Galileo

[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]

Recommended Posts

@Galileo, just a note.  PLanetshine has been taken over by me.  new link for the 1.4.x version here:

Distribution is GitHub.  Thanks for your hard work!

 

Edited by Papa_Joe

Share this post


Link to post
Share on other sites

Am i missing something? all i see to download is v1.3.0.1

Edited by viperwolf

Share this post


Link to post
Share on other sites
2 minutes ago, viperwolf said:

Am i missing something? all i see to download is v1.3.0.1

try now

I hit "save as draft" instead of "publish".

Share this post


Link to post
Share on other sites
1 minute ago, Galileo said:

try now

I hit "save as draft" instead of "publish".

That was it, Thank you very much.

Share this post


Link to post
Share on other sites

Maybe it is a Scatterer bug, but I installed SVE and EVE fine, and when I added the lastest Scatterer, the cotonous atmospheric layer that envopes the planets just disapeared so the planets now look like how they do in stock but with clouds on them. So maybe Scatterer is not that good of an idea after all?

Share this post


Link to post
Share on other sites

@Galileo, I screwed up with my release link for PlanetShine.  @OhioBob found it.  Please drop the tag data at the end of the download link and just point to the releases folder.  Thanks!

Share this post


Link to post
Share on other sites

Hey @Galileo,

I've got a quick question about EVE and scatterer. I don't know what is causing it, but on my install the integration of scatterers effects to EVE clouds is not working with SVE installed.
I tried it without SVE and it worked fine. I tried to make sense of the configs, but I'm not really understanding every parameter here. Therefore I thougt I'd ask you for a possible solution. It is of course not gamebreaking, but it would make the game look more beautiful.

best regards and cheers for the mod!

Share this post


Link to post
Share on other sites
16 minutes ago, Benti said:

Hey @Galileo,

I've got a quick question about EVE and scatterer. I don't know what is causing it, but on my install the integration of scatterers effects to EVE clouds is not working with SVE installed.
I tried it without SVE and it worked fine. I tried to make sense of the configs, but I'm not really understanding every parameter here. Therefore I thougt I'd ask you for a possible solution. It is of course not gamebreaking, but it would make the game look more beautiful.

best regards and cheers for the mod!

I am also experiencing the same issue.  I took a look at the KSP log file, and found some errors.  Offending section below:

[LOG 12:27:41.521] [EVE TextureConfig]: Running Setup
[LOG 12:27:41.521] [EVE TextureConfig]: Loading...
[LOG 12:27:41.525] [EVE PQSManagerClass]: Running Setup
[LOG 12:27:41.525] [EVE PQSManagerClass]: Loading...
[LOG 12:27:41.527] [EVE PQSManagerClass]: StockVisualEnhancements/SVE_Configs/EVE_PQS/PQS_MANAGER
[LOG 12:27:41.531] [EVE TerrainManager]: Running Setup
[LOG 12:27:41.531] [EVE TerrainManager]: Loading...
[LOG 12:27:41.533] [EVE CityLightsManager]: Running Setup
[LOG 12:27:41.533] [EVE CityLightsManager]: Loading...
[LOG 12:27:41.534] [EVE CityLightsManager]: StockVisualEnhancements/SVE_Configs/SVE_CityLights/EVE_CITY_LIGHTS
[LOG 12:27:41.536] [EVE CityLightsManager]: Unable to parse config node:
OBJECT
{
	body = Kerbin
	cityLightsMaterial
	{
		_CityOverlayDetailScale = 20
		_CityOverlayTex
		{
			value = StockVisualEnhancements/Textures/main
		}
		_CityDarkOverlayDetailTex
		{
			value = StockVisualEnhancements/Textures/detaildark
		}
		_CityLightOverlayDetailTex
		{
			value = StockVisualEnhancements/Textures/detaillight
		}
	}
}

