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Rovers blowing up?


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Physics warp can do funny things to part joints, causing all sorts of weitd bouncing and flexing and spaghettifying and compressing. There's a reason why the game pops a warning message into your face everytime you try to go faster than 2x physics warp for the first time in a new game! :wink:

There is a mod, BetterTimeWarp, which improves physics warp to not be so weird anymore (and allow higher warp rates to boot). Unfortunately it has not officially updated to 1.1.x yet because the author is quite busy. If you're willing to experiment though, there's an unofficial recompile somewhere in the thread.

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In my experience, the game can sometimes even throw your rovers/rockets around for no reason at all, even without time-warp. I've had a rover which was landed on Minmus safely, got parked (brakes on) and after I returned to it flipped itself into the air vacuum, as soon as the focus came onto it. Also I had a rocket which would shake itself apart on the launchpad, but only if I reverted back to launch... not if I loaded it from the VAB. Weird.

But physics warp makes everything WAY worse. Planes start shaking, rovers bounce. I use it with care, and I almost always press Quicksave before I turn on a physics warp, just in case.

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