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I've been wanting to play a certain RPG for a while and just have not had the time.  I remember playing the first version of this game back in the day and there was simply nothing else like it at the time.  Well, I could no longer say I did not have the time, so...

Wasteland 2

 

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Just now, cubinator said:

I started playing Hollow Knight.

Excellent idea and a choice you will not regret, if the innate difficulty of the game doesn’t make you rage quit. I have done that a time or three.

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1 minute ago, Fraston said:

Excellent idea and a choice you will not regret, if the innate difficulty of the game doesn’t make you rage quit. I have done that a time or three.

I have also been working towards V-rank on the remaining two levels in VVVVVV, and practicing for an eventual no-death run of that game.

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Picked up Witcher 3 and both DLCs in a bundle on steam.  Enjoying it a lot, but there's a lot of back story...which has led me to start reading the original books.  So far I can't make up my mind if they're not that well written or if the translation from the original Polish isn't great.

This week I started Kenshi.  It's an open world RPG/RTS ish game with no story line or main plot, but I'm loving it so far.  My first 2 or 3 starts died pretty quickly but I'm up to a team of 6 who can fight off small groups of starving bandits and are starting to build their own base, but still having to run away from the better equipped bandits.

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A bit of an update of the project I embarked on Minecraft.

I arrived at a badlands Biome (MineAtlas works perfectly BTW), the first thing I did was to set up a small campsite where I would live while I stay there(I'm aproximatly 2000 blocks from my main base so yeah I'm not returning there unless something goes very wrong)

So once I settled up everything I decided to build a bridge to another mesa(my home is on a mesa woodlands and to minimize the impact of my stay on the area I choosed a nearby mesa to harvest trees) after the bridge was done I decided to decorate it a bit, it was then when i realized that it would be much easier with scafolding, the thing is that I didn't bring any bamboo, so I had to search for it, so I went to a jungle that was nearby (again MineAtlas works perfectly).

So after that was all done I started building a cave to put one of the wonders of the world in it (as you can probably see I'm procastinating the build of the town), so I started mining a small hole where I would then build a small ruin housing a certain relic.

Spoiler

WIP of what I said

ZpWV6ZO.png

The relic itself is done, while the cave itself is still faaar from done, I'm planning on flooding a small part of it and build a few ruins while making the rest of the cave look overgrown like it was untouched for centuries.

The building was easy but it took a lot of time (and diamonds) I had to clear 20 layers 30x30 blocks and it took a while.(and i had to repair 3 times my unbreaking III diamond pickaxe so that can put a perspective on what it took, also the ocasional lava pool didn't help.

Also this is what it is based on:

Spoiler

mD1upDs.jpg

So making it to fit on the cave was fun, what i didn't was using a pixel art drawing tool I desinged it(this is BTW really helpfull to desing small pixel art on the game when 1 block = one pixel) the biggest challenge was making those green things that float around the rest of the circle, what i did at the end was:

Importing the desing with a pixel art converter to animal crossing new horizons and taking some insparation from it (yeah, I find some really odd ways to fix stuff)

 

 

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  • 2 weeks later...
On 4/22/2020 at 10:13 AM, XLjedi said:

I've been wanting to play a certain RPG for a while and just have not had the time.  I remember playing the first version of this game back in the day and there was simply nothing else like it at the time.  Well, I could no longer say I did not have the time, so...

Wasteland 2

 

Hah, I downloaded it recently too.  The original was one of my favorites as a kid - and I downloaded the original as well.   I haven't had much time actually playing the new one, but its installed.  I had major issues getting it to recognize my saves, which killed some of my enthusiasm right from the start.

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13 hours ago, Cavscout74 said:

Hah, I downloaded it recently too.  The original was one of my favorites as a kid - and I downloaded the original as well.   I haven't had much time actually playing the new one, but its installed.  I had major issues getting it to recognize my saves, which killed some of my enthusiasm right from the start.

I finished it a few days ago...  I was disappointed by a few things.

1)  the energy weapons are not the same, rather sucky actually (Assault Rifle is the alpha weapon)

2)  they removed the firing selection for "burn a clip" (they kept burst and single fire)

3)  a lot of very foul language and adult themes that I did not remember from the original

Otherwise, it was very good and I could recommend the game to anyone...  except for maybe elementary school age kids.

Edited by XLjedi
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I found out that through June, the premium level tutorials for Unity are all free.   (normally like $40 a month)

...and so begins my new game development career!  :rolleyes:

I was 1/2 the way there though...  I already know GIMP and Blender fairly well.  Now I just need some decent free sound synth software and to make sense of this C# scripting.  I went with Visual Studio Code as my free C# script editor so got that installed with Unity a few days ago.  I figure by the end of the month I should be releasing my first blockbuster.

Yesterday's learning topics included destructible 3D objects (Cell Fracture is a very cool and free Blender addon), and limiting the firing range of lasers.  Today I need to look at scrollable and 2D tile maps.  OH, and skyboxes!  

Edited by XLjedi
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On 5/17/2020 at 11:59 AM, XLjedi said:

I found out that through June, the premium level tutorials for Unity are all free.   (normally like $40 a month)

...and so begins my new game development career!  :rolleyes:

I was 1/2 the way there though...  I already know GIMP and Blender fairly well.  Now I just need some decent free sound synth software and to make sense of this C# scripting.  I went with Visual Studio Code as my free C# script editor so got that installed with Unity a few days ago.  I figure by the end of the month I should be releasing my first blockbuster.

Yesterday's learning topics included destructible 3D objects (Cell Fracture is a very cool and free Blender addon), and limiting the firing range of lasers.  Today I need to look at scrollable and 2D tile maps.  OH, and skyboxes!  

Oh, nice catch! I'm aswell learning Unity and coding C# since December of last year.(I'm right now developing a demo for a metroidvania I wanted to make for a long time, I got one of the bossfights working!...Well actually 2 but we don't talk about the first one)

 

 

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1 hour ago, KerbolExplorer said:

Oh, nice catch! I'm aswell learning Unity and coding C# since December of last year.(I'm right now developing a demo for a metroidvania I wanted to make for a long time, I got one of the bossfights working!...Well actually 2 but we don't talk about the first one)

Cool... let me know if you need someone to test a level!

I'm still trying to knock down the logic for several building blocks that I know I will need before I can really get started on anything. 

Baby steps!

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One bad thing lately, with constant Steam sales - at least a dozen games that I've seen at various times & thought "that looks interesting, but not for $30" have been on sale for <$10 over the last few weeks.  Several of them, I'm very glad I got on sale but others have been pretty interesting.  All have been eating into my KSP time, though. 

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Thought about joining this week's Star Citizen free-to-play event to see what $300 mln look like.

Then I saw the list of mundane bugs like guns not firing... I'll have to think about it again.

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3 hours ago, DDE said:

Thought about joining this week's Star Citizen free-to-play event to see what $300 mln look like.

Then I saw the list of mundane bugs like guns not firing... I'll have to think about it again.

Star Citizen, the most expensive vaporware in the history of vaporware.

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19 hours ago, XLjedi said:

Star Citizen, the most expensive vaporware in the history of vaporware.

Wasted the night. It looks interesting, but it is at the same time a very limited tech demo... and incredibly unapproachable due to all the "immersion".

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8 hours ago, Lewie said:

I haven't really been playing anything but ksp lately...you might even say I'm hooked on it...

 

I definitely am

My wife bought me Doom Eternal for my birthday. Proving to be quite the waste of money so far. LOL

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