Galileo Posted October 13, 2016 Author Share Posted October 13, 2016 complete redesign of Jool Quote Link to comment Share on other sites More sharing options...
Benji13 Posted October 13, 2016 Share Posted October 13, 2016 Does Jool have rings? I thought I remembered seeing a post a long time ago about it getting rings but I can't see any in the pics. If it doesn't, consider this a suggestion. I love this mod and I can't wait to get a new laptop with a half decent graphics card. With this installed it's like a whole new system of planets. Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 13, 2016 Author Share Posted October 13, 2016 2 minutes ago, Benji13 said: Does Jool have rings? I thought I remembered seeing a post a long time ago about it getting rings but I can't see any in the pics. If it doesn't, consider this a suggestion. I love this mod and I can't wait to get a new laptop with a half decent graphics card. With this installed it's like a whole new system of planets. It will when kopernicus get updated to 1.2, otherwise rings are impossible unfortunately Quote Link to comment Share on other sites More sharing options...
Benji13 Posted October 13, 2016 Share Posted October 13, 2016 Just now, Galileo said: It will when kopernicus get updated to 1.2, otherwise rings are impossible unfortunately Cool, thanks. Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 13, 2016 Author Share Posted October 13, 2016 (edited) UPDATE 1.1 -All new Jool clouds -New dust storms on Duna **DO NOT INSTALL EVE SEPERATELY, EVERYTHING IS BUNDLED IN THIS DOWNLOAD** Download Link 21 minutes ago, Benji13 said: With this installed it's like a whole new system of planets. No, this is a whole new system of planets Edited October 13, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
sDaZe Posted October 13, 2016 Share Posted October 13, 2016 49 minutes ago, Galileo said: words. This jool better be from another pack or i swear to god Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 13, 2016 Author Share Posted October 13, 2016 (edited) 7 minutes ago, sDaZe said: This jool better be from another pack or i swear to god does my head count? Edited October 13, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
danfarnsy Posted October 13, 2016 Share Posted October 13, 2016 38 minutes ago, Galileo said: does my head count? I understand self-plagiarism is a real thing. My mind was blown the day I found out about it. I think your head makes a marvelous pack. Quote Link to comment Share on other sites More sharing options...
fourfa Posted October 13, 2016 Share Posted October 13, 2016 Thanks to the modders for this, it makes me so happy. Q - to remove city lights do I just delete StockVisualEnhancements\EVE\CityLights\? Do I also need to remove EnvironmentalVisualEnhancements\Plugins\CityLights.dll? Any advice welcome, thank you Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 13, 2016 Author Share Posted October 13, 2016 (edited) @fourfa remove the plugin and you will be good Edited October 13, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
fourfa Posted October 13, 2016 Share Posted October 13, 2016 (edited) Rad. Next question if it's not too much - the default atmospheric opacity on Kerbin surface in the new 1.2 pack is a little... smoggy for my taste. I'd like to adjust it to more of a crisp wilderness vista feel, like having a clear view of the mountains from KSC. Is that an option to play with in Scatterer? In the SVE configs? I looked for a Scatterer FAQ or manual - can't make head or tail of the innumerable options there. If this is better posted in the Scatterer thread, that's fine Edited October 13, 2016 by fourfa Quote Link to comment Share on other sites More sharing options...
fireblade274 Posted October 13, 2016 Share Posted October 13, 2016 (edited) Hey how can I install this but not have the city lights textures added? EDIT: Also, should I uninstall Distant Object since its also bundled in this download? Edited October 13, 2016 by fireblade274 Quote Link to comment Share on other sites More sharing options...
Da Boss Posted October 13, 2016 Share Posted October 13, 2016 Hey Galileo,the city lights are showing up but none of the clouds or any enhancements are not showing up? Quote Link to comment Share on other sites More sharing options...
sDaZe Posted October 13, 2016 Share Posted October 13, 2016 37 minutes ago, fireblade274 said: Hey how can I install this but not have the city lights textures added? EDIT: Also, should I uninstall Distant Object since its also bundled in this download? Go into the SVE folder and delete the folder called CityLights Quote Link to comment Share on other sites More sharing options...
