MCWither_Storm Posted September 14, 2021 Share Posted September 14, 2021 On 7/9/2021 at 1:22 AM, luisitoISS said: Do not hesitate; EVE and Scatterer even work for 1.12; if your dependencies work, SVE will do it too I can actually confirm this, SVE works fine in the latest version of KSP, currently use it. Quote Link to comment Share on other sites More sharing options...
Mr.dobsonian Posted October 3, 2021 Share Posted October 3, 2021 What pc specs do I need to run this mod? Quote Link to comment Share on other sites More sharing options...
retronexus Posted November 6, 2021 Share Posted November 6, 2021 Hello all I am using v.1.10 of KSP and installed EVE Redux as well as SVE. https://imgur.com/a/xY6K9Sx When I start KSP, EVE is appearing but it says that no Configs are available, even though they are in the game folder. The mods I use for testing are: - Distant Object - EVE - PlanetShine - Scatterer How do I point EVE to the right configs? Quote Link to comment Share on other sites More sharing options...
Ozzy.R Posted November 14, 2021 Share Posted November 14, 2021 The latest version of Scatterer seems to not be working properly with OPM and SVE. I'm not sure where to post about this so I'm posting about this both in the Scatterer forum and here. Sorry if this is irritating . Laythe's clouds are fine in some places but are bright red or yellow in others. This happens weather or not OPM is installed. Spoiler Teko is actullay sort of improved because there actually is atmospheric scattering for it in the first place but its clouds are black. Spoiler Urlum is now a very dark green and texturless. Spoiler Sarnus and Neiden are both greener than usually but I was able to fix that by adjusting thier Scatterer configs. I would include a log file with all of this but, I don't know which one I need to include or how to include it. Sorry. Also I just want to say that the new version is absolutly amazing. I especially appreciate the fix to the horizon like artifacts visible through the terrain. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted November 14, 2021 Share Posted November 14, 2021 6 minutes ago, Ozzy.R said: I would include a log file with all of this but, I don't know which one I need to include or how to include it. Sorry. Time to learn, I'll wager Read the post at Find the player.log and/or KSP.log file (they aren't the same, are located in different places, and one or the other are sometimes preferred by different modders) upload it to a file sharing service, such as Dropbox, Google Drive, etc, get the link to the file and post the link here. Quote Link to comment Share on other sites More sharing options...
Ozzy.R Posted November 15, 2021 Share Posted November 15, 2021 19 hours ago, Brigadier said: Time to learn, I'll wager Yeah your right. I looked at that forum post twice before but for some reason I couln't figure it out. Maybe I'm just stupid. Oh well. Third times a charm so, here it is, hopefully: https://drive.google.com/drive/folders/1R8vd2bZa-JEZqSEOHZv3_PIypm_UgAyp?usp=sharing Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted December 30, 2021 Share Posted December 30, 2021 I would like to ask a question [most likely has been asked and answered] SVE uses EVE, correct? Is SVE just for the the stock system and installed all the configs needed, where EVE could be using on a stock setup, but also have configs to support other modded planet packs? Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted December 31, 2021 Share Posted December 31, 2021 Ok, so I figured out my above question, but now I have another query. With SVE and the High Textures, when I am in the tracking station and if I click on something to track, the path highlights, but the object disappears. Can anyone suggest what I might look at? Quote Link to comment Share on other sites More sharing options...
DDE Posted January 17, 2022 Share Posted January 17, 2022 (edited) @Ozzy.R, ran across the Red Laythe issue as well. Also, thanks to you, I for the first time realized that SVE features OPM configs. The description in the OP is somewhat contradictory... but it would go a long way towards explaining why I've got major cloud problems when trying to combine SVE and Pood's clouds mod. Update: so I've been able to fix the Red Laythe issue by rolling back to 0.0772. However, the clouds elsewhere are getting messed up and nothing shows up on the OPM planets. By going back to the version the mod was compiled for - 0.054 - I ended up with transparent oceans. Which Scatterer version am I supposed to roll back to? Edited January 18, 2022 by DDE Quote Link to comment Share on other sites More sharing options...
mcbmaestro Posted February 6, 2022 Share Posted February 6, 2022 (edited) Ok Noob question but after reading install instructions, it seems like I'm missing something. EVE, SVE, SVE texture pack... and what else? Edited February 6, 2022 by mcbmaestro Quote Link to comment Share on other sites More sharing options...
