Warsoul

[1.3] MaErDa Corp : Dev Blog V0.97

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Slave Nickname : CobaltWolf

Slave's desirability to being a slave : 9/11

Slave's softwares licenses : Maya, Modo, Mari, Adobe Creative Suite, Substance Painter, ZBrush, UV Layout, Mudbox, etc etc etc...

Slave's Skills : Modeling, UV Layout, Texturing (Realistic and cartoon), Animation, Rendering

Slave's Portfolio : Demo reel

Slave's Contact Info : xX_YiffMaster_Xx@gmail.com

Misc : I make memes.

EDIT: Added resume with additional pertinent information.

Edited by CobaltWolf

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Slave Nickname : Soldat de discothèque

Slave's desirability to being a slave : 39/45

Slave's softwares licenses : "google trad"

Slave's skills : I make space patches

Slave's portfolio : Here

Slave's contact : 3615_belle_baguette@gmail.com

Misc : I memed too

Edited by DiscoSlelge

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Slave Nickname : Rasta

Slave's desirability to being a slave : 7/11

Slave's softwares licenses : (None.  Aren't slaves provided for?)

Slave's Skills : I'm an excellent cook.  I also roll a nice j**** and have been working on a degree in underwater basket weaving

Slave's Portfolio : Didn't know what color you liked... http://www.officedepot.com/a/products/751031/Trapper-Keeper-Portfolio-Letter-Size-Assorted/

Slave's Contact Info : bangingmabags@gmail.com

Misc : I look forward to any and all software licenses you can provide.

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Slave Nickname : fs10inator

Slave's desirability to being a slave : 69/69

Slave's softwares licenses : STK, Blender, Sony Vegas, REAPER

Slave's Skills : Modeling, Video Editing, YTPMV Making, Farting

Slave's Portfolio : here

Slave's Contact Info : AAAAAAAAAAA@www.com

Misc : ɔƨiM

Edited by fs10inator

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Not exactly that one but i will made that kind of engine. Look bad ass. I will need help on the Particle Fx

Looking for someone to implement this into KSP

17835020_745132559024966_689321247628253

Sketchfab Preview

 

 

Edited by Warsoul

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fdcfae1b89a73008b7237d23741b0c8c?AccessK

https://www.facebook.com/maerda/

 


All models here are ready to be implemented into Kerbal Space Program

if someone want help me to work on those implementations ;

Contact me through Ksp Forum PM or by my Facebook's Page.

All modders are welcome ! Good or Not !

I will send you the model and textures files to work with.

(I'm not here to ask to do the job for me; i'm simply better and have a better time from modeling than coding and implementing. That's why i focus on modeling and give the opportunity on who can't modelize to work on my stuff if they will)(The modeling wage for an senior modelor is around 35$/h and it take around 6 to 10 hours per models depending of the complexity. This is what i'm giving free on the table. enjoy !)


 

17855649_745067055698183_298841318332006

Sketchfab Preview : MaErDa : BaseNode

All Rights Reserved


17834233_744075575797331_658753990010774

Sketchfab Preview : MaErDa : Power Generator

All Rights Reserved


17855549_744265189111703_284522675476581

Sketchfab Preview : MaErDa : Engine Leg 1 Concept

All Rights Reserved


17835020_745132559024966_689321247628253

Sketchfab Preview : MaErDa : Executor Engine 1

All Rights Reserved

17807301_745224909015731_175946619581395

KSP : MaErDa : Executor Engine 2

All Rights Reserved

17855206_745996908938531_711952196638811

KSP : MaErDa : Docking Port Paint and model Refresh

All Rights Reserved

13975359_622608757944014_186891768567465

 
Edited by Warsoul

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Prove you're a senior modeler and I'll send you $35 for each hour you work.

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https://sketchfab.com/Warsoul

You want my diploma ? 35$ for a work ? I'm not here to made money and i can't anyway but 35$ for a 4 hours+ work mean  8.75$- per hour. Idk who work at that rate but not me, i'm sorry. I'm losing money at this rate :wink: 

https://www.katsbits.com/articles/how-much-should-i-charge-for-freelance-3d-modeling-work.php

Spoiler

Note: figures are calculated as follows; the average 'artists' salary is taken as being $48,000 per year, in which time they may work on a single game producing varying amounts of content - a character artist might create twenty-four characters; a level designer six levels; an environment artist 250 props, and so on. The break down is then averaged dividing $48,000 by 24 = $2000 per character; by 6 = $8000 per level; by 250 = $192 per prop.

 

  • A barrel, box or crate, $50+.
  • An empty simple warehouse structure, $500+.
  • Series of map objects, pillars, arches, doorways, $750+.
  • Small empty 'industrial' level, no map objects, $2,500+.
  • Larger empty 'industrial' level, no map objects, $5,000+.
  • A 'city' scape level, no map objects, $5,000+.
  • Large level including terrain and buildings, no map objects, $10,000+.
  • Character less than 1000 triangles, rigged, no animation, $800+.
  • Character less than 2500 triangles, rigged, no animation, $1,500+.
  • Character less than 5000 triangles, rigged no animation, $2,500+.
  • Character less than 5000 triangles, rigged with animations, $5,000+.
  • Content for small virtual world, $2,500+.
  • Content for a large virtual world, $5,000+.

Don't forget this is the average 'artists' salary. (3 to 4 years of experience mostly non-PBR)

I know texture look griddy on the Lifter X4 Series but i tried to simulate the tiling burning effect with the bumped specular shader liitation from KSP shaders. Look really great when burning and i love the effect it does in space. But if you got too many light intensity; the specular blind you and cause artifacts at 1080p resolution. Like on the launching Pad on daylight.

In short; i tried to simulate this effect without scripts and proper shaders : 3-16-heattransfers-spaceshuttletile.gif

 

But i'm curious to see how it will perform at 4k resolution with Anti-Aliasing maxed, etc

If you can send me screenshot at 4K it will be appreciated. Video at 4K too.

Edited by Warsoul

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'Senior Artist' is a job title what games can we see your work in?

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17855206_745996908938531_711952196638811

KSP : MaErDa : Docking Port Paint and model Refresh

All Rights Reserved

Senior artist isn't an title but a serie of prerequists to be considered has an experienced and skilled artist. 

In your point of view; none homeless and poor man can be considered has a good artist. But we all know the best artists come to poor women who made carpet, sculpts or even false popular and prestigious paints. You judge an artist by it's works not his path. Because in the end; all we need it's the result. How you achieve it don't really matter.

 

For my part; i'm working part time on an indie game prolly called BastarZ BattleZ(Early Alpha BastarZ BattleZ)(Collections BastarZ BattleZ)

To made it clear; i will not tolerate any kind of bullying or intimidation. I'm here to offer help by giving access to my models for ones who can't or wont modelize. Any trolling will be reported. I'm open to comments on my works but i will not tolerate personnal attacks. I'm here to have fun with others not making wars even if my Nickname is Warsoul or my model look Sci-Fi. If you want have fun with me; my arms are wide open but for thoses who seek for troubles, i will ignore or report them.

 

Peace and love :wink:

Edited by Warsoul

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Bullying? Intimidation? those are some strong accusations. I was just curious about getting the chance to work with a senior game artist. 

Peace Out

Edited by dboi88

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tell us more about this game! cant wait to play it

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