Jump to content

Mod Recommendations


Ryds

Recommended Posts

Hi there,

It's been quite some months since I've played KSP, in fact it it was proabably at the beginning of the year that last I had an extended session with it and now I'm looking to return.  I've had a browse through the forums and see a lot of new mods and big updates to the big gameplay changing packs and I'm looking for some recommendations based on the way I like to play, which I'll now describe:

Since picking up KSP a few years ago I've had one simple goal, to plant a flag on all the planets (including the OPM planets).  I've never achieved that goal, indeed the furthest planet I've made it to is Laythe although Jeb once screamed past Moho with a tiny percentage of the dV needed to land.  My strategy to achieve this goal has always been to build a Minmus (or Mun) base and construct my rockets off planet so I'd like to use EPL and MKS (or similar) to up the difficulty otherwise it would be too easy.  

I'd be really grateful if I could get some suggestions regarding new mods that might work a little better based on the mission strategy above.  I'll put a list of the mods that I remember using all the time, basically I consider them realism/gameplay mods that add difficulty to the stock game with the OPM planets pack:

1) FAR - having this installed is the reason I decided to construct ships off planet.

2) EPL - I got along fine with this up until around the time the resource system was introduced and MKS became more feature packed than Kethane.

3) Scansat - Used this fine also until the stock system changed and I've never really got the hang of using ScanSat alongside stock.

4) Remote Tech - I understand that there's a new communications feature now, is RT dead?

5) Near Future Family - My go to parts ecosystem

6) MKS (Lite) - I really want to like the full mod and its light version but I just seem to struggle with it.  Essentially all I want to do is build bases on moons to build ships to fulfil my outward colonisation but I just get massively confused with what works with EPL, OSE, and KIS. I'd like my colonisation to be constrained by needing a life support mod, so...

7) TAC - is that still going? USI-LS seems excellent and I think there is an option to have your Kerbals die if requirements aren't met so that might be the one to get.

8) Deadly Rentry - There were issues with it last time, have they been solved now? In its heady I remember the genuine excitement generated upon atmospheric insertion, will Jeb make it to the surface?!

9) Quality of life mods such as EVEContracts, RCS Build Aid, Trajectories etc

I'd really appreciate some lists of mods that work well together or perhaps some links to a similar discussion that I might have missed.  I hope you understand that after so long away (and the fact that my better half is going away on a business trip tomorrow for a week :p) that reading through the lists of mods old and new would take a long time so any advice/suggestions/thoughts are very gratfully received!

Thanks!

 

Link to comment
Share on other sites

4) Not until 1.2.

6) Essentially, everything works with all of those. That's seriously it. Delete all the EPL parts but the survey stake and mallet and the rest works perfect.

7) Yes, TAC is still available. USI-LS is also excellent and that option is there. Which you use is up to your taste.

 

I recently played a save doing basically exactly what you were saying (seriously, same goal including OPM, EPL, MKS, OSE and a Minmus base) and it was great.

Link to comment
Share on other sites

12 minutes ago, Putnam said:

4) Not until 1.2.

6) Essentially, everything works with all of those. That's seriously it. Delete all the EPL parts but the survey stake and mallet and the rest works perfect.

7) Yes, TAC is still available. USI-LS is also excellent and that option is there. Which you use is up to your taste.

 

I recently played a save doing basically exactly what you were saying (seriously, same goal including OPM, EPL, MKS, OSE and a Minmus base) and it was great.

Ok great! That's good to know. My main worry wa that I'd start a career but then find out something doesn't work with something else.  Thanks a lot for your reply!

Link to comment
Share on other sites

I think TAC-LS requires a config to work with UKS but then said config might also might be included in UKS, I don't quite remember. I know for a fact that it exists.

Edited by Putnam
Link to comment
Share on other sites

Do you have an idea when 1.2 is out?  I know, how long is a piece of string but would you guesstimate within 4 weeks or so? In which case I might hold off on starting a career save.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...