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Console Patches Update Discussion


James M
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Thank you so much for the update! Its great to know our issues are being acknowledged and resolved. :)

Moderator edit, since this post became the OP for the discussion:

This thread is for discussion of the console updates announcement, which you can read here: 

Discussion has been moved to a separate thread so that users can easily see the latest official updates in the above thread.

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Just now, GrouchyDevotee said:

Thanks for that as well.

I just want to play this game somewhat fluidly, and not have all my save data corrupted every time I have more then 4 separate orbiters.

I didn't realise I'd need to establish a comm net and join a support group.... to play a console game.

Lost some Kerbals today... forgive liquidy-ness.

 

It's a tough situation, the quality of the console releases is not what was hoped for and the fix is taking longer than expected (including a change of partners for the port).

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The developers that made the original console ports, Flying Tiger, were fired after the disastrous ports. Squad hired a new company, Blitworks, to rewrite the ports from scratch.

That was last December. Since then we get very few updates on the work on the console ports besides the usual "we're working on it, we've got good builds and we're doing more testing" routine in the KSP Weeklies; the latest one (one of the most verbose we ever got):

On 04/08/2017 at 9:59 PM, SQUAD said:

Similarly, QA is playing a huge role on the current phase of the development of the updated version of KSP for consoles. As we’ve explained, we are currently putting the console builds under the most scrutinous testing we can with both the internal and external testing teams throwing everything at them. This close inspection has allowed us to detect even the smallest issues. For instance, the team recently found an interesting console bug, where going back to the Space Center will also revert a craft to the runway under some circumstances. This and any issue found is immediately and directly reported to our friends at Blitworks, who with the help and expertise from our team work to find a solution and implement it for the following builds. Additionally, at this point we can confirm that there will be partial support for the cheats menu on consoles, but not everything will work as it does on PC today. However, we will try to improve the support in future versions we release.

It's hard to say when the ports will come out, but since QA has taken a big part in the last updates on the ports, they may be getting closer to the end of the tunnel. Squad has the habit of never giving release dates, all we got was that they aimed to release the new ports in early 2017 back when they were announced...

Edited by Gaarst
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SQUAD knows that the console version of Kerbal Space Program has many bugs and glitches, and so that's why it was pulled from stores and put back into development. They are doing major bugfix updates and working as best as they can, and if you want information about the console version from SQUAD, then go to the 'Daily Kerbal' section of the forums, and click on the 'Development Update For Consoles' thread. Any new information about the console version's development will be posted there.

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On 10/09/2017 at 3:44 PM, GrouchyDevotee said:

Just checking in on the Console update discussion.

Has any developer chat discussed the ability to drag a fuel line from a Mun refinery to a landed ship? (PS4 console)

Game changer if it gets added.

I suppose somebody will now tell me it's already possible...... sigh... all those crashed refineries...

As far as i'm aware this is not possible. (would be awesome though) the way around that though it to have a rover tanker on wheels. dock it to the refinery fill up and then have a low down docking port on the ship to then dock the tanker too.

If would obviously heavily dictate the design of the craft but its a doable solution.

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Hey all! I would like to begin by stating this is my first post ever here so forgive me for any formatting errors or party fouls. Thanks!

With all the huff and puff about release dates and refunds (perhaps well deserved impatience, but not the boat I'm in personally), I wanted to ask about a possible hotfix before the big patch?

Having had my save file corrupted 3 times in the last 2 days resulting in many, many lost hours(though not as many as others I suppose), I realized how much I wanted to play more of this game but simply couldn't. It actually seems worse now than it did on release when I bought it. In fact, I stopped playing then out of frustration that I didn't know how to play after hours and hours of watching Scott Manly and Kurt on PC rather than any bugs ruining it. 

Anyways, my point is;  is it reasonable to hope for a little baby patch to fix a couple of the big game breaking bugs before the big one? Ya' know, just hold us (me) over until it's finally out? I would even be willing to put up with the seemingly random crashes and FPS drops just so long as I didn't lose my hours of game play again...  

Edited by winterfox5
-Clarification
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15 hours ago, IronSchu said:

Hoping to get an answer on the controller path for Xbox one debug menu as microsoft hasnt gone live with their full keyboard support yet. 

