GregroxMun

The v1.2 Hype Train Thread - Prerelease is Out

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Did I hear right? There's now a stock version of Hyperedit??

 

Loving EVERYTHING about 1.2 right now! It almost makes up for the new rocket designs not making it in.

 

Almost.

 

But still loving it! :D

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@Laguna I'm on mobile and can't really tell what those images are showering... Could you (or anyone) describe the new feature a little?

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15 minutes ago, 5thHorseman said:

@Laguna I'm on mobile and can't really tell what those images are showering... Could you (or anyone) describe the new feature a little?

Puff:

N8tKqXC.png

Linear RCS:

oXtwvKB.png

RCS plume:

2jVChN3.png

Can someone please ask a streamer to construct a 5-way RCS? I saw @ShadowZone do this by placing a 4-way and 1-way nearby and then translating the 1-way to the middle of the 4-way with the gizmos. It looked OK previously, and I'm curious whether it still does.

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19 minutes ago, 5thHorseman said:

@Laguna I'm on mobile and can't really tell what those images are showering... Could you (or anyone) describe the new feature a little?

Fairings now have more nodes available above the upper one, placing parts on them causes a supporting rack to appear connecting the placed part to the base. Best is that multiple nodes can be used simultaneously, which is fantastic for satellite "buses" and I'm sure people will find other applications for it, too.

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23 minutes ago, HebaruSan said:

I saw @ShadowZone do this by placing a 4-way and 1-way nearby and then translating the 1-way to the middle of the 4-way with the gizmos. It looked OK previously, and I'm curious whether it still does.

I do that too! HYPE FOR HOW MUCH BETTER AESTHETICALLY IT WILL LOOK!

 

Edit: Jeb just broke apart due to gee forces in the stream! And He also frowned!

Edit 2: The Gee Force Required to Kill An EVA Kerbal (including in command seats) is 9 Gees, but they are fine in pods with any gee force apparently.

Edited by LaytheDragon

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18 minutes ago, Red Iron Crown said:

Fairings now have more nodes available above the upper one, placing parts on them causes a supporting rack to appear connecting the placed part to the base. Best is that multiple nodes can be used simultaneously, which is fantastic for satellite "buses" and I'm sure people will find other applications for it, too.

That rack also probably means you can now use them as interstage for transporting stuff. E.g. an interplanetary ship storing it's landers inside, or for dropping additional tanks after using them up.

Similar to a nuclear mars mission concept, where the craft can drop the middle tank:

254E9CD200000578-0-The_proposed_Copernic

Should be very usefull thanks to the procedural size.

Edited by Temeter

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And to answer the question, yes, the ground stations on Kerbin DO have an actual object attached to them:

Spoiler

LgST7j9.png

Spoiler

MJtkdWE.png

 

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...but does it take in satellite signals? Or is it just a prop?

 

Either way, it makes Kerbin seem like less of a wasteland, especially if there are several of these on the planet.

Edited by Fred Cop

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2 minutes ago, Laguna said:

And to answer the question, yes, the ground stations on Kerbin DO have an actual object attached to them:

  Reveal hidden contents

LgST7j9.png

  Reveal hidden contents

MJtkdWE.png

 

Lol, in the first screen it looks like the dish's overheating.

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3 minutes ago, Bloody_looser said:

Lol, in the first screen it looks like the dish's overheating.

Oh, that's due to Mator using the ignore max temp cheat (actually, all the cheats) on his 'lil Vector-powered Mk1 pod explorer craft. :)

4 minutes ago, Fred Cop said:

...but does it take in satellite signals? Or is it just a prop?

That's one of the actual ground stations you connect with your sat/craft.

Edited by Laguna

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Everyone is posting what things are in 1.2, so here's my unofficial introduction to the game!

ROCKETS!
A7hEKB3.png

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YouTube has so spoiled me. I keep trying to jump forward during the boring parts.

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There we go, nice new stream full of hype coal.

I for one, am so UTTERLY HYPED that I am delaying my Duna mission just to get those antennae. Also, this update will probably be less jarring then 1.1 since I have AVC this time around. No more spreadsheets for this guy.

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Glad you folks dig the new node attachment points for fairings :)  Looks like you found your christmas present early...

 

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13 minutes ago, RoverDude said:

Glad you folks dig the new node attachment points for fairings :)  Looks like you found your christmas present early...

 

Of course we love them!

They will be great for @CobaltWolf's Saturn V, he can just make a fairing for it. Yay for quality of life!

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53 minutes ago, RoverDude said:

Glad you folks dig the new node attachment points for fairings :)  Looks like you found your christmas present early...

 

New attachment nodes?  Where exactly?

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3 minutes ago, Alshain said:

New attachment nodes?  Where exactly?

When you make interstage fairings, you'll get a bunch of attachment points inside.

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1 minute ago, Temeter said:

When you make interstage fairings, you'll get a bunch of attachment points inside.

On the base?

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2 minutes ago, Temeter said:

When you make interstage fairings, you'll get a bunch of attachment points inside.

Works for any fairing actually :wink:

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9 minutes ago, RoverDude said:

Works for any fairing actually :wink:

Neat.

Btw, am I understanding correctly that I could make a hollow interstage fairing (with the 2 'rails'), put a docking port inside (onto the fairing base) and store ships there?

11 minutes ago, Alshain said:

On the base?

No, we're talkingabout points in the air between beginning and end of the interstage fairing.^^

@Laguna made some nice pics

Spoiler

orD2uJA.png

Although I might be wrong and they are only there during construction, not for stuff you put in there? Oo

Edited by Temeter

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