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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!


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1 hour ago, Vanamonde said:

Firstly, welcome to our forum. :)

Secondly, I'm sorry, but large log files like that can cause slow page loads or even errors. Please upload your file to a sharing site instead, and copy the link they provide into your post here. 

I'm sorry, I've uploaded it now on Google Drive here

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4 hours ago, StarKiller97 said:

I'm sorry, I've uploaded it now on Google Drive here

Page 10 , Six post from the bottom did you update all plugins in this mod ? And think that's the wrong log file you posted should be a KSP.log think

Edited by Mecripp
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23 minutes ago, Bottle Rocketeer 500 said:

I'll happily adopt this if @MrMeeb is not present for any reason. Also, MrMeeb said that this mod was close to dead a while ago. I'm also planing to make a mini-mod called ShuttleUtilities.

That won't be necessary - the full assets for these parts will be sent to Pak when I can find the time to package it up, and it will be up to him what happens to them from then on. It's probably best that some of the stuff I made goes in with Cormorant 

Edited by MrMeeb
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Discussed it with Meeb and I'll be integrating SPT into Cormorant once I'm done with my current project.

 

Most of the parts will be staying the same with all non-stock features and rescales moving into an optional MM patch. There will likely be some changes and new/modified parts, but I have to do some testing before I'm willing to float plans out.

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4 hours ago, Bottle Rocketeer 500 said:

@Pak I can make a build-your-own LDEF thing for Cormorant as @MrMeeb planned for this mod. Is that OK with you?

Can't speak for Pak, but what I can say is that I will be providing him the source files for that deployment system I was working on for him to use as he sees fit. Just so you know

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  • 3 weeks later...

So I've recently installed the pack, And I've done every bug shooting step i can reasonably do at 9:13 PM.

The space lab parts refuse to show up in the VAB or SPH. I was wondering if this was a known bug, Or if I've done anything wrong. And yes, I believe i have correctly installed the pack.

Edited by kjack1111
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17 minutes ago, kjack1111 said:

So I've recently installed the pack, And I've done every bug shooting step i can reasonably do at 9:13 PM.

The space lab parts refuse to show up in the VAB or SPH. I was wondering if this was a known bug, Or if I've done anything wrong. And yes, I believe i have correctly installed the pack.

Is the install path KSP/GameData/MrMeeb           

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1 minute ago, Mecripp said:

Is the install path KSP/GameData/MrMeeb           

Nope, It's Gamedata/SPT

However, the game kept crashing with the /MrMeeb install path, So i'm not quite sure what to make of this.

Edited by kjack1111
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11 minutes ago, kjack1111 said:

Thank you for your help, The problem now appears to be fixed. Apologies for bugging you.

Your welcome and not bugging me and you can edit this file  (  ShuttlePayloadTechnologies.version   ) if you don't want the warning 

{"NAME":"Shuttle Payload Technologies","URL":"http://ksp-avc.cybutek.net/version.php?id=328","DOWNLOAD":"https://github.com/MrMeeb/Shuttle-Payload-Technologies/releases","VERSION":{"MAJOR":1,"MINOR":3,"PATCH":1,"BUILD":0},"KSP_VERSION":{"MAJOR":1,"MINOR":3,"PATCH":1},"KSP_VERSION_MIN":{"MAJOR":1,"MINOR":3,"PATCH":1},"KSP_VERSION_MAX":{"MAJOR":1,"MINOR":3,"PATCH":1}}

 

Edited by Mecripp
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On 10/29/2017 at 6:23 PM, Pak said:

Discussed it with Meeb and I'll be integrating SPT into Cormorant once I'm done with my current project.

You know... once... like a year ago... I suggested this on Discord... Im gonna take credit for this. :P

 

Its nice coming back to these forums and seeing such great progress on so many of the mods I love.

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  • 2 months later...
  • 3 months later...
3 hours ago, Cheesecake said:

Yes, it works.

Neat, thanks.

Edit: Is Direct absolutely necessary for the mod to function? It's really outdated and I don't see why it would be necessary to the functionality of this mod.

Edited by sslaptnhablhat
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