JPLRepo

[1.6.x] TAC - Life Support v0.13.12 - Release 16th Dev 2019

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Good Day,

First time poster long time player!  Is anyone having issues with their waste containers/ hex cans not showing up?  I have removed and reinstalled the current version of the mod and reloaded the game several times.  The parts aren't in the tech tree.  I have the scrubbers and actual supply containers but no waste.  When I checked the source for the parts in the Part data base I see they are there.  Any assistance and guidance would be greatly appreciated.  Mods I use are (and have been removed one by one with the issue still occurring); Ambient Light 2.6.3.8, AviationLights 3.14, B9 6.3.2, Decouple Heat shield 1.2.2, Default Action groups 1.2.3, Docking Port 6.7.0, Fuel Wings 3.2d, KAS 0.6.3, Alarm clock 3.8.4.0, Engineer 1.1.3.0, KIS 1.5.0, KW 3.2.3, RemoteTech 1.8.7, TLS 0.13.5, Transfer Window 1.6.2.0 : 

https://www.dropbox.com/s/2yklndbwdk7f63l/output_log.txt?dl=0

Also I checked and if I load a save in sandbox they are there in the VAB... Only seems to occur in Science or Career.  They disappear from the tech tree in anything but sandbox.

Editing this as I have resolved the issue but do not know why it was occurring.  I have removed all of my mods and installed them one by one with TACLS being the first one I install.  I booted the game up after each mod add and verified the parts were in the VAB in my current Career mod.  The following Mod install was what I did in case anyone else is having issues with a similar modded DB:

TAC, Ambient Light, Aviation lights, Decouple heat shield, Default action groups,Docking port, Fuel wings, Alarm clock, Engineer, Remote Tech, Transfer window, Stock alike Parts, KIS, KAS, Deep Freeze, KW (with the reduced clamp sounds) and than B9.  

I did them in alphabetical order last time and I do not know why I was getting the same error each time (probably because TAC was second to last on the list.  Maybe an issue with TAC or B9.  Idk.  You have my log output in case you want to further investigate.

Edited by NothingsTRUE

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Hello, :)

Is the latest release of TAC LS compatible with the KSP 1.3.1 test build ? I'm trying to use TAC LS 1.3.5 on KSP(x64) 1.3.1 but I'm getting a crash-to-desktop after the loading screen, right before the Main Menu.

Deleting TAC LS files fixes the crash, so I'm sure its related.

Other installed mods : Chatterer 0.9.93 ; GravityTurn 1.7.6 ; RemoteTech 1.8.8.

 

Here are the crash log files :

https://drive.google.com/open?id=0B5brcxNWL4akWGs4NTRiS3JZZ1U

https://drive.google.com/open?id=0B5brcxNWL4akbmZiU1pETnczVmM

https://drive.google.com/open?id=0B5brcxNWL4akcW5fQy1YMm14QXM

Edited by N_Molson

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2 hours ago, N_Molson said:

Hello, :)

Is the latest release of TAC LS compatible with the KSP 1.3.1 test build ? I'm trying to use TAC LS 1.3.5 on KSP(x64) 1.3.1 but I'm getting a crash-to-desktop after the loading screen, right before the Main Menu.

Deleting TAC LS files fixes the crash, so I'm sure its related.

Other installed mods : Chatterer 0.9.93 ; GravityTurn 1.7.6 ; RemoteTech 1.8.8.

 

Here are the crash log files :

https://drive.google.com/open?id=0B5brcxNWL4akWGs4NTRiS3JZZ1U

https://drive.google.com/open?id=0B5brcxNWL4akbmZiU1pETnczVmM

https://drive.google.com/open?id=0B5brcxNWL4akcW5fQy1YMm14QXM

No. It's a prerelease. No intention of releasing an update to any of my mods for a prerelease version of the game.

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"From version 0.13.2 TAC LS will consume and produce EC for unloaded vessels.  EC Production currently only includes Solar Panels and Generators.
You can turn off background resource processing in the Difficulty Settings for TAC LS."


Ummmm... Ouch...

I just got bit by this rather hard. I use MKS/OKS, Karbonite, and KSP Interstellar Extended . I build an 8 kerbal lander with a nuke reactor and sent it off to Minmus. With their own pet reactor I didn't think they'd need solar panels. 

That worked fine until I left them there for a while, saved, and exited. I'm unsure if it was a time warp that did it or not, but the next time I loaded the game I lost all four orange suits, plus four more.
(good thing I have a resent save game)

Aside from turning of EC use for unloaded vessels, is there any other way to add to add other EC sources?
TAC LS is one of the mods I always use and It'd be difficult to just remove it.
(all my kerbaled vessels and stations have TAC LS modules installed)

Edit: I'm running 0.13.5.0, btw.

