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Opening EXISTING .mu Models in Unity


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This maybe a dumb question, i believe i have installed everything correctly, i was also able to import models from my 3D app to Unity, save them as .mu and use in-game but how do i open an existing .mu model ??

Unity says at the bottom that it cannot find external application but this problem doesn't appear with .dae or .blend files, even if i dont have any 3D app installed for those formats...

Am i doing something wrong or what ?

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29 minutes ago, Jasseji said:

This maybe a dumb question, i believe i have installed everything correctly, i was also able to import models from my 3D app to Unity, save them as .mu and use in-game but how do i open an existing .mu model ??

Unity says at the bottom that it cannot find external application but this problem doesn't appear with .dae or .blend files, even if i dont have any 3D app installed for those formats...

Am i doing something wrong or what ?

Yes you are.
Unity can't open .mu files. They are proprietary files created by the mighty mu himself.
If you want to edit your models you have to go back to your 3D app and edit them then re-import them to Unity. Or you can edit them in place depending on what 3d app you are using.
Then you have to re-export the .mu file from Unity once you update your objects in the scene in Unity.
There is also a .mu importer for blender if you need to use that for importing .mu files into blender (which is good for importing other .mu models when you don't have the source model). but I don't think that's what you are wanting here as you have the original models yourself.

 

Edited by JPLRepo
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1 minute ago, JPLRepo said:

Yes you are.
Unity can't open .mu files. They are proprietary files created my the mighty mu himself.
If you want to edit your models you have to go back to your 3D app and edit them then re-import them to Unity. Or you can edit them in place depending on what 3d app you are using.
Then you have to re-export the .mu file from Unity once you update your objects in the scene in Unity.
There is also a .mu importer for blender if you need to use that for importing .mu files into blender (which is good for importing other .mu models when you don't have the source model). but I don't think that's what you are wanting here as you have the original models yourself.

 

Aaah that's what i was thinking but wast sure - so .mu is a write-only format for Unity, i was hoping i can just open the .mu file directly and edit in Unity but ok :wink:

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