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Drag calculation question


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Does the angle of a faring nose (or general pointyness of any leading part) contribute to amount of drag? I was under the impression that KSP used the slope of the part model to determine drag amount, but I'm not sure where I read that. How is drag determined?

Related, is there a way to get a detailed readout on drag-per-part? The F12 overlay is great for huge draggy things, but not so great for actually fine-tuning. 

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I think it was in one of the Developer Tuesday notes that it was mentioned that pointy things would benefit from aero changes in ver. 1.2.

I don't know how to get part forces numbers; if anyone knows that would be great for debugging various issues.

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10 hours ago, Jarin said:

I was under the impression that KSP used the slope of the part model to determine drag amount.

This is correct, since 1.0.

In 1.2 they are tweaking it a little, so pointy things have even less drag and blunt objects have more drag, than in 1.1.3.

But it's not a new aerodynamic system or drag model. It's just a tweak.

 

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23 hours ago, Jarin said:

Related, is there a way to get a detailed readout on drag-per-part? The F12 overlay is great for huge draggy things, but not so great for actually fine-tuning. 

You want the AeroGUI.  Activate it from the Alt-F12 cheat/debug menu.  There's one window for a global aero display, and another for a per-part aero display in that part's right-click menu.  You'll probably want both up.

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  • 2 weeks later...
On 9/30/2016 at 1:06 PM, Jarin said:

Related, is there a way to get a detailed readout on drag-per-part? The F12 overlay is great for huge draggy things, but not so great for actually fine-tuning. 

Go into the debug menu/Physics/Aero and select "display aero data in action menus". Then open the context menu for the part -- it may not work for all parts, but it works for most of them.

One of the numbers displayed is drag for that part. It works for fairings.

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