Edited by tmbomber
forgot to mention the version I'm running.

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Update...

It turns out adjusting difficulty settings wouldn't help. They're saved in the save game.
When I disabled them and reloaded my save, it restored background processing and killed everybody again.

I had to go into my save and change things like so:

        TAC_SettingsParms
        {
            enabled = False
            backgroundresources = False
            UseAppLToolbar = True
            EditorFilter = True
            hibernate = Die
            respawnDelay = 300
            vesselUpdateList = 5
        }
 

backgroundresources were not enough. I had to disable TAC completely.

I'll finish out the mission, then see what I have to do to re-enable TAC.

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1 hour ago, tmbomber said:

Update...

It turns out adjusting difficulty settings wouldn't help. They're saved in the save game.
When I disabled them and reloaded my save, it restored background processing and killed everybody again.

I had to go into my save and change things like so:

        TAC_SettingsParms
        {
            enabled = False
            backgroundresources = False
            UseAppLToolbar = True
            EditorFilter = True
            hibernate = Die
            respawnDelay = 300
            vesselUpdateList = 5
        }
 

backgroundresources were not enough. I had to disable TAC completely.

I'll finish out the mission, then see what I have to do to re-enable TAC.

That shouldn't be... Should be able to turn it off. Guess it's a bug.

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when I have vessels with fuel cells the mod doesn't seem to calculate the  electricity remaining and I need to switch between vessels all the time to update. It works fine with solar panels and atomic reactors as far as I have tested. Could it be that my fuel cells are Lh2 and O2 instead of liq and oxidixer or are FC not supported. 

Edited by dave1904

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Not really an issue, I guess, but just wanted to report it.

Yesterday I built a throwaway science station to orbit Kerbin for about a year with a Scientist and a Pilot on board.  Sent it up with a little over  a year's worth of food for the two of them. (MK1-2 pod and 3 x 1.25m Supply Containers)

When it got down to about 40 days left, the crew went home and left the station as scrap (no probe core).  Saved and went to bed.

I sent a second crew up to squeeze a little more science out of it, and the three supply containers on the station had refilled by themselves.  *shrug*

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So Umm will this work with KERBALISM?

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6 minutes ago, Mukita12 said:

So Umm will this work with KERBALISM?

Dunno. Never used it.

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Just now, JPLRepo said:

Dunno. Never used it.

oh well maybe i'll try it on my own

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8 hours ago, Mukita12 said:

So Umm will this work with KERBALISM?

It is possible to use Kerbalism and TAC LS but you need to disable the life support function in Kerbalism.  There was a post some time back indicating how to do this.  Check on the Kerbalism thread, I don't know where it is off hand.

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22 minutes ago, LostOblivion said:

Seems to me KSP crashes on 1.3.1 with TACLS installed. If I remove it, the game loads.

Probably because you are using TACLS on an unsupported version of KSP.

  • Like 1

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Squad changed (for some reason?) something with difficulty levels UI and now a lot of mods just crashes the game.

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1 minute ago, Alexoff said:

Squad changed (for some reason?) something with difficulty levels UI and now a lot of mods just crashes the game.

The reason is stated here, by me.

 

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TAC stopped working in my carreer save.

It still shows up in the toolbar and the predictions work fine in the vab. But somehow vessels dont need life support anymore they completely stopped breathing eating and stuff:

https://www.dropbox.com/s/xb1dzqki5yds888/2017-10-07 15_15_42-Kerbal Space Program.png?dl=0 

That screenshot shows my first space station´s ressources, it doesnt use any food oxygen or water even though its crewed.

Life support monotoring broke as well:

https://www.dropbox.com/s/rm79crlc9lrrqbt/2017-10-07 15_08_59-Kerbal Space Program.png?dl=0

 

It all started with an rescue contract, i approached the vessel i should rescue. the kerbal in it died, since it didnt had any electric charge or life support.

Since then i had this problem i deleted the rescue contracts, disabled tac and reenabled it again. All didnt work.

I didnt had any crashes because of it.

 

Here is my ksp.log:

https://www.dropbox.com/s/dxmfigug47z4dkz/KSP.log?dl=0

 

I use a hell ton of mods but tac is the only mod that doesnt work:

https://www.dropbox.com/s/fpii77muf2awzvw/2017-10-07 15_40_01-GameData.png?dl=0

Edited by German_Kerman
Addition of ksp.log and my gamedata folder

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5 hours ago, German_Kerman said:

TAC stopped working in my carreer save.