[LOG 12:27:41.537] EVEManager: Issue loading CityLightsManager! Error:
UnityEngine.UnityException: Unable to apply node! ---> UnityEngine.UnityException: Unable to parse "cityLightsMaterial" in "OBJECT"! ---> UnityEngine.UnityException: Unable to parse "_CityOverlayTex" in "cityLightsMaterial"!
  at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 
  at Utils.ConfigHelper.Parse (System.Reflection.FieldInfo field, System.Object& obj, System.String[] value, .ConfigNode node) [0x00000] in <filename unknown>:0 
  at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 
  at CityLights.CityLightsObject.LoadConfigNode (.ConfigNode node) [0x00000] in <filename unknown>:0 
  at EVEManager.GenericEVEManager`1[T].ApplyConfigNode (.ConfigNode node) [0x00000] in <filename unknown>:0 
  at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 
  at EVEManager.EVEManagerBase.LoadConfig () [0x00000] in <filename unknown>:0 
  at EVEManager.GenericEVEManager`1[T].Setup () [0x00000] in <filename unknown>:0 
  at EVEManager.GlobalEVEManager.Setup (Boolean late) [0x00000] in <filename unknown>:0 
[LOG 12:27:41.537] [EVE CloudsManager]: Running Setup
[LOG 12:27:41.537] [EVE CloudsManager]: Loading...
[LOG 12:27:41.539] [EVE CloudsManager]: StockVisualEnhancements/SVE_Configs/SVE_Clouds/EVE_CLOUDS
[LOG 12:27:41.539] [EVE CloudsManager]: Cleaning Clouds!
[LOG 12:27:41.541] [EVE CloudsManager]: Unable to parse config node:
OBJECT
{
	detailSpeed = 0,1000,0
	speed = 0,100,0
	altitude = 22000
	body = Kerbin
	name = Kerbin-Auroras
	settings
	{
		_DetailDist = 1E-09
		_DistFadeVert = 1E-02
		_Color = 255,255,255,150
		_UVNoiseAnimation = 0.1,0.35
		_UVNoiseStrength = 0.02
		_UVNoiseScale = 0.3
		_DetailScale = 6
		_MainTex
		{
			value = StockVisualEnhancements/Textures/Aurora
		}
		_DetailTex
		{
			value = StockVisualEnhancements/Textures/AuroraDetail
		}
		_UVNoiseTex
		{
			value = StockVisualEnhancements/Textures/uvnoise1
		}
	}
	layer2D
	{
		macroCloudMaterial
		{
			_MinLight = 0.55
		}
	}
}

[LOG 12:27:41.542] EVEManager: Issue loading CloudsManager! Error:
UnityEngine.UnityException: Unable to apply node! ---> UnityEngine.UnityException: Unable to parse "settings" in "OBJECT"! ---> UnityEngine.UnityException: Unable to parse "_MainTex" in "settings"!
  at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 
  at Utils.ConfigHelper.Parse (System.Reflection.FieldInfo field, System.Object& obj, System.String[] value, .ConfigNode node) [0x00000] in <filename unknown>:0 
  at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 
  at Atmosphere.CloudsObject.LoadConfigNode (.ConfigNode node) [0x00000] in <filename unknown>:0 
  at Atmosphere.CloudsManager.ApplyConfigNode (.ConfigNode node) [0x00000] in <filename unknown>:0 
  at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 
  at EVEManager.EVEManagerBase.LoadConfig () [0x00000] in <filename unknown>:0 
  at EVEManager.GenericEVEManager`1[T].Setup () [0x00000] in <filename unknown>:0 
  at EVEManager.GlobalEVEManager.Setup (Boolean late) [0x00000] in <filename unknown>:0 

Hope that helps.

Share this post


Link to post
Share on other sites
2 hours ago, Benti said:

Hey @Galileo,

I've got a quick question about EVE and scatterer. I don't know what is causing it, but on my install the integration of scatterers effects to EVE clouds is not working with SVE installed.
I tried it without SVE and it worked fine. I tried to make sense of the configs, but I'm not really understanding every parameter here. Therefore I thougt I'd ask you for a possible solution. It is of course not gamebreaking, but it would make the game look more beautiful.

best regards and cheers for the mod!

Did you only check Kerbin? I got rid of the heavily saturated terminators on Kerbin and Eve because it looks dumb to me. If you want that, you can delete the Kerbin and Eve scatterer folder and let the default scatterer work instead. This will require a fresh install of scatterer if you delete the Kerbin folder. 

