Torih Posted October 18, 2016 Share Posted October 18, 2016 7 minutes ago, linuxgurugamer said: I see the problem, but it's going to be a while until I can fix it. Something changed in the internals and I need to figure out what. No rush, I can always go back to manually deleting things in the meantime if needed. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 18, 2016 Author Share Posted October 18, 2016 Problem found, release tonite Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 18, 2016 Author Share Posted October 18, 2016 0.1.1 released Quote Link to comment Share on other sites More sharing options...
Torih Posted October 19, 2016 Share Posted October 19, 2016 All sorted now, thanks. Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 22, 2016 Share Posted October 22, 2016 The unblock buttons in the 'show blocked' window are all greyed out for me, why would that be? Quote Link to comment Share on other sites More sharing options...
Oafman Posted October 24, 2016 Share Posted October 24, 2016 Tremendous idea for a mod. I installed it and went on a cleaning spree, removing a few hundred redundant parts. But, I got a little carried away, and I've permapruned a few things that I need. For example, I tried to remove the Tac LS hex cans for food, water & O2 and just leave those which contain some of all supplies. But those have been pruned too; I guess because they share a model which I inadvertently removed. Same for proc fairings, permapruning one fairing base apparently prunes them all. I've tried exiting the game, and removing the suffix '.prune' from all off these parts. But when the game loads, it adds that suffix again, and doesn't load any of them. I tried unblocking, then repeating the reload, but no joy. I realise that undo permaprune will reinstate these, but I don't want to also reinstate the hundreds of other parts which I spent ages deciding to permaprune. Is there a way to un-permaprune specific parts, rather than all in bulk? Quote Link to comment Share on other sites More sharing options...
Neoph Posted October 25, 2016 Share Posted October 25, 2016 (edited) So now instead of manually removing redundant parts, needing to close and start the game again, now i can do it from inside the game, how have i lived without this? Edited October 25, 2016 by Neoph Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 26, 2016 Author Share Posted October 26, 2016 On 10/24/2016 at 6:25 AM, Oafman said: Tremendous idea for a mod. I installed it and went on a cleaning spree, removing a few hundred redundant parts. But, I got a little carried away, and I've permapruned a few things that I need. For example, I tried to remove the Tac LS hex cans for food, water & O2 and just leave those which contain some of all supplies. But those have been pruned too; I guess because they share a model which I inadvertently removed. Same for proc fairings, permapruning one fairing base apparently prunes them all. It shouldn't have done that. Can you provide an example where you prune one part and others get pruned? On 10/24/2016 at 6:25 AM, Oafman said: I realise that undo permaprune will reinstate these, but I don't want to also reinstate the hundreds of other parts which I spent ages deciding to permaprune. Is there a way to un-permaprune specific parts, rather than all in bulk? Not at this time, but it is on the roadmap On 10/24/2016 at 6:25 AM, Oafman said: I've tried exiting the game, and removing the suffix '.prune' from all off these parts. But when the game loads, it adds that suffix again, and doesn't load any of them. I tried unblocking, then repeating the reload, but no joy. This is intended behaviour, so that when you update a mod, you don't have to redo all the pruning Quote Link to comment Share on other sites More sharing options...
Oafman Posted October 26, 2016 Share Posted October 26, 2016 4 hours ago, linuxgurugamer said: It shouldn't have done that. Can you provide an example where you prune one part and others get pruned? This only happened to parts which share appearance. I imagine they must share a file which got blocked when I pruned one of the parts. Examples are TAC Life Support, both cylindrical and hexagonal parts. I pruned some of them and left others, but they were all missing. Another example is Procedural Fairings. It gives you two each of conical and egg-shaped fairing, white ones and beige ones. I removed the white, and the beige were missing. That mod only has one file named 'fairing', so you would expect that pruning one would prune the others, but TAC LS seems to have a separate file for every single different part. I un-permapruned it all, and pruned more carefully, which actually didn't take all that long.But it would still be good to know if there's a way to prune these similar parts. Great mod though, thank you. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 26, 2016 Author Share Posted October 26, 2016 (edited) 1 minute ago, Oafman said: This only happened to parts which share appearance. I imagine they must share a file which got blocked when I pruned one of the parts. Examples are TAC Life Support, both cylindrical and hexagonal parts. I pruned some of them and left others, but they were all missing. Another example is Procedural Fairings. It gives you two each of conical and egg-shaped fairing, white ones and beige ones. I removed the white, and the beige were missing. That mod only has one file named 'fairing', so you would expect that pruning one would prune the others, but TAC LS seems to have a separate file for every single different part. I un-permapruned it all, and pruned more carefully, which actually didn't take all that long.But it would still be good to know if there's a way to prune these similar parts. Great mod though, thank you. again, please give me a couple of specific examples, it will make it easier for me to fix this. Thanks Edited October 26, 2016 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 26, 2016 Author Share Posted October 26, 2016 I've confirmed the problem, will be working on a fix Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 27, 2016 Author Share Posted October 27, 2016 Just released 0.1.2: Fixed bug with PermaPrune, where it was pruning models and meshes which were still used by non-pruned parts Quote Link to comment Share on other sites More sharing options...