It still shows up in the toolbar and the predictions work fine in the vab. But somehow vessels dont need life support anymore they completely stopped breathing eating and stuff:

https://www.dropbox.com/s/xb1dzqki5yds888/2017-10-07 15_15_42-Kerbal Space Program.png?dl=0 

That screenshot shows my first space station´s ressources, it doesnt use any food oxygen or water even though its crewed.

Life support monotoring broke as well:

https://www.dropbox.com/s/rm79crlc9lrrqbt/2017-10-07 15_08_59-Kerbal Space Program.png?dl=0

 

It all started with an rescue contract, i approached the vessel i should rescue. the kerbal in it died, since it didnt had any electric charge or life support.

Since then i had this problem i deleted the rescue contracts, disabled tac and reenabled it again. All didnt work.

I didnt had any crashes because of it.

 

Here is my ksp.log:

https://www.dropbox.com/s/dxmfigug47z4dkz/KSP.log?dl=0

 

I use a hell ton of mods but tac is the only mod that doesnt work:

https://www.dropbox.com/s/fpii77muf2awzvw/2017-10-07 15_40_01-GameData.png?dl=0

Step 1: Update or remove old versions of mods.
[LOG 14:20:23.466] AssemblyLoader: KSPAssembly 'ModuleManager' V2.5 - Is not a valid version for KSP 1.3.0 that you are running.
[ERR 14:20:23.990] ADDON BINDER: Cannot resolve assembly: BDArmory, Culture=neutral, PublicKeyToken=null
 System.TypeLoadException: Could not load type 'NextStarIndustries.NSIExplosionModule' from assembly 'NextStarIndustries, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  System.TypeLoadException: Could not load type 'Atmosphere.CloudsManager' from assembly 'Atmosphere, Version=1.5.5980.12249, Culture=neutral, PublicKeyToken=null'.
  and it goes on from there... several more..
  And it goes on from there.
  BDArmory throws bunches of errors.
  Mechjeb throws bunches of errors.
  and bunches more....
  Eventually after many errors on startup for many mods.
  TAC LS throws errors. But by this time who knows, because so are bunches of other mods as well.
  I'd start with step 1. Clean up all the invalid/old mods in your gamedata folder and see where that gets you.
  Inlikely your save will still work though.

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4 hours ago, miramars said:

I installed TAC Life Support, but life support containers didn't include resources. I uploaded log here: https://uloz.to/!3Pwc1vpgsFoT/output-log-zip

You are running KSP 1.3.0 with TAC LS v0.13.6 - that version of TAC LS that I released last night is for KSP 1.3.1. It will not work on KSP 1.3.0
If you want to continue using KSP 1.3.0 then you need to download the previous version of TAC LS found here:-
https://github.com/KSP-RO/TacLifeSupport/releases/tag/v0.13.5.0

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4 hours ago, JPLRepo said:

Step 1: Update or remove old versions of mods.
[LOG 14:20:23.466] AssemblyLoader: KSPAssembly 'ModuleManager' V2.5 - Is not a valid version for KSP 1.3.0 that you are running.
[ERR 14:20:23.990] ADDON BINDER: Cannot resolve assembly: BDArmory, Culture=neutral, PublicKeyToken=null
 System.TypeLoadException: Could not load type 'NextStarIndustries.NSIExplosionModule' from assembly 'NextStarIndustries, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  System.TypeLoadException: Could not load type 'Atmosphere.CloudsManager' from assembly 'Atmosphere, Version=1.5.5980.12249, Culture=neutral, PublicKeyToken=null'.
  and it goes on from there... several more..
  And it goes on from there.
  BDArmory throws bunches of errors.
  Mechjeb throws bunches of errors.
  and bunches more....
  Eventually after many errors on startup for many mods.
  TAC LS throws errors. But by this time who knows, because so are bunches of other mods as well.
  I'd start with step 1. Clean up all the invalid/old mods in your gamedata folder and see where that gets you.
  Inlikely your save will still work though.

Thanks i updated some of my mods uninstalled tac launched the game, deleted all the tac logs in my savefile and it works again

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11 hours ago, JPLRepo said:

You are running KSP 1.3.0 with TAC LS v0.13.6 - that version of TAC LS that I released last night is for KSP 1.3.1. It will not work on KSP 1.3.0
If you want to continue using KSP 1.3.0 then you need to download the previous version of TAC LS found here:-
https://github.com/KSP-RO/TacLifeSupport/releases/tag/v0.13.5.0

Thanks, I am stupid. With 0.13.5 it works perfectly.

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