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Devnote Tuesday: The experimentals Quest!


SQUAD

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5 minutes ago, Alshain said:

New ones.

 

6 minutes ago, Frozen_Heart said:

the 15 and the 303 labelled ones are new. i'd bet that one is LV-T15 is it matches the other two launch engines.

Alright, cool. :) Now I'm curious whether they're supposed to be lower-tech versions of existing engines, or just there to fill more thrust niches. Maybe the LV-T15 is the 400-ish thrust 1.25m engine I've been hoping for :P 

Edited by GluttonyReaper
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Looks great, but take your time and get everything fixed that you can reliably reproduce, the kerbals I have in the Jool system still have hopes of getting home before I drop my (modded) 1.1(.3) game if if experimentals take long enough. (I suppose I could wait to try out the 1.2Beta build, but that seems doubtful)

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1 minute ago, Alshain said:

New ones.

I like how it says 'some'

Alluding to the promise of even more refreshed and new parts, lurking just beyond the reaches of our most powerful long-range hype sensors

I can't wait, like, I just had an energy drink and a coffee can't wait

Maybe that was a bad idea, but at least I have a lot of energy for waiting

 

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2 hours ago, SQUAD said:

Chris (Porkjet) has wrapped up the overhauled rocket parts package which will be released for modders at the same time as the update 1.2 pre-release. It’s far from finished but hopefully these parts will help dealing with the anticipation. You can see some of these parts here.

Ok, there needs to be some clarification here.  Does this mean that while the first batch of parts (those in the pic) will be released separately for modders to use, they are part of a larger revamp that WILL be part of a future version of KSP?  Or will all the Porkjet-revamped parts be strictly a seprate thing for modders? Or something else?

Oh, they do look great!  I'll retract my previous comment about the lack of a proper high-ISP engine by saying that the revamped 909 could be an analog to the Bell 8048 series that was used in the Agena upper stage. :)

 

Edited by Laguna
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10 minutes ago, GluttonyReaper said:

 

Alright, cool. :) Now I'm curious whether they're supposed to be lower-tech versions of existing engines, or just there to fill more thrust niches. Maybe the LV-T15 is the 400-ish thrust 1.25m engine I've been hoping for :P 

it is much smaller than the LV-T30 and T45. I'm betting on more 100 thrust. Cluster them like the Merlin engine.

The 303 is what excites me. The Terrier is way too OP for 1.25 upper stages (would do better for 1.875), and this will fill the gap between it and the Spark.

 

Edited by Frozen_Heart
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12 minutes ago, GluttonyReaper said:

 

Alright, cool. :) Now I'm curious whether they're supposed to be lower-tech versions of existing engines, or just there to fill more thrust niches. Maybe the LV-T15 is the 400-ish thrust 1.25m engine I've been hoping for :P 

At the moment they are nothing more than models and textures and the stats will be what any aspiring modder will make of them. :wink:

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30 minutes ago, GluttonyReaper said:

Alright, cool. :) Now I'm curious whether they're supposed to be lower-tech versions of existing engines, or just there to fill more thrust niches. Maybe the LV-T15 is the 400-ish thrust 1.25m engine I've been hoping for :P 

I would guess the LV-T15 to be an early-game/starter engine considering you can make orbit using an LV-T45 with seven FL-T200 tanks on it far to early/trivially at present

Also with the upgrade system it (and other engines) could be kept relevant through the game by improving/specialising into roles as you unlock tech nodes

I mean think about something like the AJ10 for a second, started as a second stage engine of Able (Vanguard, Atlas, Thor, and the Delta-1000 and II), Apollo (SMSPS), the Space Shuttle (OMS) and now it's going to be used on the Orion.

That's what I'm hoping for, maybe that'll be too much of a headache/balancing issue for the stock game but the system support itself is amazing

Edited by NoMrBond
Fix part serials/descriptors
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His palms are sweaty, joints weak, payload's heavy,

There's LF on the launchpad already, Kerb spaghetti,

He's nervous, but on the surface he looks calm and ready,

To hit launch, but he keeps on forgetting the staging,

The launchpad goes so loud, he opens the hatch but the crew can't come out,

It's broken now, everything is broken now,

The Kraken's up, the rocket goes ka-pow!

 

Edited by Wabbit
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3 hours ago, Bombaatu said:

What it looks like is they have either removed or increased the limit on the number of patched conics you can see. I count 5 paths, including two Munar encounters; the red orbit is the final, stable one. The yellow orbit was throwing me for a bit before I realized that was the Mun's orbit. (Need moar coffeez)

As others have said, it's always been in settings.cfg

What they didn't know is that it's now in the settings menu too in 1.2 (along with conic patch draw mode). :wink:

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36 minutes ago, nightingale said:

As others have said, it's always been in settings.cfg

What they didn't know is that it's now in the settings menu too in 1.2

Oh yeah, I've seen that. Is there actually over a reason to lower that setting? I could imagine performance problems and the flickering earlier, but it should work fine now, shouldn't it?

Quote

(along with conic patch draw mode). :wink:

What... what do these mystical options do? Oo

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It's  awesome!

But I'm anxious about why parts that are far from finished are released. Won't genuine parts be added to KSP any more?

I hope that development of the KSP continues.

Edited by EBOSHI
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15 minutes ago, Temeter said:

Oh yeah, I've seen that. Is there actually over a reason to lower that setting? I could imagine performance problems and the flickering earlier, but it should work fine now, shouldn't it?

I personally set it to 8. The only problem I've ever had setting it higher is confusing extra lines in map mode when there are multiple encounters. There is 0 noticeable impact on the game otherwise.

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