I read that pause the game in flight in sandbox and press on dpad up,up dwn,dwn, left,right left,right, B, A 

as a homage to Namco games or something...i haven't actually tried i myself.

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This is why I love KSP so much: if there's an issue, you bet there's a whole army of devs working on it in a matter of hours, while there are other games that take significantly longer.

Valve, I'm looking at you, every freaking update you release to TF2 breaks the game further. I mean, they even accidentally removed essential features such as the round timer once, and with the last update they've totally bricked the game: wait for half an hour to play a five minute game. GG.

That's why I'm so glad KSP is in good hands. Good luck, @SQUAD!

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Is there any particular method you can share that will reduce the chances of Save corruption?  I have almost nothing but trophies to show for two weeks of gameplay, and I've tried being as gentle as possible... Saving, waiitng about 15 seconds (More than enough time to write 10-12MB), exiting to the Main Menu, waiting another 15 seconds, THEN closing the program didn't even help.  And that's not even counting the times it's crashed at random times during flight or even vehicle construction.

I wonder if part of it has to do with the save files being broken up into 10MB chunks instead of just being one large file...

Edited by TesseractE
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1 hour ago, Kerbuvim said:

Nestor , what about the PS4 European release ? Continue to feed us your damn "soon"?

This topic is the save issues, not the Euro release. It may not be within his "jurisdiction" to tell you all their plans, so please try to be more patient. News will come eventually. (I don't know when, and I understand your frustration. Just don't blame him. He's doing his job.)

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After this issues are fixed, i'm rigth sure the UE relase wil come. I'm rigth sure the EU release was put back as of this PS4 show stopper bugs.

On the other side I hope very much, we do get the 1.1.1 build with this patch so many other bugs gets fixed and not only this save bugs.

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On 8/7/2016 at 11:42 AM, TesseractE said:

Is there any particular method you can share that will reduce the chances of Save corruption?  I have almost nothing but trophies to show for two weeks of gameplay, and I've tried being as gentle as possible... Saving, waiitng about 15 seconds (More than enough time to write 10-12MB), exiting to the Main Menu, waiting another 15 seconds, THEN closing the program didn't even help.  And that's not even counting the times it's crashed at random times during flight or even vehicle construction.

I wonder if part of it has to do with the save files being broken up into 10MB chunks instead of just being one large file...

Just back your save up into the cloud or a USB stick. There isn't much you can do about it others than backing up your save every so often. It's what I've been doing and only lost my save once because I accidentally overrode the backup with the corrupted data.

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On 8/8/2016 at 5:31 AM, Kerbuvim said:

Nestor , what about the PS4 European release ? Continue to feed us your damn "soon"?

You do realize that only processing times by the certifying agencies hold off the release? Squad can do nothing to speed up the process. You can blame and thank the bureaucracy of EU.

Edited by Enceos
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51 minutes ago, Enceos said:

You do realize that only processing times by the certifying agencies hold off the release? Squad can do nothing to speed up the process. You can blame and thank the bureaucracy of EU.

Well actually, the certification process is up to Sony Europe, the EU isn't involved.

But given that there's been serious save game issues with the released versions one would assume that those would have to be resolved before there's any hope of certification.

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For your understanding, I'm a longtime fan of the game, from 2014, 2 times bought it in the days of the Early Access on PC, played many hundreds of hours. For some reason I stopped playing on the PC and moved to the Playstation, bought the American version in a specially created account, and felt a huge disappointment and anger when I saw the condition of the game.

A terrible performance, and crooked "no-brain ported" control, and bunch of infamous bugs. That could endure during the Early Access, but can not be tolerated in the finished game with the AAA price.

I apologize for the awful English, is not my native language.

Edited by Kerbuvim
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15 minutes ago, Kerbuvim said:

A terrible performance, and crooked "no-brain ported" control, and bunch of infamous bugs. That could endure during the Early Access, but can not be tolerated in the finished game with the AAA price.

Agreed. Any console game with a mouse cursor (I'm looking at YOU, No Man's Sky) should fail cert. I think maybe the EU is doing gamers a favor when it comes to dragging their feet on this.

I love KSP as well, bugs and all. But a console is not a pc and a touchpad is not a mouse. They require different control schemes, period.

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