Jump to content

Objects in Blender: why both "collider" & "collider.collider"?


Recommended Posts

So looking at many models from different mods, I see a parent "collider" object, and LOTS of times, there will be both a "collider" and a "collider.collider" dependent objects in the hierarchy... They both appear to be the same exact same...??  So why both?

Link to comment
Share on other sites

are you using the .mu exporter to look at the parts?

I'm guessing that the modder created a mesh in blender for the collider. In Unity they then applied a mesh collider to their Blender colliders rather than creating their colliders strictly in Unity.

Link to comment
Share on other sites

Ahhh...OK... Yes I am using Taniwha's Blender Tool... ANnnnd if thats what is happening, that would explain why its always named "collider.collider"...

I've been reworking someone else's models, and I've been deleting the second object, with no ill effects, but being new to modelling myself, I didnt know if I was doing something wrong... :P

So THANK YOU both for the replies :D

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...