GregroxMun

Strangely Recognizable Eve Moons

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http://imgur.com/a/E7XCj

Spacedockhttp://spacedock.info/mod/873/Strangely Familiar Eve Moons

EaXRFuE.png

fCaqlvy.png

0uUbf2P.png

qpnW4aY.png

QwuPcIa.png

 

These are totally procedural (like, the numbers were picked more-or-less procedurally, not just the PQS terrain) moons based on a work in progress Quick-Asteroid config that I'm working on. It features a sort of randomization based on a polynomial function written in the ModuleManager language.

This was thrown together in just a few minutes. It is presented as-is, and is unlikely to be built on or improved by myself. You can use it for your own projects, as long as you credit me.

 

License:  88x31.png

CC BY-NC

Edited by GregroxMun

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well, why would i expect any different...  they look great...

 

more, more, more...

 

Cheers..

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I am sure it is something that I have setup, but these moons and a lot of my 'other' planets and moons are way toooooo bright.  what do i need to do to get them toned down so that they are not overly contrasted out???

 

Cheers.

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One question: Could you mae the asteroids more you know, UNIQUE other then same old same old asteroid.

Otherwise, a good idea for a mod.

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37 minutes ago, Starslinger999 said:

One question: Could you mae the asteroids more you know, UNIQUE other then same old same old asteroid.

Otherwise, a good idea for a mod.

13 hours ago, GregroxMun said:

It is presented as-is, and is unlikely to be built on or improved by myself.

 

8 hours ago, drtedastro said:

I am sure it is something that I have setup, but these moons and a lot of my 'other' planets and moons are way toooooo bright.  what do i need to do to get them toned down so that they are not overly contrasted out???

 

Cheers.

I suspect you're not on the latest version of Kopernicus.

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3 hours ago, _Augustus_ said:

Interesting. Do these use less RAM?

This isn't a replacement for the stock system, and you have given me nothing to compare to. It uses very little RAM, because I use Load On Demand for the (very small anyway) textures.

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Compatibility? DOE, Planetshine, the like?

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Just messing around with this mod, and there's something I'm not understanding- it seems like, in the configs, KSP has to run the entire procedural generation every time it loads to create this planet? :huh:

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// Color definitions for planets and moons

// PLEASE NOTE
// Albedo = the light reflected by a planet/moon

// The "name" value is the name of the planet/moon
// It can detect custom ones created by mods too
// ----
// The "color" value is just RGB values, from 0 to 255.
// ----
// The "intensity" value changes the intensity of the albedo effect: 1 is the default value.
// ----
// The "atmosphereAmbient" value changes the intensity of the ambient effect on the low atmosphere.
// ----
// The "groundAmbientOverride" value determines how much of the default ground ambient light
// is overridden by "atmosphereAmbient"
// ----

PlanetshineCelestialBody
{
	name = Sram
	color = 168,111,54
	intensity = 1
	atmosphereAmbient = 1
	groundAmbientOverride = 1
}
PlanetshineCelestialBody
{
	name = Sunev
	color = 226,225,219
	intensity = 1
	atmosphereAmbient = 0.2
	groundAmbientOverride = 1
}
PlanetshineCelestialBody
{
	name = Thrae
	color = 180,203,239
	intensity = 1
	atmosphereAmbient = 0.2
	groundAmbientOverride = 1
}
PlanetshineCelestialBody
{
	name = Yicrem
	color = 112,112,113
	intensity = 1
	atmosphereAmbient = 0.2
	groundAmbientOverride = 1
}

That would be a planetshine config (might not look right,sorry).

And here's a DOE config:

//Color definitions for planets

//Custom planet mods can add their own color definitions! Just add another .cfg file inside your mod folder (of any name,
//anywhere inside the GameData path), and mirror the format of this document.

//The color value is just RGB values, from 0 to 255. This is the color when 100% saturated (default is 65%, see Settings.cfg).

CelestialBodyColor
{
	name = Sram
	color = 168,111,54
}
CelestialBodyColor
{
	name = Sunev
	color = 226,225,219
}
CelestialBodyColor
{
	name = Thrae
	color = 180,203,239
}
CelestialBodyColor
{
	name = Yicrem
	color = 112,112,113
}

:)

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Quite a realistic looking moon you've made there. Good job on the excellent use of the procedural generation features.

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