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Large Boat Parts / Vanilla Water Glitch


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I have encountered an issue with either LBP or the game itself, when I have a vessel in the water and I exit to space center, or I leave physics load distance, and re-enter, the ship will either spontaneously explode, disintegrate, launch itself hundreds of meters above the water or if i'm lucky, it will only lose all probe cores and cockpits rendering the vessel useless. I have found this to be an issue, not being able to properly set up fleets, or battles, having to build all of the ships I want ahead of time, and then spawning them in one by one with vessel mover, which still the craft has a good chance of not spawning over the water in one piece. I am running the game through KSP_x64.exe.

Even when constructing a vanilla water vessel, if i am to leave it, then return, it too will not load properly, and will deconstruct and fly into the air, what is going on?

Edited by Bitrefresh
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2 hours ago, Bitrefresh said:

I have encountered an issue with either LBP or the game itself, when I have a vessel in the water and I exit to space center, or I leave physics load distance, and re-enter, the ship will either spontaneously explode, disintegrate, launch itself hundreds of meters above the water or if i'm lucky, it will only lose all probe cores and cockpits rendering the vessel useless. I have found this to be an issue, not being able to properly set up fleets, or battles, having to build all of the ships I want ahead of time, and then spawning them in one by one with vessel mover, which still the craft has a good chance of not spawning over the water in one piece. I am running the game through KSP_x64.exe.

Even when constructing a vanilla water vessel, if i am to leave it, then return, it too will not load properly, and will deconstruct and fly into the air, what is going on?

Known KSP bug and hopefully fixed in 1.2

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