset = 0, 0.8, 0.04
    CoPOffset = 0, 0.6, 0.04

// --- node definitions ---
node_stack_top = 0.5, 0.5, 0.5, 0.0, 1.0, 0.0, 1
    node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0


// --- FX definitions ---
sound_parachute_open = activate
sound_parachute_single = deploy

// --- editor parameters ---
TechRequired = generalRocketry
entryCost = 500
cost = 850
category = Utility
subcategory = 0
title = Soyuz Parachute

description = The primary parachute of the Soyuz SA pod.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,0,1,0

// --- standard part parameters ---
mass = 0.03
dragModelType = default
angularDrag = 1
crashTolerance = 12
maxTemp = 800
skinMaxTemp = 2500
bodyLiftMultiplier = 0
breakingForce = 630
breakingTorque = 630
emissiveConst = 0.6 // not too absorptive for reentry
stageOffset = 1

MODULE
{
      name = ModuleParachute
    semiDeployedAnimation = SEMI
    fullyDeployedAnimation = FULL
    invertCanopy = true
    autoCutSpeed = 0.5
    capName = PARASHUTE
    canopyName = COMMAND_CHUTE
    stowedDrag = 0
    semiDeployedDrag = 10
    fullyDeployedDrag = 320
    minAirPressureToOpen = 0.1
    deployAltitude = 1200
    deploymentSpeed = 0.5
    semiDeploymentSpeed = 0.5    
}
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = SEMIDEPLOYED
        dragModifier = 2
    }
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = DEPLOYED
        dragModifier = 11
    }
}

Soyuz Descent Module (SA.cfg File):

 

PART
{
    name = SOYUZ_REENTRY_CAPSULE
    module = Part
    author = DECQ
//    mesh = model.mu
//    rescaleFactor = 1

// --- asset parameters ---
    MODEL
    {
        model = SOYUZ_SPACECRAFT/SA
        scale = 0.80, 0.80, 0.80
    }
    scale = 0.80
    //mesh = model.mu
    rescaleFactor = 1.0
    specPower = 500.1

    CoPOffset = 0, 0.4, 0.0    
    CoMOffset = 0, -0.05, 0.04
    
// --- FX definitions ---

fx_exhaustFlame_yellow_tiny = 0.0, -0.17, 0.163, 0.0, 1.0, 0.0, running
fx_exhaustFlame_yellow = 0.0, -6.756, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustSparks_yellow = 0.0, -6.756, 0.0, 0.0, 1.0, 0.0, running
fx_smokeTrail_medium = 0.0, -6.756, 0.0, 0.0, 1.0, 0.0, running

    node_stack_top = 0.0, 1.036991, 0.0, 0.0, 1.0, 0.0, 1
    node_stack_bottom = 0.0, -0.7998706, 0.0, 0.0, -1.0, 0.0, 1
    node_stack_periscope = 0.0, 0.1247507, -0.989488, 0.0, -1.0, 0.0, 1
    node_stack_parahute = 0.5, 0.5, 0.5, 0.0, -1.0, 0.0, 1
    node_stack_parahuteRezerv = -0.5, 0.5, 0.5, 0.0, -1.0, 0.0, 1
    
    node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0
    
    TechRequired = start
    entryCost = 6400
    cost = 280
    category = Pods
    subcategory = 0
    title = Soyuz-TMA SA
    description = Soyuz Descent Module (SA in Russian) is where the crew sits during both ascent and reentry. It's equipped with basic life support, RCS for control during reentry and landing engines for softening the landing. Another notable feature is the offset COM, which allows the pod to generate lifting force during reentry (fly parachute-up for best results). This allows it a small degree of control over its landing zone.
    attachRules = 1,0,1,1,0
    mass = 1.6
    dragModelType = default
    maximum_drag = 0.20
    minimum_drag = 0.2
    angularDrag = 2
    crashTolerance = 45
    breakingForce = 50000
    breakingTorque = 50000
    linearStrength = 22000
    angularStrength = 22000
    maxTemp = 3390
    //skinMaxTemp = 2500
    thermalMassModifier = 1.0    

