kerbinorbiter 514 Posted April 27, 2017 Share Posted April 27, 2017 (edited) @DECQ for the people who don't want to use KOS would you have any plans in making this comparable with landertrons? and for a bit of realism perhaps a generator or engine that vents exssess monoprop because the acctual soyuz Vents ecsess fuel and oxegen to reduce any chance of an explosion when it hits the ground. scipt update: attempting a calculation of velocity rather than time so i can do something like this: set variable max_acc to max_thrust/ship mass (Circular orbit velocity)-(current velocity) then (Awnser to last equation [dV in ms])/max_acc that gives me the burn time wait until time to apoapsis = burn time over 2 lock throttle to 1 wait burn time lock throttle to 0 Edited April 27, 2017 by kerbinorbiter Quote Link to post Share on other sites
R.A.P.I.R.E. 3 Posted April 30, 2017 Share Posted April 30, 2017 On 03.04.2017 at 13:52, DECQ said: 1.I can ask Dragon01 for a normal link to Soyuz for 1.2.2. 2.Angara is standing still. 3.Have a new Dragon and Dragon v2 for a long time, as well as a rocket but they do not correspond to the real one. But now the development of the real Apollo Saturn V is a priority. When it will be possible to download ?) This masterpiece Quote Link to post Share on other sites
Virtualgenius 451 Posted May 2, 2017 Share Posted May 2, 2017 Does anyone have a MJ launch profile for the soyuz as i cant get it to stop fliping over its almost like its top heavy Quote Link to post Share on other sites
kerbinorbiter 514 Posted May 2, 2017 Share Posted May 2, 2017 try this: it doesnt use MJ but its very, very reliable, it uses KOS Spoiler print "t- 60 seconds guidence now internal.".set throttle to 0.wait 10.lock throttle to 1.wait 20.Print "vernier engines activated.".wait 20.stage.print "MAIN ENGINE START!".wait 10.stage.Print "LIFT OFF!".wait 2.wait 8.print "T+10".lock steering to up +r(0,-5,190).wait 4.lock steering to up +r(0,-10,180).wait 4.lock steering to up +r(0,-15,180).wait 2.print "T+20.".wait 2.lock steering to up +r(0,-20,180).wait 4.lock steering to up +r(0,-25,180).wait 4.lock steering to up +r(0,-30,180).print "T+30".wait 10.print "T+40".wait 10.print "T+50".lock steering to up +r(0,-35,180).wait 4.lock steering to up +r(0,-40,180).wait 4.lock steering to up +r(0,-45,180).wait 2.print "T+60".wait 2.lock steering to up +r(0,-50,180).SAS on.wait 4.stage.wait 2.stage.print "Separation of the boosters".wait 2.print "T+70".wait 3.wait until altitude > 30000.stage.wait 3.wait 7.wait 20.stage.wait 2.stage.SAS off.Print "second stage separation third stage now active".wait until apoapsis > 120000.lock throttle to 0.print "sub-orbital".wait until altitude > 70000.lock steering to prograde +r(0,0,180).wait until ETA:APOAPSIS < 20.wait 4.lock throttle to 1.print "circularising...".wait until periapsis > 115000.lock throttle to 0.clearscreen.print "Apoapsis:" + apoapsis.print "Periapsis:" + Periapsis.wait 5.stage.wait 2.PANELS on.print "soyuz is now in orbit!".wait 5.print "waiting to apoapsis to do a orbit-ajust burn to be able to avoid a colision with the booster".RCS ON.wait 5.print "setting max accelaration parrameter...".wait 3.print "paramater assigning positive".set max_acc to ship:maxthrust/ship:mass.wait 3.print "calculatig circularisation burn Dv...".wait 3.print "Circularisation burn Dv equates to 13.6ms...".wait 3.print "calculating burn time...".set burn_duration to 13.6/max_acc.print "Burn duration estimation:" + round(Burn_duration) + "Seconds".wait until ETA:APOAPSIS < 90.set warp to 0.wait 30.print "60 seconds to circularisation burn.".wait until ETA:APOAPSIS <= (burn_duration/2).lock throttle to 1.print "burning...".wait (burn_duration).lock throttle to 0.print "New Apoapsis:" + Apoapsis.print "New Periapsis:" + Periapsis.wait 10.print "Program complete".SET SHIP:CONTROL:PILOTMAINTHROTTLE TO 0. Quote Link to post Share on other sites
