ZooNamedGames

Crash Course [Submit Crafts For Testing]

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If I can get my bomber working I'll send it your way. Just need preliminary specs, top speed, max g, airframe stability, etc.

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19 minutes ago, wrench-in-the-works said:

If I can get my bomber working I'll send it your way. Just need preliminary specs, top speed, max g, airframe stability, etc.

I'll get to you soon as well.

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Sorry delayed to tommorow

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50 minutes ago, ZooNamedGames said:

I'll get to you soon as well.

Here you go. Hope one of you guys has a good computer, this thing isn't friendly. 

DL Link here

Spoiler

Mods used:

  • B9 Aerospace
  • OPT
  • Mk 2 expansion

that should be it, this was before i modded the game to hell. contact me if you have difficulties.

no physics modifiers btw

Final note: test if its actually landable. never been able to do it myself because i lack experience. maximum range would be nice too

Edit note: i really hope you didnt download the old one thats the bad one (ps i gave you your 200th damn.)

Edited by wrench-in-the-works
i keep forgetting stuff im tired

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B9 and OPT has not been working for me recently, so unfortunately I will not be able to test his one, but I'll be happy to test other ships. My specialty is launch vehicle testing. You know, testing how much it can carry, see how much stress it can take before blowing up, etc.

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Apologize for the delays but I will begin testing later today as I am currently busy with a launch with the Real Space Program team.

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If anyone has a powerful computer that can run this ship, I would love to see how it performs in battle, and if possible get some cool screenshots from said battle. I will seriously consider your feedback, and will probably implement it. If your feedback is implemented, I will be sure to credit you for your help. The craft is my Leviathan, currently the most massive craft on KerbalX, and the second most expensive. The link is here, along with detailed stats in the description: https://kerbalx.com/Mycroft_33/Leviathan

 

Thank you in advance! 

Note: If anyone has feedback on any of my vessels, please do share it.

Here is a picture of it: 

QOnySua.jpg 

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4 hours ago, THE NARWHAL said:

I have a replica of U-534 for you to test, and if possible make submersible. 

Download: https://kerbalx.com/The_Narwhal/U-534

I'll test that. I'll add ore tanks to make it sink, and I'll empty them to resurface. #onetimeuse

Edited by Lo Var Lachland

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Ok, bunch of news! I am going to be opening a Discord server and a Skype group for those interested in chatting along with the other CC members outside of the forums. Secondly, I know it's a bit late but I am going to be doing a whole bunch of these test requests now. Expect them to be done rather shortly. Other members should look at these as a baseline for your tests.

So check back soon for your results (I will ping you when your test is done).
 

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6 minutes ago, ZooNamedGames said:

Ok, bunch of news! I am going to be opening a Discord server and a Skype group for those interested in chatting along with the other CC members outside of the forums. Secondly, I know it's a bit late but I am going to be doing a whole bunch of these test requests now. Expect them to be done rather shortly. Other members should look at these as a baseline for your tests.

So check back soon for your results (I will ping you when your test is done).
 

thanks! :) have some rep

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36 minutes ago, nascarlaser1 said:

thanks! :) have some rep

Thanks :D That was a LOT of rep there! Which is good since I'm beginning with yours now :P .

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20 minutes ago, ZooNamedGames said:

Thanks :D That was a LOT of rep there! Which is good since I'm beginning with yours now :P .

thxs, also can you pm when you finish checking out my ship? (more rep btw).

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5 minutes ago, nascarlaser1 said:

thxs, also can you pm when you finish checking out my ship? (more rep btw).

I'll ping you so you'll know.

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Ok so @nascarlaser1. I have finished your tests (as much as I could do) and I've found your aerodynamic control surfaces are too high up and should be lowered as to ease transition into the transonic speeds (320-330m/s). You might also want to consider adding a mk3-3.75m adaptor to reduce any additional drag between the spacecraft and the launch vehicle.

Other Information:

~T+35s vessel weighs half it did at launch.

~3Gs during initial launch phase.

You might want to consider all this and come back with a redesigned version with this in light :) . Our tests will be a bit more comprehensive then.

 

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9 minutes ago, ZooNamedGames said:

Ok so @nascarlaser1. I have finished your tests (as much as I could do) and I've found your aerodynamic control surfaces are too high up and should be lowered as to ease transition into the transonic speeds (320-330m/s). You might also want to consider adding a mk3-3.75m adaptor to reduce any additional drag between the spacecraft and the launch vehicle.

Other Information:

~T+35s vessel weighs half it did at launch.

~3Gs during initial launch phase.

You might want to consider all this and come back with a redesigned version with this in light :) . Our tests will be a bit more comprehensive then.

 

probably a pathetic question, but what does t+35s vessel weighs half it did at launch mean? I got confused at the t+35s, Thanks for your input!

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Just now, nascarlaser1 said:

probably a pathetic question, but what does t+35s vessel weighs half it did at launch mean? I got confused at the t+35s, Thanks for your input!

T+ simply means time after launch, and in this case, 35s (seconds) after launch. In your case your launch vehicle weighs half of it's initial weight at approximately 35 seconds.

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Just now, ZooNamedGames said:

T+ simply means time after launch, and in this case, 35s (seconds) after launch. In your case your launch vehicle weighs half of it's initial weight at approximately 35 seconds.

oh ok. Is this good or bad btw?

(I am still learning everything about ships and how to make them better. I've mostly gone with the motto of: if it gets the job done, keep it, no matter how badly it does it:P. Only recently have I decided to really care how they function.

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5 minutes ago, nascarlaser1 said:

oh ok. Is this good or bad btw?

(I am still learning everything about ships and how to make them better. I've mostly gone with the motto of: if it gets the job done, keep it, no matter how badly it does it:P. Only recently have I decided to really care how they function.

This is normal actually.

My best suggestion is always keep your control surfaces as close to the bottom as possible as this helps your crafts remain stable. Make your rockets look like lawn darts and generally they will work.

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Just now, ZooNamedGames said:

This is normal actually.

My best suggestion is always keep your control surfaces as close to the bottom as possible as this helps your crafts remain stable. Make your rockets look like lawn darts and generally they will work.

ok thanks! (more rep time, as payment to you for spending time looking at my craft :))

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Just now, nascarlaser1 said:

ok thanks! (more rep time, as payment to you for spending time looking at my craft :))

Not a problem :) and thanks for all the additional rep.

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1 hour ago, wrench-in-the-works said:

Hope y'all haven't forgotten about me over here. I wanna post that bomber but not if its completely unusable.

I did have some stats for you. I'll try to post them up for you tomorrow.

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