    vesselType = Ship
    CrewCapacity = 3
    bulkheadProfiles = size2, size1

    skinInternalConductionMult = 0.625
    heatConductivity = 0.1

    INTERNAL
    {
        name = Soyuz_cockpit
    }
    MODULE
    {
        name = ModuleCommand
        minimumCrew = 1
    }
    RESOURCE
    {
        name = ElectricCharge
        amount = 310
        maxAmount = 310
    }
    MODULE
    {
        name = ModuleReactionWheel
        PitchTorque = 3
        YawTorque = 3
        RollTorque = 3
        RESOURCE
        {
            name = ElectricCharge
            rate = 0.03
        }
    }
    MODULE
    {
        name = ModuleScienceExperiment
        experimentID = crewReport
        experimentActionName = Crew Report
        resetActionName = Discard Crew Report
        reviewActionName = Review Report
        useStaging = False
        useActionGroups = True
        hideUIwhenUnavailable = True
        rerunnable = True
        xmitDataScalar = 1.0
        usageReqMaskInternal = 5
        usageReqMaskExternal = -1
    }
    MODULE
    {
        name = ModuleScienceContainer
        reviewActionName = Review Stored Data
        storeActionName = Store Experiments
        evaOnlyStorage = True
        storageRange = 2.0
    }
        

    MODULE
    {
        name = ModuleEngines
        thrustVectorTransformName = thrustTransform
        //engineID = S1SRB
        //powerEffectName = running_closed
        throttleLocked = True
        exhaustDamage = True
        ignitionThreshold = 0.1
        minThrust = 0
        maxThrust = 60
        heatProduction = 415
        useEngineResponseTime = True
        engineAccelerationSpeed = 8.0
        allowShutdown = False
        fxOffset = 0, 0, 0.35
        EngineType = SolidBooster
        PROPELLANT
        {
            name = SolidFuel
            ratio = 1.0
            DrawGauge = True
        }
        atmosphereCurve
        {
            key = 0 220
            key = 1 195
            key = 7 0.001
        }
    }
    RESOURCE
    {
        name = SolidFuel
        amount = 0.8
        maxAmount = 0.8
    }

        MODULE
    {
        name = ModuleSurfaceFX
        thrustProviderModuleIndex = 0
        fxMax = 0.75
        maxDistance = 50
        falloff = 1.8
        thrustTransformName = thrustTransform
    }

    RESOURCE
    {
        name = MonoPropellant
        amount = 10
        maxAmount = 10
    }

MODULE
{
    name = ModuleRCS
    thrusterTransformName = DPO_M
    enableX = false
    enableY = false
    enableZ = false
    fxPrefix = first
    thrusterPower = 0.2
    resourceName = MonoPropellant
    atmosphereCurve
     {
        key = 0 290
       key = 1 190
        }
    
}

MODULE
{
    name = ModuleJettison
    jettisonName = Cylinder_079
    bottomNodeName = top
    isFairing = False
    jettisonedObjectMass = 0.001
    jettisonForce = 3
    jettisonDirection = 3 0 0
}

MODULE
{
name = TRReflection
shader = Reflective/Bumped Diffuse
colour = 0.9 0.9 0.9
interval = 2
meshes = Cylinder_033
}
    MODULE
    {
        name = ModuleAblator
        ablativeResource = Ablator
        lossExp = -7500
        lossConst = 0.1
        pyrolysisLossFactor = 6000
        reentryConductivity = 0.01
        ablationTempThresh = 500
    }
    RESOURCE
    {
        name = Ablator
        amount = 50
        maxAmount = 50
    }

No SAS needed but can be used. Stability on descent. Hope this will work for others, cheers

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