5thHorseman

[KSP 1.6][2018-12-22] WarpEverywhere [v1.0] Warp faster, in more places

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1 hour ago, Lan_Morehell said:

is it possible to do the same within? It is still locked to 4x

I'm pretty sure it's not only possible, but given the framework within the mod it shouldn't be too hard. I've been leery to do it because most craft I fly can't handle 4x, I'd hate to accidentally go higher :D

However, I'm up for trying when I get time. I had previously considered removing 3x and making the 3rd step 4x, and then a 6x or 8x past that. However, I think now it'd be better to leave the original 4 alone and just add maybe 6x, 8x, and 10x. I don't know how the physics engine will handle 10x physics warp (but I'm guessing it'll do so poorly) but hey, it's your plane, right? :D

I don't know when I'll get to this (I'm still quite busy but not so much as I have been over the past 6 weeks) but hopefully soon.

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You might want to hook it up to ModuleManager so that folks could feed in arbitrary sized custom arrays to either regular or physics warp via a cfg patch?

You'd probably want to disclaim any implied warranties of merchantability or fitness for any particular purpose, but why not sell rope to the people who want it?

Edited by Jim DiGriz

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31 minutes ago, Jim DiGriz said:

You might want to hook it up to ModuleManager so that folks could feed in arbitrary sized custom arrays to either regular or physics warp via a cfg patch?

You'd probably want to disclaim any implied warranties of merchantability or fitness for any particular purpose, but why not sell rope to the people who want it?

There are other warp changing mods out there that let you set your own warp levels. This is intended to be a simple extension to the stock warp levels plus a disconnect of the stock warp altitude limits.

I'm all for configurability, most of the time. But not in this case.

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WarpEverywhere works without modification in KSP version 1.3.

As soon as Spacedock allows it I'll update there, but as-is you can just use the 1.2.2 file. It won't change when 1.3 is available as a version, I'll just update Spacedock to fit.

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This mod is simple, but... IT'S VERY USEFUL! :D EDIT: Oh! The creator liked this!

Edited by SpaceOdissey

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3 hours ago, Agustin said:

Does this mod allow you to warp at higher speeds in lower orbits? 

Not only does it, that's the original reason I wanted to make it :)

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2 hours ago, eddiew said:

For anyone who's curious, this seems to work fine in 1.4.3... Still appreciated @5thHorseman :)

Yeah I should probably recompile it though :)

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19 minutes ago, 5thHorseman said:

Yeah I should probably recompile it though :)

Ehhh... if it ain't broke don't fix? xD

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2 minutes ago, Burning Kan said:

THANKS for saving me much time with this fine mod /congratz on 9000 likes

@5thHorseman

Thank you for being the 9000th like :)

And yeah this is one of the mods that I simply refuse to play without. I'd rather do without KER and KAC than Warp Everywhere.

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I'm claiming this good in 1.6 after using it quite extensively.

If you "warp to" a node, the game successfully slows down no matter how fast it was going - something the game has had a bit of trouble with in the past. So, now it's actually BETTER than it was. I haven't tested Kerbal Alarm Clock yet because I've not had the need for it yet. YMMV and feel free to let me know if there's a problem though I doubt there's anything I can do about it.

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