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The game only draws a limited number of SOI transitions. If I remember correctly the default is set to 3.That's what's limiting you.
To increase the number of visible SOI transitions open the settings.cfg file located in your KSP root folder. Use any editor you like, Windows Notepad will do just fine. It's just a simple text file. Look for the line that says "CONIC_PATCH_LIMIT = " Change the default 3 too a higher number. Personally I prefer 6. Save and start your game.
Now your game draws 6 SOI transitions instead of the default 3. However, the further into the 'future' you try to predict your path the less accurate it will be. Even a minor disturbance, like rotating your craft, can mean the difference between completely missing a distant encounter and creating a new impact crater.

Of course as in any case of file editing always make a back up just in case you change something you shouldn't.

On the other hand, why bother with a Mun assist when going to Minmus? The difference in dV between a Mun encounter and one at Minmus isn't that much. In nearly all cases the dV gained by the assist is then lost by the need for an addition plane change. And after an assist you often come in way faster than you need. Getting rid of all that extra speed again cost a lot of fuel.
Much cheaper (and easier) to launch into the correct 6 degree plane and go directly to Minmus.

Edited by Tex_NL
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2 hours ago, Tex_NL said:

On the other hand, why bother with a Mun assist when going to Minmus?

This is only a fantasy :sticktongue:  And thank you so much.

 

Also if you do an encounter like my picture you only need ~120 dV to enter minmus 's orbit and transfering to minmus takes very short time.

Edited by Emirhan
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