Edited by Galileo

Share this post


Link to post
Share on other sites
15 hours ago, Galileo said:

Made Kerbin a little more blue without scatterer installed

Blue marble is back. Thx Galileo :rep: (not running any scatterer)

Share this post


Link to post
Share on other sites
2 hours ago, Papa_Joe said:

I am also experiencing the same issue.  I took a look at the KSP log file, and found some errors.  Offending section below:


[LOG 12:27:41.521] [EVE TextureConfig]: Running Setup
[LOG 12:27:41.521] [EVE TextureConfig]: Loading...
[LOG 12:27:41.525] [EVE PQSManagerClass]: Running Setup
[LOG 12:27:41.525] [EVE PQSManagerClass]: Loading...
[LOG 12:27:41.527] [EVE PQSManagerClass]: StockVisualEnhancements/SVE_Configs/EVE_PQS/PQS_MANAGER
[LOG 12:27:41.531] [EVE TerrainManager]: Running Setup
[LOG 12:27:41.531] [EVE TerrainManager]: Loading...
[LOG 12:27:41.533] [EVE CityLightsManager]: Running Setup
[LOG 12:27:41.533] [EVE CityLightsManager]: Loading...
[LOG 12:27:41.534] [EVE CityLightsManager]: StockVisualEnhancements/SVE_Configs/SVE_CityLights/EVE_CITY_LIGHTS
[LOG 12:27:41.536] [EVE CityLightsManager]: Unable to parse config node:
OBJECT
{
	body = Kerbin
	cityLightsMaterial
	{
		_CityOverlayDetailScale = 20
		_CityOverlayTex
		{
			value = StockVisualEnhancements/Textures/main
		}
		_CityDarkOverlayDetailTex
		{
			value = StockVisualEnhancements/Textures/detaildark
		}
		_CityLightOverlayDetailTex
		{
			value = StockVisualEnhancements/Textures/detaillight
		}
	}
}

[LOG 12:27:41.537] EVEManager: Issue loading CityLightsManager! Error:
UnityEngine.UnityException: Unable to apply node! ---> UnityEngine.UnityException: Unable to parse "cityLightsMaterial" in "OBJECT"! ---> UnityEngine.UnityException: Unable to parse "_CityOverlayTex" in "cityLightsMaterial"!
  at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 
  at Utils.ConfigHelper.Parse (System.Reflection.FieldInfo field, System.Object& obj, System.String[] value, .ConfigNode node) [0x00000] in <filename unknown>:0 
  at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 
  at CityLights.CityLightsObject.LoadConfigNode (.ConfigNode node) [0x00000] in <filename unknown>:0 
  at EVEManager.GenericEVEManager`1[T].ApplyConfigNode (.ConfigNode node) [0x00000] in <filename unknown>:0 
  at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 
  at EVEManager.EVEManagerBase.LoadConfig () [0x00000] in <filename unknown>:0 
  at EVEManager.GenericEVEManager`1[T].Setup () [0x00000] in <filename unknown>:0 
  at EVEManager.GlobalEVEManager.Setup (Boolean late) [0x00000] in <filename unknown>:0 
[LOG 12:27:41.537] [EVE CloudsManager]: Running Setup
[LOG 12:27:41.537] [EVE CloudsManager]: Loading...
[LOG 12:27:41.539] [EVE CloudsManager]: StockVisualEnhancements/SVE_Configs/SVE_Clouds/EVE_CLOUDS
[LOG 12:27:41.539] [EVE CloudsManager]: Cleaning Clouds!
[LOG 12:27:41.541] [EVE CloudsManager]: Unable to parse config node:
OBJECT
{
	detailSpeed = 0,1000,0
	speed = 0,100,0
	altitude = 22000
	body = Kerbin
	name = Kerbin-Auroras
	settings
	{
		_DetailDist = 1E-09
		_DistFadeVert = 1E-02
		_Color = 255,255,255,150
		_UVNoiseAnimation = 0.1,0.35
		_UVNoiseStrength = 0.02
		_UVNoiseScale = 0.3
		_DetailScale = 6
		_MainTex
		{
			value = StockVisualEnhancements/Textures/Aurora
		}
		_DetailTex
		{
			value = StockVisualEnhancements/Textures/AuroraDetail
		}
		_UVNoiseTex
		{
			value = StockVisualEnhancements/Textures/uvnoise1
		}
	}
	layer2D
	{
		macroCloudMaterial
		{
			_MinLight = 0.55
		}
	}
}

[LOG 12:27:41.542] EVEManager: Issue loading CloudsManager! Error:
UnityEngine.UnityException: Unable to apply node! ---> UnityEngine.UnityException: Unable to parse "settings" in "OBJECT"! ---> UnityEngine.UnityException: Unable to parse "_MainTex" in "settings"!
  at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 
  at Utils.ConfigHelper.Parse (System.Reflection.FieldInfo field, System.Object& obj, System.String[] value, .ConfigNode node) [0x00000] in <filename unknown>:0 
  at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 
  at Atmosphere.CloudsObject.LoadConfigNode (.ConfigNode node) [0x00000] in <filename unknown>:0 
  at Atmosphere.CloudsManager.ApplyConfigNode (.ConfigNode node) [0x00000] in <filename unknown>:0 
  at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 
  at EVEManager.EVEManagerBase.LoadConfig () [0x00000] in <filename unknown>:0 
  at EVEManager.GenericEVEManager`1[T].Setup () [0x00000] in <filename unknown>:0 
  at EVEManager.GlobalEVEManager.Setup (Boolean late) [0x00000] in <filename unknown>:0 

Hope that helps.

