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part-count kraken


Hegemon
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I am struggling to build large interplanetary vessels, not because of slowdown, but because of the physics engine. The ship below shook itself to death. I tried warping to stabilize it (which worked for about 5 seconds), I turned off all reaction wheels, and I turned down the max physics delta time per frame. All to no avail.

Any suggestions?

 

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Edited by Hegemon
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The mod-related fix is to install Kerbal Joint Reinforcement.  Another alternate is to use KIS/KAS and the EVA-attachable struts. 

I'm unsure if there any purely-stock solutions to joint wobbliness on docked vessels; I've never found one.

 

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1 hour ago, Shadowmage said:

The mod-related fix is to install Kerbal Joint Reinforcement.  Another alternate is to use KIS/KAS and the EVA-attachable struts. 

I'm unsure if there any purely-stock solutions to joint wobbliness on docked vessels; I've never found one.

 

I am running KJR. I will give KIS/KAS with the struts a shot.

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