frostsid 7 Posted May 4, 2017 Share Posted May 4, 2017 Hi @DECQ I don't remember which thread it was, but does your Mir work with 1.2.2? Quote Link to post Share on other sites
DECQ 653 Posted May 7, 2017 Author Share Posted May 7, 2017 On 05.05.2017 at 1:23 AM, frostsid said: Hi @DECQ I don't remember which thread it was, but does your Mir work with 1.2.2? No, I did not update it so I do not know how it works in version 1.2.2 Quote Link to post Share on other sites
R.A.P.I.R.E. 3 Posted May 7, 2017 Share Posted May 7, 2017 @ДЕКК Can I ask when it will be available dragon dragon 2 so I want to try it Quote Link to post Share on other sites
frostsid 7 Posted May 8, 2017 Share Posted May 8, 2017 On 5/7/2017 at 0:16 PM, DECQ said: No, I did not update it so I do not know how it works in version 1.2.2 Ok, I'll test that out when I have the time this week. Quote Link to post Share on other sites
DECQ 653 Posted May 10, 2017 Author Share Posted May 10, 2017 Dear friends, @kerbinorbiter provided us with a ready script for Soyuz with the help of KOS add-on, it deserves attention !!! https://github.com/Kerbinorbiter/KOS-scripts-DECQ-s-soyuz/releases/ Also included in the first page of the add-on. Quote Link to post Share on other sites
kerbinorbiter 514 Posted May 10, 2017 Share Posted May 10, 2017 (edited) Greatly appreciated @DECQ also I'm doing the RO script this weekend so stay tuned for V1.1 around Sunday if it works out Edited May 12, 2017 by kerbinorbiter Quote Link to post Share on other sites
harrisjosh2711 609 Posted May 13, 2017 Share Posted May 13, 2017 Awesome mod! One of the best looking out! One question, when I attempt to go EAV in the dragon 2 capsule it tells me all exits are obstructed. Is the Dragon 2 working correctly with 1.2.2? Or is there something on my end messing it up? Quote Link to post Share on other sites
DECQ 653 Posted May 16, 2017 Author Share Posted May 16, 2017 On 14.05.2017 at 02:40, harrisjosh2711 said: Awesome mod! One of the best looking out! One question, when I attempt to go EAV in the dragon 2 capsule it tells me all exits are obstructed. Is the Dragon 2 working correctly with 1.2.2? Or is there something on my end messing it up? Most likely this is my mistake. Quote Link to post Share on other sites
harrisjosh2711 609 Posted May 16, 2017 Share Posted May 16, 2017 6 hours ago, DECQ said: Most likely this is my mistake. Any intention on fixing it in the future? I cant find a realist, working, dragon 2 anywhere. Yours is the closest to working correctly. Anyways, I love it so much I'm still using it. Strap a small cargo bay above the trunk, throw a hitchhiker bin inside, throw on a dragon heat shield, bam... working 7 man dragon 2. Gotta love it! Just started building my Soyuz cant wait to give it a try! Quote Link to post Share on other sites
DECQ 653 Posted May 17, 2017 Author Share Posted May 17, 2017 12 hours ago, harrisjosh2711 said: Any intention on fixing it in the future? I cant find a realist, working, dragon 2 anywhere. Yours is the closest to working correctly. Anyways, I love it so much I'm still using it. Strap a small cargo bay above the trunk, throw a hitchhiker bin inside, throw on a dragon heat shield, bam... working 7 man dragon 2. Gotta love it! Just started building my Soyuz cant wait to give it a try! This version is morally obsolete, I have a much better version, I can put it on the stream but it does not have a balance, can say to configure it you most likely will have to climb into its cfg. Quote Link to post Share on other sites
