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[1.12.x] End your parts list nightmare - Introducing The Janitor's Closet


linuxgurugamer
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On 9/6/2022 at 2:42 AM, infinite_monkey said:

Kerbal Telemetry is now standalone and doesn't need Telemachus. It has its own button, titled "Kerbal Telemetry", for enabling the web server. And it's that button that keeps getting instantiated again and again.

I wasn't using the KSP forums back then, I am the author of Kerbal Telemetry and the issue is now fixed guys! For the other mod developers: High quality textures as your toolbar icon causes the issue. If you have a similar problem with the Janitor's Closet, just lower the resolution of the icon for the toolbar icon, I worked for days to understand why, so you don't have to :wink:

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2 hours ago, yagiziskirik said:

I wasn't using the KSP forums back then, I am the author of Kerbal Telemetry and the issue is now fixed guys! For the other mod developers: High quality textures as your toolbar icon causes the issue. If you have a similar problem with the Janitor's Closet, just lower the resolution of the icon for the toolbar icon, I worked for days to understand why, so you don't have to :wink:

Define "High quality textures".  Are they textures which are larger than the 38x38?

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8 hours ago, linuxgurugamer said:

Define "High quality textures".  Are they textures which are larger than the 38x38?

The current texture is 128 x 128 and it is working fine. But in the previous release, I forgot it as 7680 × 7680 (silly me :confused:). I scaled it down until it stopped bugging the game and it really improved after 512 x 512. I wanted to showcase the long text in the logo, so I kept it at 128 x 128, but (if I remember correctly) 256 x 256 was the biggest resolution that is capable of running without bugging the game. 36 x 36 and 38 x 38 were working like a charm as well. Also downscaling inside the Unity doesn't help either, the original texture file causes the problem. Bear in mind that without the JC, the toolbar was working fine.

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  • 4 weeks later...
1 hour ago, toric5 said:

Is it possible to hide stock buttons? Id like to hide the KSPedia and transfer calculator buttons, free up some vertical space.

Not with this mod.  I know there's another mod which can do things with the buttons, but I don't remember it's name right now

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  • 1 month later...

Little sidenote: the OP shows some pictures of buttons etc. unfortunately the picturelinks seem to be broken cause the pics not to be displayed - at least in my browser (chrome on an android tablet) making the who-to-use-the-mod a bit more difficult to understand. Not a big thing, just a sidenote.

Edited by Rakete
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18 hours ago, Rakete said:

Little sidenote: the OP shows some pictures of buttons etc. unfortunately the picturelinks seem to be broken cause the pics not to be displayed - at least in my browser (chrome on an android tablet) making the who-to-use-the-mod a bit more difficult to understand. Not a big thing, just a sidenote.

Odd.  In Firefox, they appear for me.  In Edge they don't.  Perhaps it's my browser cache (which I do occasionally clear out) that's still got them.  At least I can confirm the problem.

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14 hours ago, Brigadier said:

Odd.  In Firefox, they appear for me.  In Edge they don't.  Perhaps it's my browser cache (which I do occasionally clear out) that's still got them.  At least I can confirm the problem.

Cleaned cache, they don't appear for me.

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On 1/14/2023 at 6:21 AM, Rakete said:

Little sidenote: the OP shows some pictures of buttons etc. unfortunately the picturelinks seem to be broken cause the pics not to be displayed - at least in my browser (chrome on an android tablet) making the who-to-use-the-mod a bit more difficult to understand. Not a big thing, just a sidenote.

 

On 1/15/2023 at 12:57 AM, Brigadier said:

Odd.  In Firefox, they appear for me.  In Edge they don't.  Perhaps it's my browser cache (which I do occasionally clear out) that's still got them.  At least I can confirm the problem.

OP has been updated with the images

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