I cannot reproduce this in my game. I would do a fresh install and try again. Also, be sure to install the latest version on EVE if you haven't.

Share this post


Link to post
Share on other sites
1 minute ago, Galileo said:

I cannot reproduce this in my game. I would do a fresh install and try again. Also, be sure to install the latest version on EVE if you haven't.

Thanks.  working through it. Once I understand what happened, I'll share for the others here.

 

Edited by Papa_Joe

Share this post


Link to post
Share on other sites
1 hour ago, Galileo said:

Did you only check Kerbin? I got rid of the heavily saturated terminators on Kerbin because it looks dumb to me. If you want that, you can delete the Kerbin scatterer folder and let the default scatterer work instead. This will require a fresh install of scatterer if you delete the Kerbin folder. 

I'll check for the other planets, then let you know!

Share this post


Link to post
Share on other sites

Ok sorted out my issue.  I had installed the update to eve, and to sve, but did not update scatterer, and updating Sve removed my textures (I did not realize that had happened). However, I still had issues (No clouds) after update scatterer and added the SV textures.  So I uninstalled Eve and reinstalled.  That fixed the problem.

Edited by Papa_Joe

Share this post


Link to post
Share on other sites
3 minutes ago, Papa_Joe said:

Ok sorted out my issue.  I had installed the update to eve, and to sve, but did not update scatterer, and updating Sve removed my textures (I did not realize that had happened). However, I still had issues (No clouds) after update scatterer and added the SV textures.  So I uninstalled Eve and reinstalled.  That fixed the problem.

@Papa_Joe I'll try that too.

I just checked my log, as I don't have cloud integration on the other planets either. Got a strange output or is this normal?:
 

Spoiler

[LOG 01:44:11.085] [EVE CloudsManager]: Cannot find Jool to apply to main Menu!
[LOG 01:44:11.086] [EVE CloudsManager]: No PQS! Instanciating one.
[LOG 01:44:11.086] [EVE CloudsManager]: PQS Applied
[LOG 01:44:11.086] [EVE CloudsManager]: Applying 2D clouds...
[LOG 01:44:11.094] [EVE CloudsManager]: Clouds2D is now SCALED
[LOG 01:44:11.094] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Jool-lightning) OnSphereInactive
[LOG 01:44:11.094] [EVE CloudsManager]: Clouds2D is now SCALED
[WRN 01:44:11.112] Cannot find preset 'Default' for pqs 'EVE PQS'
[LOG 01:44:11.147] [EVE CloudsManager]: Cannot find Jool to apply to main Menu!
[LOG 01:44:11.148] [EVE CloudsManager]: PQS Applied
[LOG 01:44:11.148] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: geyser1) OnSphereInactive
[LOG 01:44:11.182] [EVE CloudsManager]: Cannot find Eeloo to apply to main Menu!
[LOG 01:44:11.183] [EVE CloudsManager]: PQS Applied
[LOG 01:44:11.183] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: geyser2) OnSphereInactive
[LOG 01:44:11.218] [EVE CloudsManager]: Cannot find Eeloo to apply to main Menu!
[LOG 01:44:11.218] [EVE AtmosphereManager]: Running Setup
[LOG 01:44:11.218] [EVE AtmosphereManager]: Loading...
[LOG 01:44:11.220] [EVE AtmosphereManager]: Cleaning Atmosphere!
[LOG 01:44:11.220] [EVE ShadowManager]: Running Setup
[LOG 01:44:11.220] [EVE ShadowManager]: Loading...
[LOG 01:44:11.220] [EVE ShadowManager]: StockVisualEnhancements/SVE_Configs/EVE_Eclipse/EVE_SHADOWS
[LOG 01:44:11.220] [EVE ShadowManager]: Removing Shadow obj
[LOG 01:44:11.221] EVEManager: Issue loading ShadowManager! Error:
System.InvalidOperationException: Operation is not valid due to the current state of the object
  at System.Linq.Enumerable.First[ScaledShadowComponent] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.First[ScaledShadowComponent] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
  at CelestialShadows.ShadowObject.Remove () [0x00000] in <filename unknown>:0
  at EVEManager.GenericEVEManager`1[T].Clean () [0x00000] in <filename unknown>:0
  at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0
  at EVEManager.EVEManagerBase.LoadConfig () [0x00000] in <filename unknown>:0
  at EVEManager.GenericEVEManager`1[T].Setup () [0x00000] in <filename unknown>:0
  at CelestialShadows.ShadowManager.Setup () [0x00000] in <filename unknown>:0
  at EVEManager.GlobalEVEManager.Setup (Boolean late) [0x00000] in <filename unknown>:0