Einarr Posted October 29, 2016 Share Posted October 29, 2016 On 10/21/2016 at 7:53 PM, Rodger said: The unblock buttons in the 'show blocked' window are all greyed out for me, why would that be? I'm having the same problem. Quote Link to comment Share on other sites More sharing options...
Rhedd Posted October 29, 2016 Share Posted October 29, 2016 3 hours ago, Einarr said: I'm having the same problem. Me too. Makes me cautious to start using this since I can't ever get specific blocked parts back. Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 30, 2016 Share Posted October 30, 2016 10 hours ago, Rhedd said: Me too. Makes me cautious to start using this since I can't ever get specific blocked parts back. I don't mind still using it, since you can save a prune list, and reload it. So you can just unblock everything to get a part you need, and re-block the parts again after. You can also edit the saved prune list in a text editor too to unblock individual parts. Quote Link to comment Share on other sites More sharing options...
Rhedd Posted October 31, 2016 Share Posted October 31, 2016 16 hours ago, Rodger said: I don't mind still using it, since you can save a prune list, and reload it. So you can just unblock everything to get a part you need, and re-block the parts again after. You can also edit the saved prune list in a text editor too to unblock individual parts. Ah, that's good to know, thanks! Quote Link to comment Share on other sites More sharing options...
FizzerUK Posted November 4, 2016 Share Posted November 4, 2016 I love this. @linuxgurugamer you are doing great stuff releasing and maintaining sooooo many mods. This one like the Auto screenshot / save is a god send for me., along with Part commander. I have a heavily modded game, and I know that permaprune is unadvised, I still us to save on all those parts I don't want from mods I do. Was renaming the files by hand but got sooooo tedious I gave up. This MOD is great, keep it up. Quote Link to comment Share on other sites More sharing options...
nobodyhasthis2 Posted November 10, 2016 Share Posted November 10, 2016 @linuxgurugamer Thanks and noted that your on Patreon. Quote Link to comment Share on other sites More sharing options...
pslytely psycho Posted November 10, 2016 Share Posted November 10, 2016 @linuxgurugamer Hahaha, yet another mod for my morbidly obese GameData file! This is one of those mods you don't know you need until you install it. And then you wonder how you ever lived without it. I just knew I had to investigate when I saw you were the author. I noticed it on CKAN and linked here to check it out. Thank you. Just noticed an earlier post where you stated you maintain 31 mods. Yes, you are a major contributor to my GameData's obesity. Thank you for doing so much for this community. You and countless others have made this the best group I have ever been involved with. So the old guy with the Bat'leth says Qatlho' ! Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted November 17, 2016 Share Posted November 17, 2016 @linuxgurugamer hi sir, i'm not sure if anyone reported this or not yet, but even using your mod is a stock game (fresh install) when i right click on a part to make the info stay as i move the mouse, i get the behavior like i left clicked on it, meaning, if there was no parts in vab, the part will be created and added to the scene or if there are parts in vab, a copy of the part will stick to my mouse, it looks like the right click (without any optional buttons) behaves exactly like a left click ! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 17, 2016 Author Share Posted November 17, 2016 Not a bug. As it says in the OP: Quote In the editor (VAB or SPH), hold the Alt key while clicking on a part. A two line menu will be shown, giving you the option to block the part in the scene you are currently in (VAB or SPH), or block it entirely: On 11/10/2016 at 3:21 AM, pslytely psycho said: Just noticed an earlier post where you stated you maintain 31 mods. Yes, you are a major contributor to my GameData's obesity. You are behind the times. Currently 34 released, + 2 contract packs, + 2 in active beta, + another in active development. Full list here: https://goo.gl/KxlgIC My goal is to encourage GameData obesity Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted November 17, 2016 Share Posted November 17, 2016 7 hours ago, linuxgurugamer said: Not a bug. As it says in the OP: You are behind the times. Currently 34 released, + 2 contract packs, + 2 in active beta, + another in active development. Full list here: https://goo.gl/KxlgIC My goal is to encourage GameData obesity what i say is that when i don't want to show your mod's menu, but just to look at the stats of a part, you would normally right click the part, but doing it, now i get the part created instead of just making the stat's gui stay there while i move the mouse around, why? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 17, 2016 Author Share Posted November 17, 2016 18 minutes ago, Jiraiyah said: what i say is that when i don't want to show your mod's menu, but just to look at the stats of a part, you would normally right click the part, but doing it, now i get the part created instead of just making the stat's gui stay there while i move the mouse around, why? It shouldn't do that, but I'll take a look at it this evening. Thanks for clarifying Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted November 17, 2016 Share Posted November 17, 2016 Just now, linuxgurugamer said: It shouldn't do that, but I'll take a look at it this evening. Thanks for clarifying no worries, an it's doing it even in clean install so i'm 100% sure it's this mod Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 17, 2016 Author Share Posted November 17, 2016 29 minutes ago, Jiraiyah said: no worries, an it's doing it even in clean install so i'm 100% sure it's this mod I've been able to confirm it, but so far,no idea what is going on. Quote Link to comment Share on other sites More sharing options...
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