tjsnh

Additional Progression Contracts 1.3 7/23/16

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tjsnh    394

Still working fine for 1.3

Initial release of the revamped, scaled down, Additional Progression Contracts mod.
This is a replacement for my old "Advanced Progression Contracts" mod, since most of the contracts in it were merged into the base game by Squad.

DOWNLOAD

Requires Contract Configurator 1.15 or higher.

Contracts included on launch:

  • Send the first probe to another planet.
  • Send the first manned flyby of another planet (and return).
  • Send the first manned landing on another planet (and return).
  • Land a rover on the Mun.
  • Land a rover on Minmus.
  • Land a rover on another planet.
  • Perform an EVA in Solar orbit.

Future plans:

  • More contracts itemized for planet moons.
  • Jool-system specific contracts (Jool 5 challenge, etc).
  • Repeatable "send a probe to X planet" generic contracts - the ones in stock are often a bit too specific, and don't usually help career-mode missions get funding.
  • Unmanned probe sample-return missions (to Mun, planets, etc)
  • More stuff to do with rovers - distance records, etc (as soon as I get the contract scripting logic for it to work correctly)
  • In-atmosphere aircraft circumnavigation. (as soon as I get the contract scripting logic for it to work correctly)
  • Ideas people suggest/request

 

Released under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License

Edited by tjsnh

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Electr0ninja    37
tjsnh    394

Odd - What I copy-pasted into the text box, and what showed up on the saved/live page didn't match. Had to try it four times before it matched correctly. *shrug* Fixed now though, thanks - good catch.

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Could you write down some details about the added contracts?

When do they unluck?

What are the Objectives?

Maybe some pictures, stuff like that.

 

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tjsnh    394
2 hours ago, million_lights said:

Could you write down some details about the added contracts?

When do they unluck?

What are the Objectives?

Maybe some pictures, stuff like that.

 

I'll be updating the main post later today, I was in a rush to get the pack posted (along with my 2 other mods).

 

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Ruedii    100

Three Cheers!  Thanks for finally getting this out!

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tjsnh    394

Contract Configurator has been updated for 1.2 , everything should be working now.

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Bob Jub    9
1 hour ago, tjsnh said:

Contract Configurator has been updated for 1.2 , everything should be working now.

I will give it a go, thanks.

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tjsnh    394
33 minutes ago, SirToxic said:

Does this work with 1.2.2?

Yep.

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SirToxic    0
17 hours ago, tjsnh said:

Yep.

ok, thanks, but you should update it then. It look like it only works with 1.0

You should type that it works with 1.2.2

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Rohaq    14

To add more detail: I believe he means in CKAN specifically. It's still showing as only compatible with 1.2.0 at the minute.

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Wazaa    0
Despite being written that "still working fine in 1.3", i can't get contracts. All the pre-requises are met, but the contracts are not offered.  

Si, it isn't working fine in 1.3. 

 

I tried with all my mods and stock only too. Nothing to do... Too bad, the contracts are good.

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tjsnh    394
On 7/23/2017 at 9:40 PM, Wazaa said:

Despite being written that "still working fine in 1.3", i can't get contracts. All the pre-requises are met, but the contracts are not offered.  

Si, it isn't working fine in 1.3. 

 

I tried with all my mods and stock only too. Nothing to do... Too bad, the contracts are good.

Confirmed again today that its working fine.
Do you have Contract Configurator installed?

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tjsnh    394

You'd have to post some logs for me to guess what the problem is - working fine as recently as this morning.

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The-Doctor    248
On 7/25/2017 at 3:00 PM, tjsnh said:

You'd have to post some logs for me to guess what the problem is - working fine as recently as this morning.

does this mod work with planet packs, specifically Galileo's?

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tjsnh    394
Posted (edited)
On 8/30/2017 at 2:26 PM, The-Doctor said:

does this mod work with planet packs, specifically Galileo's?

It won't cause any bugs or incompatibilities but some of the contracts won't work 100% as intended.

Specifically, the contracts like "Send the first probe to another planet" are hard-coded with the names of the default planets in them and won't complete if you send your very first probe to Sarnus (for some reason) instead of Duna or Eve (or any of the other default planets, Moho through Eeloo). Other than that one thing, you won't run into any problems. I run a custom planet pack myself.

Edited by tjsnh

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