I have started a new career after a long time off KSP and once again I find myself grinding for hours for bits and scraps of science points as well as cash. Realizing I am far from the only one who find it tedious, it got me thinking:
How about a topic where we collect hints and tips and plain directions to get the game going sooner rather than very much later. The idea is that anyone who has found a way to speed up the science/money collection process, and who wouldn't mind sharing, can post their hints, tips and tricks here. Mods are ok, just make it clear if your method is mod dependent and if so, which mod(s). What some consider cheating, others don't so I'll just say if you consider something to be cheating, that's fine, just don't use that method yourself and move on with the career play. This topic will solely be about various methods to get those fast cash and science points. No bickering and argueing about this or that mod or this or that is cheating.
Now, to most players, many of these tips will be known but to others, especially new ones, the tips are not known. Don't worry if your tip seems like unworthy to mention. Post it, it might be of help to someone else.
NOTE: This topic could very well end up with spoilers for those new players and possibly old players who would rather not know, but find out for themselves. If you don't mind spoilers then go ahead and read on.
Ok, I'll start to kick this one off (and hopefully, others will post their tips).
Science on Kerbin:
Spoiler
Your home base, KSC, is really a number of biomes, science points wise. Experiments can be performed in all these biomes for loads of science points even before you launch your first rocket. A quick way to determine if you are in a new biome is to attempt an EVA report. In any case, the new report (which you may choose to discard or keep) will tell which biome you are in). Early on you can either build a very simple rocket to move around, or just walk around. Don't forget the VAB has 2 biomes! One is the area close to the VAB, the other is right next to it (or on the roof top).
Spoiler
Using the Sounding Rocket Mod. The Sounding Rocket mod comes with 4 extra experiments you can do in each biome. They might not give a lot each but it all adds up to something worth grabbing.
Spoiler
Each biome on the ground has a corresponding biome in the lower atmosphere and lower space above. Don't forget to write reports and collect science here. KSC is different here in that it does not have a corresponding biome above ground.
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LN400
I have started a new career after a long time off KSP and once again I find myself grinding for hours for bits and scraps of science points as well as cash. Realizing I am far from the only one who find it tedious, it got me thinking:
How about a topic where we collect hints and tips and plain directions to get the game going sooner rather than very much later. The idea is that anyone who has found a way to speed up the science/money collection process, and who wouldn't mind sharing, can post their hints, tips and tricks here. Mods are ok, just make it clear if your method is mod dependent and if so, which mod(s). What some consider cheating, others don't so I'll just say if you consider something to be cheating, that's fine, just don't use that method yourself and move on with the career play. This topic will solely be about various methods to get those fast cash and science points. No bickering and argueing about this or that mod or this or that is cheating.
Now, to most players, many of these tips will be known but to others, especially new ones, the tips are not known. Don't worry if your tip seems like unworthy to mention. Post it, it might be of help to someone else.
NOTE: This topic could very well end up with spoilers for those new players and possibly old players who would rather not know, but find out for themselves. If you don't mind spoilers then go ahead and read on.
Ok, I'll start to kick this one off (and hopefully, others will post their tips).
Science on Kerbin:
Your home base, KSC, is really a number of biomes, science points wise. Experiments can be performed in all these biomes for loads of science points even before you launch your first rocket. A quick way to determine if you are in a new biome is to attempt an EVA report. In any case, the new report (which you may choose to discard or keep) will tell which biome you are in). Early on you can either build a very simple rocket to move around, or just walk around. Don't forget the VAB has 2 biomes! One is the area close to the VAB, the other is right next to it (or on the roof top).
Using the Sounding Rocket Mod. The Sounding Rocket mod comes with 4 extra experiments you can do in each biome. They might not give a lot each but it all adds up to something worth grabbing.
Each biome on the ground has a corresponding biome in the lower atmosphere and lower space above. Don't forget to write reports and collect science here. KSC is different here in that it does not have a corresponding biome above ground.
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