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DMP server does not remeber any one


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Hey guys, for the past couple of months I have been running a career server, for me everything works as required but unfortunately everyone else who joins loses all there progress every relog

looking in the /dmp/players/keys bit I see that they have logged in and had another file created for their name.. but they say nothing has been done to change the key on their end

I have tried removing the key files to see if they can get their progress that way, unfortunately this is not the case..

just in case it helps here is my setting file

 

# Lines starting with hashtags are ignored by the reader
# Setting file format: (key)=(value)
#
# Invalid values will be reset to default
#

# address - The address the server listens on.
# # WARNING: You do not need to change this unless you are running 2 servers on the same port.
# # Changing this setting from 0.0.0.0 will only give you trouble if you aren't running multiple servers.
# # Change this setting to :: to listen on IPv4 and IPv6.
address=::

# port - The port the server listens on.
port=6702

# warpMode - Specify the warp type.
#
# Valid values are:
#   MCW_FORCE
#   MCW_VOTE
#   MCW_LOWEST
#   SUBSPACE_SIMPLE
#   SUBSPACE
#   NONE
warpMode=SUBSPACE

# gameMode - Specify the game type.
#
# Valid values are:
#   SANDBOX
#   SCIENCE
#   CAREER
gameMode=CAREER

# gameDifficulty - Specify the gameplay difficulty of the server.
#
# Valid values are:
#   EASY
#   NORMAL
#   MODERATE
#   HARD
#   CUSTOM
gameDifficulty=NORMAL

# whitelisted - Enable white-listing.
whitelisted=False

# modControl - Enable mod control.
# # WARNING: Only consider turning off mod control for private servers.
# # The game will constantly complain about missing parts if there are missing mods.
#
# Valid values are:
#   DISABLED
#   ENABLED_STOP_INVALID_PART_SYNC
#   ENABLED_STOP_INVALID_PART_LAUNCH
modControl=ENABLED_STOP_INVALID_PART_SYNC

# keepTickingWhileOffline - Specify if the the server universe 'ticks' while nobody is connected or the server is shut down.
keepTickingWhileOffline=False

# sendPlayerToLatestSubspace - If true, sends the player to the latest subspace upon connecting. If false, sends the player to the previous subspace they were in.
# # NOTE: This may cause time-paradoxes, and will not work across server restarts.
sendPlayerToLatestSubspace=True

# useUTCTimeInLog - Use UTC instead of system time in the log.
useUTCTimeInLog=False

# logLevel - Minimum log level.
#
# Valid values are:
#   DEBUG
#   INFO
#   CHAT
#   ERROR
#   FATAL
logLevel=DEBUG

# screenshotsPerPlayer - Specify maximum number of screenshots to save per player. -1 = None, 0 = Unlimited
screenshotsPerPlayer=20

# screenshotHeight - Specify vertical resolution of screenshots.
screenshotHeight=720

# cheats - Enable use of cheats in-game.
cheats=True

# httpPort - HTTP port for server status. 0 = Disabled
httpPort=0

# serverName - Name of the server.
serverName=DMP Server

# maxPlayers - Maximum amount of players that can join the server.
maxPlayers=20

# screenshotDirectory - Specify a custom screenshot directory.
# #This directory must exist in order to be used. Leave blank to store it in Universe.
screenshotDirectory=

# autoNuke - Specify in minutes how often /nukeksc automatically runs. 0 = Disabled
autoNuke=0

# autoDekessler - Specify in minutes how often /dekessler automatically runs. 0 = Disabled
autoDekessler=30

# numberOfAsteroids - How many untracked asteroids to spawn into the universe. 0 = Disabled
numberOfAsteroids=30

# consoleIdentifier - Specify the name that will appear when you send a message using the server's console.
consoleIdentifier=Server

# serverMotd - Specify the server's MOTD (message of the day).
serverMotd=Welcome, %name%!

# expireScreenshots - Specify the amount of days a screenshot should be considered as expired and deleted. 0 = Disabled
expireScreenshots=0

# compressionEnabled - Specify whether to enable compression. Decreases bandwidth usage but increases CPU usage. 0 = Disabled
compressionEnabled=True

# expireLogs - Specify the amount of days a log file should be considered as expired and deleted. 0 = Disabled
expireLogs=0

# safetyBubbleDistance - Specify the minimum distance in which vessels can interact with eachother at the launch pad and runway
safetyBubbleDistance=100

Thanks for any help you guys can provide, I have been tearing my hair out over this one

Twitchi

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