Grem Posted February 21, 2022 Share Posted February 21, 2022 No longer works on Scatterer version 0.0831. Apparently the config files don't fit anymore, the atmosphere on Kerbin and Laythe looks broken. Quote Link to comment Share on other sites More sharing options...
Warhorse Posted February 27, 2022 Share Posted February 27, 2022 Go back to Scatterer v0.0772. The later versions all seem to be somewhat wonky. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted February 27, 2022 Share Posted February 27, 2022 Or just use the latest version of Scatterer and delete SVE's scatterer configs and use scatterer's own default configs. Quote Link to comment Share on other sites More sharing options...
tremonthedgehog Posted March 16, 2022 Share Posted March 16, 2022 How would I make the City Ground texture disappear? Quote Link to comment Share on other sites More sharing options...
fleventeen Posted April 18, 2022 Share Posted April 18, 2022 On 3/16/2022 at 2:18 PM, tremonthedgehog said: How would I make the City Ground texture disappear? You can remove them from within the EVE control panel, or you can go into SVE's folder and delete the city lights textures. Quote Link to comment Share on other sites More sharing options...
Dreiasaiy Posted August 24, 2022 Share Posted August 24, 2022 I tried this after wanting to try volumetric clouds and i saw that the clouds, from every view, even menu screen view, were very pixelated. When i passed through the clouds all was fine but the clouds from a distance were pixelated. I am using the medium res textures. (i have scatterer installed if that's a problem as well?) Quote Link to comment Share on other sites More sharing options...
Vphurple Izumi Posted September 18, 2022 Share Posted September 18, 2022 (edited) I can't seem to get the Jool rings to work, they are there but really faint? I remember them being BIG and majestic. Picture below; I can't see the dust storms on Duna, what i mean by that is i cant see any duststroms from space on Duna nor find one when landed on Duna and time warping either, and overall duna looks all wonky in general Picture below; Laythe is doing this thing where it has a ghost like atmosphere, it moves around when I move the camera. Pictures below; What mods i have goten so far are; SVE v1.4.1 with HighResTextures, Kopernicus v1.12.1-139 EVE Redux v1.11.7.1, Scatterer v0.0838. Had to delete; [To fix the visual glitches with Scatterer] GameData\StockVisualEnhancements\SVE_Scatterer Choose to delete; [Just dont like city lights, fook light pollution am I right?] GameData\StockVisualEnhancements\SVE_Configs\SVE_CityLights.cfg Screenshot of the game data folder, Player.log[Link] Thanks in advance. Edited September 19, 2022 by Vphurple Izumi Quote Link to comment Share on other sites More sharing options...
OhioBob Posted September 19, 2022 Share Posted September 19, 2022 @Vphurple Izumi, SVE hasn't been updated in years and is likely not compatible with the latet versions of its dependencies. I know for certain that scatterer v0.08+ can break stuff that's has been updated for it. I recommend reverting to scatterer 0.0772. I don't know if the current EVE works or not. You might have to roll back to an earlier version of it as well. I also see you have SVT installed. I strongly recommend against that. SVT was made for a very old version of KSP that had pretty poor terrrain quality. Stock KSP now comes with improved terrain that is far better than what you can get with SVT. Quote Link to comment Share on other sites More sharing options...
