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Rover immobile after undocking


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I'm designing a Jool multi-lander with a Rover, but the rover refuses to function after it has been deployed.

UWYxUhx.jpg

You can see here that the rover is not moving, despite all of its wheel motors being active, and the brakes off. How do I fix this?

Here is the designed function: A rover and four science pods on a Lander which will be taken to and from each of Vall's biomes, then the rover will be left behind and additional science pods will be used when landing on Bop and Pol, all to be retained when on the return journey. (Laythe and Tylo are getting mission-specific vehicles.)

In order to verify the functionality of the rover configuration, I was giving the Lander and the Rover a shakedown in the hopes of doing with them the exact thing I'd do in the real mission:

  1. Drop the Rover
  2. Move the Rover underneath a science pod, and drop the pod onto the Rover
  3. Drive the Rover with science pod to and from a distant biome
  4. Reconnect the used science pod.
  5. Repeat from 2 until all four biomes have been scienced.

The shakedown was going to have me deploy the rover, drop a science pod and take it down to the beach, then return and pop it back on.

Edited by starcaptain
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When I have seen this problem, it would eventually resolve after I toggled enough settings.  

think the operation that resolves it is clicking the "control from here" button on the command module or docking port on the rover (which would set or at least confirm which way counts as forward and thus the direction for the wheels to turn).

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A craft without an active command pod is basically dead. A command seat is only active when there is a Kerbal sitting in it.
Either add an unmanned probe core to your rover or get one of your crew to take command.

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Hi @starcaptain, can you upload the craft file to dropbox.com for us to test?

I can't see a probe on the rover, but your SAS and RCS lights are not opaque and your stage light isn't purple so you must have one on there.

As @Rocket In My Pocket says your brakes are enabled, please try disabling them.

Also please try an unmodded install, in case it's your mods causing this.

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Yes the brakes are on in the pic but there is a brake bug I found that could cause this. If you are docked to a craft with brakes on then decouple the decoupled rover will show the brakes are off except they are still on. You need to turn them on then off and away you go.

Edited by Majorjim
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