The Optimist

(Stock Electric Propeller Vehicle Showcase): Bringing power to the people!

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1 hour ago, Azimech said:

Exqueeze me? Video/screenshot please?

50rps is a bit of an exaggeration, it's more like 49.

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1 minute ago, The Optimist said:

50rps is a bit of an exaggeration, it's more like 49.

So you're sure about 49 rotations per second and not 49 radials per second? Most people have experienced a hard limit of 51 rad/s, which seems the current PhysX, Unity or KSP limit.

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On 8/14/2016 at 8:57 PM, Azimech said:

So you're sure about 49 rotations per second and not 49 radials per second? Most people have experienced a hard limit of 51 rad/s, which seems the current PhysX, Unity or KSP limit.

I've gotten up to 250 radians/second somehow with a zero g missile

Edited by The Optimist

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Presenting the Spirit of St Kouis, a replica with a boring name. Fully electric, really fat, and pretty much perfect in every way, except for speed and basically every other way.

 

PLmPmu5.pnghttps://kerbalx.com/WorkaroundIndustries/Spirit-of-St-Kouis

On 8/14/2016 at 8:57 PM, Azimech said:

So you're sure about 49 rotations per second and not 49 radials per second? Most people have experienced a hard limit of 51 rad/s, which seems the current PhysX, Unity or KSP limit.

Yes, rotations per second. Granted, it was just a shaft and I used a ridiculous combination of jets and SAS wheels, but I did get 290 radians/second, which is roughly 50. And by long periods of time, i mean about 4 seconds.

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...

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HOW DO THESE WORK AT ALL WHAT DO YOU DO

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1 hour ago, PTGFlyer said:

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HOW DO THESE WORK AT ALL WHAT DO YOU DO

Magic.

If you're asking how to operate them, I suggest you read the instruction manual provided in the KerbalX description.

Edited by The Optimist

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1 minute ago, PTGFlyer said:

...

...

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HOW DO THESE WORK AT ALL WHAT DO YOU DO

A stock bearing, every man and his dog knows hows to make them these days and there are a huge number of ways they can be made.

 In the case of electric ones they are reaction wheel powered. The spinning part is a separate vehicle, decoupled once the craft loads in and then rotated with the reaction wheels by using the trim control.

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1 minute ago, Majorjim! said:

A stock bearing, every man and his dog knows hows to make them these days and there are a huge number of ways they can be made.

 In the case of electric ones they are reaction wheel powered. The spinning part is a separate vehicle, decoupled once the craft loads in and then rotated with the reaction wheels by using the trim control.

Thanks lol

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The 'Electric Prop Plane Proto 3.1' is almost ready for presentation!

The 3.0 made a 2:30, 11.6km flight. It's my first one that flies, and considering I started around 7:30 EST and I've been busy, that's pretty good!

Edited by OrbitalBuzzsaw

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10 hours ago, Majorjim! said:

A stock bearing, every man and his dog knows hows to make them these days and there are a huge number of ways they can be made.

 In the case of electric ones they are reaction wheel powered. The spinning part is a separate vehicle, decoupled once the craft loads in and then rotated with the reaction wheels by using the trim control.

Oh, that makes sense.

So it's not sorcery.

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23 hours ago, PTGFlyer said:

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HOW DO THESE WORK AT ALL WHAT DO YOU DO

 

 

Megic

@Azimech You got shredded in this topic holy crap that was almost as bad as what happened in the other thread.

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On 21-8-2016 at 5:25 AM, The Optimist said:

Presenting the Spirit of St Kouis, a replica with a boring name. Fully electric, really fat, and pretty much perfect in every way, except for speed and basically every other way.

 

PLmPmu5.pnghttps://kerbalx.com/WorkaroundIndustries/Spirit-of-St-Kouis

Yes, rotations per second. Granted, it was just a shaft and I used a ridiculous combination of jets and SAS wheels, but I did get 290 radians/second, which is roughly 50. And by long periods of time, i mean about 4 seconds.

I'll mod a part and see what I can come up with. Very interesting indeed.

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Tomorrow I'll write the manual, this one is ready. Made with career in mind, made out of tier 1 parts (but needs tier 3 SPH or VAB & runway or launchpad). Solar powered amphibious aircraft, good for crossing terrain as well. Will launch with enough Delta-V for reaching Eve and creating a standard orbit . Doesn't need heat shields, pointing straight up during re-entry is sufficient.

IAqwZkx.png

vfk8qUH.png

xZBH7Cb.png

Edited by Azimech

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Just now, Azimech said:

Correct :-)

dude, do you sleep? You are a craft making machine!

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2 hours ago, Majorjim! said:

dude, do you sleep? You are a craft making machine!

Yes, sleep seems a waste of time ;-)

Edited by Azimech

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Ye olde guide how to make electric propellers! (credit to MrNuclearturkey, that's not my video)

Note you can use cubic struts to tighten the hinge, which allows for even higher speeds and more reliability, like in this craft (BTW the craft below has a quite reliable engine, it never explodes without crashing it, using excessive pitch/yaw on the prop itself or timewarping): https://kerbalx.com/Thanie1999/F4U-Korsair Credit to Thanie1999

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9 hours ago, TheDestroyer111 said:

Ye olde guide how to make electric propellers! (credit to MrNuclearturkey, that's not my video)

Note you can use cubic struts to tighten the hinge, which allows for even higher speeds and more reliability, like in this craft (BTW the craft below has a quite reliable engine, it never explodes without crashing it, using excessive pitch/yaw on the prop itself or timewarping): https://kerbalx.com/Thanie1999/F4U-Korsair Credit to Thanie1999

I like how the majority of my electric engines are redesigned versions of the F4U's motor. Credit where credit is due, I guess.

Edited by The Optimist

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In my neverending search for practicality, I have begun work on a medium passenger plane. Right now, it can hold 16 (17 in emergencies).

A9HjbNZ.png

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This thread is very inspiring! Somehow I never picked up on using trim, and found just holding Q or E while not in control of the craft quite ineffective :)

Edited by fourfa

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On 8/14/2016 at 8:57 PM, Azimech said:

So you're sure about 49 rotations per second and not 49 radials per second? Most people have experienced a hard limit of 51 rad/s, which seems the current PhysX, Unity or KSP limit.

Here, I've retested it with a single probe core and nothing else. 310 rad/s!

tw4Phf4.png

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