Well after some digging and experiment i managed to correct this problem. So if you have a 64bit-DX11 and want texture of SVT, here's the full solution i found.   The main problem of SVT texture seems to be double : the DDS seems to have a problem with the shadow managing of unity somehow in this case in DX11 that create a common shadow problem name as Shadow ACNE and this effect remain a little even with the first problem corrected. So, the first part of the solution is to let
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