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Animations in Unity


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Can anyone explain to me how animating multi-mesh parts in Unity works? The animation does not show up in-game and I get errors in Unity telling me to set the animation to Legacy. I don't know how to set animations created in Unity to Legacy. I always do it for simple animations done in Blender, and it works just fine. 

The main issue I am having is that I am trying to animate a solar array. It consists of a base, an arm and 5 panels. All these meshes needs to move, and the animation plays without issue in Blender. But for some reason when I export the model and drop it into Unity, the animation is all out of whack and I get like 95 different animation clips. So I decided to try animating in Unity instead of Blender.

This is really frustrating because I have animated multi-mesh parts in Blender and ran them through Unity in the past without this issue.

Hopefully someone can help me out, because out of ideas.

Thanks :)

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If your animations work in Blender, then just drag and drop the .blend file straight into Unity. It will save you a lot of headache. The animation should work just fine without needing to do anything. Just set the thing to "Legacy", set the keyframes, give the animation a name and you are good to go.

Edited by liquidhype
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14 hours ago, liquidhype said:

If your animations work in Blender, then just drag and drop the .blend file straight into Unity. It will save you a lot of headache. The animation should work just fine without needing to do anything. Just set the thing to "Legacy", set the keyframes, give the animation a name and you are good to go.

Right, thanks! That worked like a charm. All the animations imported as one single take instead of 95+ different ones. 

EDIT: I would give you rep points, but that doesn't seem to work...

Edited by heliobyte
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