I'll check back once, I tried it with a new EVE install. 

Share this post


Link to post
Share on other sites

Hey there, I'm trying to add the lightning texture already in SVE to Kerbin and just had a quick question on the SVE_Clouds config file. What do the 3 numbers do/mean where it says "detailSpeed" for each object? I tried to figure it out myself but I couldn't.

Share this post


Link to post
Share on other sites

UPDATE

v1.3.0.3

change log

  • Adjusted all scatterer atmospheres (probably won't tell the difference)
  • Added clouds and scatterer support for OPM (will disable when OPMVO is installed)
  • Made atmosphere transition a little better without Scatterer installed (requires Kopernicus)
  • Made Laythe more turquoise to differentiate more from Kerbin

 

Screenshots of OPM with SVE clouds and Scatterer:

Spoiler

hbaBU0V.png
8Lczm2Q.png
hsyX3uo.png
vkoXtNl.png


Screenshots of OPM with SVE clouds without Scatterer:

Spoiler

PKz3mdY.png
LeLOFod.png
7AAwvoe.png
GmUKrYU.png

 

Download and install instructions in the OP

Edited by Galileo

Share this post


Link to post
Share on other sites
7 hours ago, Galileo said:

UPDATE

v1.3.0.3

change log

  • Adjusted all scatterer atmospheres (probably won't tell the difference)
  • Added clouds and scatterer support for OPM (will disable when OPMVO is installed)
  • Made atmosphere transition a little better without Scatterer installed (requires Kopernicus)
  • Made Laythe more turquoise to differentiate more from Kerbin

 

Screenshots of OPM with SVE clouds and Scatterer:

  Hide contents

hbaBU0V.png
8Lczm2Q.png
hsyX3uo.png
vkoXtNl.png


Screenshots of OPM with SVE clouds without Scatterer:

  Hide contents

PKz3mdY.png
LeLOFod.png
7AAwvoe.png
GmUKrYU.png

 

Download and install instructions in the OP

:o:o:o...

Share this post


Link to post
Share on other sites

HOT FIX UPDATE

Change log

  • Removed the extra Duna entry in the Scatterer cfg (Duna is no longer overexposed)

 

Download and install instructions in the OP

Share this post


Link to post
Share on other sites

Yo  @Galileo,

I knew KSP only in version 1.3.0 but your mod for me is essential, nice work (:cool:) . Since 1.4.0 a lot of mod does not work anymore (except your mod, thank you) so I wanted to know if you had news on KJR 1.4.2 ? (sorry for my english (:blush:)

Share this post


Link to post
Share on other sites

@Galileo Errr, about that "made kerbin more blue" thing. I feel like you overdid it in that regard, as Kerbin now has a purple hue to it.

https://imgur.com/a/cnjGh

Having the navball and kerbin right next to eachother really points it out.

Share this post


Link to post
Share on other sites
5 minutes ago, Jognt said:

@Galileo Errr, about that "made kerbin more blue" thing. I feel like you overdid it in that regard, as Kerbin now has a purple hue to it.

https://imgur.com/a/cnjGh

Having the navball and kerbin right next to eachother really points it out.

Looks like you need to uninstall and reinstall. It shouldn’t look like that.

Share this post


Link to post
Share on other sites
1 minute ago, Galileo said:

Looks like you need to uninstall and reinstall. It shouldn’t look like that.

Will give it a try later on cheers. Just reinstall SVE or also the EVE bit?

ps. No scatterer, 1.4.2. Forgot to mention that earlier, my bad.

Share this post


Link to post
Share on other sites
Just now, Jognt said:

Will give it a try later on cheers. Just reinstall SVE or also the EVE bit?

ps. No scatterer, 1.4.2. Forgot to mention that earlier, my bad.

Reinstall both. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.