DECQ 653 Posted May 17, 2017 Author Share Posted May 17, 2017 New version scripts from @kerbinorbiter for Soyuz https://github.com/Kerbinorbiter/KOS-scripts-DECQ-s-soyuz/issues Using the add-on KOS https://spacedock.info/mod/60/kOS you can send into orbit the spacecraft Soyuz and Progress, as well as to landing Soyuz capsule. Enjoy. Quote Link to post Share on other sites
harrisjosh2711 609 Posted May 17, 2017 Share Posted May 17, 2017 28 minutes ago, DECQ said: This version is morally obsolete, I have a much better version, I can put it on the stream but it does not have a balance, can say to configure it you most likely will have to climb into its cfg. Put it on, if you will. Ill give it a run! Quote Link to post Share on other sites
kgb613 0 Posted May 18, 2017 Share Posted May 18, 2017 Nice mod sir, like the russian way (: I'm here to report some disgrement. I'm using your mod and others parts mod and mechjeb2 mod. I'm not using RO mod. The rocket hasnt problem to get out of athmosphere but the third stage looks to lacks of power. Maybe i'm not taking the good way but I haven't got issues with other rockets mod Quote Link to post Share on other sites
Marcelo Silveira 228 Posted May 18, 2017 Share Posted May 18, 2017 On 5/4/2017 at 7:23 PM, frostsid said: Hi @DECQ I don't remember which thread it was, but does your Mir work with 1.2.2? It kinda works with ksp 1.2.2, I'm updating the cfg files to add compatibility and those updates will be release by the end of this month. Quote Link to post Share on other sites
kgb613 0 Posted May 19, 2017 Share Posted May 19, 2017 @DECQ is your mod compatible with the Kerbal Commnet ? Doesn't looks like Quote Link to post Share on other sites
frostsid 7 Posted May 19, 2017 Share Posted May 19, 2017 On 5/18/2017 at 5:45 PM, Marcelo Silveira said: It kinda works with ksp 1.2.2, I'm updating the cfg files to add compatibility and those updates will be release by the end of this month. Thank you Quote Link to post Share on other sites
kerbinorbiter 514 Posted May 19, 2017 Share Posted May 19, 2017 1 hour ago, kgb613 said: @DECQ is your mod compatible with the Kerbal Commnet ? Doesn't looks like it is...when the anteni is deployed on the service module Quote Link to post Share on other sites
Virtualgenius 451 Posted May 21, 2017 Share Posted May 21, 2017 Has anyone got this to fly on mechjeb dont really want to use KOS Quote Link to post Share on other sites
kerbinorbiter 514 Posted May 21, 2017 Share Posted May 21, 2017 it doesnt work well with MJ and i dont know why that is the entire reason behind it is but its strange i think its the gimbal values conflict with MJ because i did notice that (before i became a fully fleged KOSer) i had issues with Mech Jeb if MJ had a "ignore roll" feature that would probobly be enough to make this mod work with MJ Quote Link to post Share on other sites
Virtualgenius 451 Posted May 21, 2017 Share Posted May 21, 2017 It would be interesting to nail down the problem I have tried turning gimbals off setting the fins on the boosters to nothing it just flips between 4k and 6k Quote Link to post Share on other sites
Coolinee Kerman 47 Posted May 23, 2017 Share Posted May 23, 2017 On 5/20/2017 at 7:44 PM, Virtualgenius said: Has anyone got this to fly on mechjeb dont really want to use KOS Instead of whining about it how about you fly it yourself, MechJeb can't do everything, deal with it. Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.