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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021


JPLRepo

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  • 4 weeks later...

I read on the 1st page that TAC doesn't support growing of food.

Does TAC support creating O2 , water , etc?  If not, I have been using MKS in another modded game play, do they work well with one another?

Thanks,

 

Edited by gamerscircle
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On 9/4/2018 at 10:02 AM, H0FF1 said:

Can you update the Version Number for AVC? It works fine but its schown Yellow in AVC. Just a reminder.

AVC is working again.. I hadn't seen it catching updates in a while.

I would like to ask what mod that peeps are using that create the

O2, H20 , etc ..  

I have some experience with MIKS, just curious what other peeps are using?

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  • 2 weeks later...
  • 4 weeks later...

If you take the valentine into the ship, then after leaving it, even on the launch pad, she immediately disappears and the water, food and air. In the course of something broke with the release of 1.5
Sorry for translate.google

Spoiler

yyzW0KdpTrk.jpg

With Bill and Jeb - there are no such problems.
It seems to me because of the fact that I replaced the pilot before the flight, and did not take the base ones, which were automatically loaded there.
And I replaced the pilot Valentina

Edited by Fan777
w
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The error I wrote above was preserved in the mod update.

Tested and it turns out, the problem is all female

Any female kerbins gets the error described by my post above.

Edited by Fan777
s
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On 9/9/2018 at 7:26 PM, ChrisSpace said:

Let me ask, how does food/water/oxygen consumption in this mod compare with reality? Do Kerbals consume more or less than humans?

Kerbals consume LS resources at 25% of human values. Taranis Elsu did all the math for realistic consumption 4 years ago and posted the link to the Google doc in his Github:

https://docs.google.com/spreadsheets/d/1DkWf210viRSNcV8tvDv30vZ_iACj6GeY1Lf_4JdZYds/edit#gid=0

Paul Kingtiger's Universal Storage mod made use of the same mod for his tank capacities. The values are derived from NASA baseline values, and there was a lot of effort involved in making them "accurate".

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3 hours ago, Fan777 said:

The error I wrote above was preserved in the mod update.

Tested and it turns out, the problem is all female

Any female kerbins gets the error described by my post above.

I launched several vessels with female kerbals and have no issue... which makes me wonder if you have some issue related to another mod but without logs - not much I can do.

see the OP. No logs = no support.

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12 minutes ago, JPLRepo said:

I launched several vessels with female kerbals and have no issue... which makes me wonder if you have some issue related to another mod but without logs - not much I can do.

see the OP. No logs = no support.

There is issues with Texture Replacer 3.3, with females. He fixed it with 3.4 Dev version. I think there were some things not rendering right with female eva helmet suits. With TR and KIS, I know females can't remove their helmets from the inventory.

That is the only mod I know that had issues with female Kerbals.

Edited by therealcrow999
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Any female character on the launch pad get out of the ship. You will see what will happen.
If you do not go out, the error is not visible
I checked only with this mod, I myself thought the conflict was the same.

Spoiler

 

 

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19 minutes ago, Fan777 said:

Any female character on the launch pad get out of the ship. You will see what will happen.
If you do not go out, the error is not visible
I checked only with this mod, I myself thought the conflict was the same.

  Hide contents

 

 

Yes I did that. Works fine for me. 

As per OP. No logs = no support.

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13 hours ago, JPLRepo said:

Yes I did that. Works fine for me. 

As per OP. No logs = no support.

https://drive.google.com/open?id=1i512g5od5b6OA6FkJmtviDXS01Ep9wxe

on the English version

https://drive.google.com/open?id=17SOp6RL5d4gUGfn7dF2d0r93Z7slyq3x

 

An error occurs with any female cosmonaut.
If she leaves the ship, she will immediately lose food, oxygen and water.
This can be seen in the video, where the fashion icon changes to red when it happened. There it is clear that all her life support was immediately gone as soon as she came out. Going back in the ship was on the same number of resources less, i.e. all that she took from the ship was gone.
Of course you can not play female gender, but it's kind of stupid
The mod is good and I hope you turn it blue.
I do not want to use other similar mods, I have been using this modification for many years.

Edited by Fan777
s
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18 hours ago, Fan777 said:

https://drive.google.com/open?id=1i512g5od5b6OA6FkJmtviDXS01Ep9wxe

on the English version

https://drive.google.com/open?id=17SOp6RL5d4gUGfn7dF2d0r93Z7slyq3x

 

An error occurs with any female cosmonaut.
If she leaves the ship, she will immediately lose food, oxygen and water.
This can be seen in the video, where the fashion icon changes to red when it happened. There it is clear that all her life support was immediately gone as soon as she came out. Going back in the ship was on the same number of resources less, i.e. all that she took from the ship was gone.
Of course you can not play female gender, but it's kind of stupid
The mod is good and I hope you turn it blue.
I do not want to use other similar mods, I have been using this modification for many years.

Went through your log. see no errors.....
I also cannot reproduce your problem. Works fine for me.

2018-10-28 08_14_33.png

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21 minutes ago, JPLRepo said:

Went through your log. see no errors.....
I also cannot reproduce your problem. Works fine for me.

2018-10-28 08_14_33.png

I found a problem.
I did not have DLC making histori
It sounds strange how it affects, but the problem disappeared, as I threw the DLC files into the game.
In general, miracles
Thank you for spending time with me and for a good mod.

 

But if you delete the DLС folder (SquadExpansion), you will get my problem

Edited by Fan777
ы
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52 minutes ago, Fan777 said:

I found a problem.
I did not have DLC making histori
It sounds strange how it affects, but the problem disappeared, as I threw the DLC files into the game.
In general, miracles
Thank you for spending time with me and for a good mod.

 

But if you delete the DLС folder (SquadExpansion), you will get my problem

Ah ok. I’ll check that out later. Thx for the info 

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I found that ThunderAerospace\TacLifeSupport\MM_CrewablePartTests.cfg contains old name of pod for ver 1.5(Mark1-2Pod, mk1pod).

Fixed file

Spoiler

// Add the test subject module for all stock crewable parts. This will make the contract system generate part tests for them.
@PART[Mark1-2Pod|Mark1-3Pod|cupola|Mark1Cockpit|Mark2Cockpit|landerCabinSmall|mk2Cockpit_Inline|mk1pod|mk1pod_v2|mk2LanderCabin|mk2Cockpit_Standard|mk3Cockpit_Shuttle|crewCabin|]:HAS[!MODULE[ModuleTestSubject]]:FOR[TacLifeSupport]
{
    MODULE
    {
        name = ModuleTestSubject
        // nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
        environments = 15
        useStaging = False
        useEvent = True
    }
}

For Making History add like this.

Spoiler

@PART[Mk2Pod|kv1Pod|kv2Pod|kv3Pod|MEMLander]:HAS[!MODULE[ModuleTestSubject]]:NEEDS[SquadExpansion/MakingHistory]:FOR[TacLifeSupport]
{
    MODULE
    {
        name = ModuleTestSubject
        // nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
        environments = 15
        useStaging = False
        useEvent = True
    }
}

 

Edited by Dimentia
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