Vphurple Izumi Posted September 19, 2022 Share Posted September 19, 2022 1 hour ago, OhioBob said: @Vphurple Izumi, SVE hasn't been updated in years and is likely not compatible with the latet versions of its dependencies. I know for certain that scatterer v0.08+ can break stuff that's has been updated for it. I recommend reverting to scatterer 0.0772. I don't know if the current EVE works or not. You might have to roll back to an earlier version of it as well. I also see you have SVT installed. I strongly recommend against that. SVT was made for a very old version of KSP that had pretty poor terrrain quality. Stock KSP now comes with improved terrain that is far better than what you can get with SVT. Talking about updates I went looked through the old releases of SVE and did find one that give me proper Jool rings Cool Pic of em, scatterer v0.08+ did break the clouds completly for Laythe and screwed up shading for the rest but that was just a config conflict so i just removed SVE_Scatterer config files complelty, that fixed everything with the clouds but Laythe still keeps its "exosphere" looking layer, but that is very minor so ¯\_(ツ)_/¯ Now i wonder if there is a config out there that just add dust storms to planets. As for the SVT folder checked and it's just empty i just forgot to delete it. [Have a old zip file i use for the GameData folder ], tho yes Ksp has come far in terms of terrain quality now, maybe I should just remove it from my archive in general but well I am a bit lazy lol. Again thanks for the help. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted September 19, 2022 Share Posted September 19, 2022 9 hours ago, Vphurple Izumi said: As for the SVT folder checked and it's just empty i just forgot to delete it. Just FYI - to other mods, an empty folder can be the same thing as the mod being installed - folder presence and their names are significant info during KSP startup, whether the folders are empty or not. Best policy for modded installs that don't want continued headaches: be insanely protective over the contents of the GameData folder, and have a reason and justification for every folder in there, no extra files or folders - just MM and active mod folders. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted September 19, 2022 Share Posted September 19, 2022 10 hours ago, Vphurple Izumi said: scatterer v0.08+ did break the clouds completly for Laythe and screwed up shading for the rest but that was just a config conflict so i just removed SVE_Scatterer config files complelty, that fixed everything with the clouds but Laythe still keeps its "exosphere" looking layer, but that is very minor so ¯\_(ツ)_/¯ If you have scatterer installed but have deleted SVE_Scatterer, then you are getting scatterer's default configs and textures. That might be OK for your purposes, but it's not SVE. If you want SVE's scatterer configs and textures, then you should reinstall SVE_Scatterer and revert to the older version of scatterer. 10 hours ago, Vphurple Izumi said: Now i wonder if there is a config out there that just add dust storms to planets. The dust storms in SVE have been turned off. I don't know the reason for this, but I'm guessing they either didn't work properly or were causing some problem. If you want to try turning them back on, you can find the config for them in the file StockVisualEnhancements/SVE_Configs/SVE_Clouds.cfg. If you scroll down you'll find the config for Duna-DustStorms, It hasn't been removed, just commented out so it doesn't execute. If you want to reenable it, just remove the comment tags // to the left of each line. I make no promises about what will happen if you do this. Quote Link to comment Share on other sites More sharing options...
Vphurple Izumi Posted September 19, 2022 Share Posted September 19, 2022 (edited) 1 hour ago, OrbitalManeuvers said: Just FYI - to other mods, an empty folder can be the same thing as the mod being installed - folder presence and their names are significant info during KSP startup, whether the folders are empty or not. Best policy for modded installs that don't want continued headaches: be insanely protective over the contents of the GameData folder, and have a reason and justification for every folder in there, no extra files or folders - just MM and active mod folders. Got you, i ended up deleting it, Also i found the Duna-DustStorms in the config and it has been turned off so i turned it back on again, Changed to Open up EVEcloud manager apply them then save and it works just fine, that is until I reopen the game then the dust storms become white like any other cloud Edited September 19, 2022 by Vphurple Izumi Quote Link to comment Share on other sites More sharing options...
AquaBoi Posted October 7, 2022 Share Posted October 7, 2022 (edited) I cannot get this mod to work anymore. I downgraded to the version of scatterer I've been told to- nothing. I downgraded EVE as well, nothing. in the main menu everything looks fine, but when I go to the KSC the sky is black but the oceans are fine, and when I switch to something in orbit, the atmosphere is completely gone. I even did the config removal- that didn't do anything either. aside from maybe the OPM visual overhaul, I don't have anything that would conflict... What the heck makes it work for you guys? Edited October 7, 2022 by AquaBoi Quote Link to comment Share on other sites More sharing options...
CaptWhitmire Posted November 16, 2022 Share Posted November 16, 2022 So is this mod dead now? Has anyone got it to work in 1.12x? Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted November 16, 2022 Share Posted November 16, 2022 1 hour ago, CaptWhitmire said: So is this mod dead now? Has anyone got it to work in 1.12x? yes it works fine for what it is. you'll need to be on the previous version of scatterer, in the 0.7xxx range. Quote Link to comment Share on other sites More sharing options...
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