fireblade274 Posted October 13, 2016 Share Posted October 13, 2016 Just now, sDaZe said: Go into the SVE folder and delete the folder called CityLights Thought so, just wanted to make sure Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 13, 2016 Author Share Posted October 13, 2016 (edited) 51 minutes ago, fourfa said: Rad. Next question if it's not too much - the default atmospheric opacity on Kerbin surface in the new 1.2 pack is a little... smoggy for my taste. I'd like to adjust it to more of a crisp wilderness vista feel, like having a clear view of the mountains from KSC. Is that an option to play with in Scatterer? In the SVE configs? I looked for a Scatterer FAQ or manual - can't make head or tail of the innumerable options there. If this is better posted in the Scatterer thread, that's fine I'll look into it and see if I like how that looks. It's definitely a scatterer thing though. I'm not at my computer so I don't know the name of the value that needs changing 8 minutes ago, Da Boss said: Hey Galileo,the city lights are showing up but none of the clouds or any enhancements are not showing up? Post your logs and maybe a screenshot of your gamedata folder. I can't help tonight but tomorrow I should be able to look at them 43 minutes ago, fireblade274 said: Hey how can I install this but not have the city lights textures added? EDIT: Also, should I uninstall Distant Object since its also bundled in this download? No you can keep the one you have. I didn't change anything from the stock distant objects mod so it doesn't matter which one you use Edited October 13, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted October 13, 2016 Share Posted October 13, 2016 @Galileo Hello sir, I have a question that may sound like a noob because well, i am noob using mods in ksp, is there a way to make the clouds more thick and/or multi layered? because they are nice from surface or around orbit but when you are transiting with a rocket or SSTO, they feel like a thin layer passed through very fast thanks Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 13, 2016 Author Share Posted October 13, 2016 Just now, Jiraiyah said: @Galileo Hello sir, I have a question that may sound like a noob because well, i am noob using mods in ksp, is there a way to make the clouds more thick and/or multi layered? because they are nice from surface or around orbit but when you are transiting with a rocket or SSTO, they feel like a thin layer passed through very fast thanks It's like that for performance reasons. Adding more layers would kill fps. SVE used to have multiple volume layers but I decided it was in the best interest of the players to make the mod as performance friendly as possible. Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted October 13, 2016 Share Posted October 13, 2016 Hmm well, I have 32 GB memory and GTX 650 VGA, would it support that heavy load? if so, why not give an optional download link to use? Quote Link to comment Share on other sites More sharing options...
markal Posted October 13, 2016 Share Posted October 13, 2016 Thank you for the new update. I find that SVE is not updating on CKAN. Please help. Quote Link to comment Share on other sites More sharing options...
steve_v Posted October 13, 2016 Share Posted October 13, 2016 1 hour ago, Galileo said: I decided it was in the best interest of the players to make the mod as performance friendly as possible. On the topic of performance... I was hoping to load this up in 1.2, but it absolutely murders my framerate. Even without Scatterer & DisantObject (StockVisualEnhancements and EnvironmentalVisualEnhancements directories only, LowRes). I go from 60+FPS (EVE) -> ~28FPS (SVE). It's not throwing any exceptions either, though I can drop logs if you wish. Whatcha doing that standard EVE doesn't? Debian GNU/Linux 8.6, GTX680 (Nvidia 352.79), I7-3820, 32GB. Do I need a Cray to run this thing or what? Quote Link to comment Share on other sites More sharing options...
Dafni Posted October 13, 2016 Share Posted October 13, 2016 I'm also beginning to wonder what kind of computer is required to run these kind of mods smooth. What is the usual bottleneck? None of my resources seem maxed out. Quote Link to comment Share on other sites More sharing options...
Ozy Posted October 13, 2016 Share Posted October 13, 2016 Will this be added to CKAN at some point? Thanks Quote Link to comment Share on other sites More sharing options...
maja Posted October 13, 2016 Share Posted October 13, 2016 6 minutes ago, steve_v said: On the topic of performance... I was hoping to load this up in 1.2, but it absolutely murders my framerate. Even without Scatterer & DisantObject (StockVisualEnhancements and EnvironmentalVisualEnhancements directories only, LowRes). I go from 60+FPS (EVE) -> ~28FPS (SVE). It's not throwing any exceptions either, though I can drop logs if you wish. Whatcha doing that standard EVE doesn't? Debian GNU/Linux 8.6, GTX680 (Nvidia 352.79), I7-3820, 32GB. Do I need a Cray to run this thing or what? I have around 28-30FPS on Kerbin and 60+FPS elsewhere with SVE HR&Scatterer&DistantObject. Only terrain shadows in Scatterer are disabled, because there was weird glitches on the Mun. Windows 8.1, GTX850M, i7, 16GB. No big change in FPS with medium res textures. Quote Link to comment Share on other sites More sharing options...
Duski Posted October 13, 2016 Share Posted October 13, 2016 23 hours ago, Galileo said: UPDATE 1.0.9 *Brings SVE to KSP version 1.2 *Added new particle for volumetric clouds.. not much different but a little more opaque *Auroras now glow on dark side of Kerbin and Laythe *Added a new sunflare KNOWN ISSUES *The main Menu looks a little funky. No big deal. *EVE does some wierd things when you mess with the GUI in game. Leave it alone. Thats your warning. If you absolutely have to mess with the EVE settings, do it in the tracking station. The issues dont happen in there. OK, If you happen to mess with them in game, perform a scene change and the issues should go away. *Scatterer also has a few small bugs that im sure will be ironed out in the future. Sometimes the water disappears at the KSC, a scene change will remedy this. Messing with the EVE GUE also causes weirdness sometimes. Like i said earlier, your life will be easier if you just leave the GUI's alone for now while they are so touchy. **DO NOT INSTALL EVE SEPERATELY, EVERYTHING IS BUNDLED IN THIS DOWNLOAD** Download Link Woohoo! Does this mean we'll see glowing aurora on SSRSS and your planet pack? All aboard the Hype Train! Quote Link to comment Share on other sites More sharing options...
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