Jammer-TD Posted January 10, 2019 Share Posted January 10, 2019 9 hours ago, AYes said: what is it? (the white ports) they are the ones that weld, and are found in the grouped parts under Konstruction. the stock ports do not utilize the welding. only the Konstruct ports. the stock are a grey color,while the Konstruction ports are white. hope this helps Jammer-TD Quote Link to comment Share on other sites More sharing options...
Geonovast Posted January 10, 2019 Share Posted January 10, 2019 Also, @AYes just to clarify, the white Konstruction ports and the normal grey ports will not only not weld together, but they will not even dock with each other. Keep this in mind. To dock and weld, both ports must be the white and the same size. "I'll just always use white ports then!" You may say. There are no inline Konstruction ports. So if you plan on docking anything using the inline ports, you'll still need to use the grey ones. Quote Link to comment Share on other sites More sharing options...
AYes Posted January 11, 2019 Share Posted January 11, 2019 Happened! Quote Link to comment Share on other sites More sharing options...
DriftNasty Posted January 14, 2019 Share Posted January 14, 2019 Hello RoverDude, I installed this for 1.6.1 and everything shows up except the Akita rover parts. Quote Link to comment Share on other sites More sharing options...
Jammer-TD Posted January 14, 2019 Share Posted January 14, 2019 1 hour ago, DriftNasty said: Hello RoverDude, I installed this for 1.6.1 and everything shows up except the Akita rover parts. under gamedata/umbraspaceindustries/akita is there in 0.5.0.0, you may want to add the USIcore and USI tools for added parts. I am currently using the akita cab and bed on a small rover I made 2 days ago in 1.6.1. FYI Jammer-TD Quote Link to comment Share on other sites More sharing options...
DriftNasty Posted January 14, 2019 Share Posted January 14, 2019 12 minutes ago, Jammer-TD said: under gamedata/umbraspaceindustries/akita is there in 0.5.0.0, you may want to add the USIcore and USI tools for added parts. I am currently using the akita cab and bed on a small rover I made 2 days ago in 1.6.1. FYI Jammer-TD Ok thanks, I'll try that. Quote Link to comment Share on other sites More sharing options...
DriftNasty Posted January 15, 2019 Share Posted January 15, 2019 (edited) 13 hours ago, DriftNasty said: Hello RoverDude, I installed this for 1.6.1 and everything shows up except the Akita rover parts. 11 hours ago, Jammer-TD said: under gamedata/umbraspaceindustries/akita is there in 0.5.0.0, you may want to add the USIcore and USI tools for added parts. I am currently using the akita cab and bed on a small rover I made 2 days ago in 1.6.1. FYI Jammer-TD 11 hours ago, DriftNasty said: Ok thanks, I'll try that. Ok, I figured out I had to install Community Category Kit. Now the parts are there. Edited January 15, 2019 by DriftNasty Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted January 15, 2019 Share Posted January 15, 2019 8 hours ago, Jammer-TD said: under gamedata/umbraspaceindustries/akita is there in 0.5.0.0, you may want to add the USIcore and USI tools for added parts. I am currently using the akita cab and bed on a small rover I made 2 days ago in 1.6.1. FYI Jammer-TD Oooh, I am SO glad to hear the Akita is functional. It's my FAVORITE compact rover for utility work. Quote Link to comment Share on other sites More sharing options...
Blackpinned Posted January 15, 2019 Share Posted January 15, 2019 Seems I am unable to see parts in the tech tree. All I see is the PAL magnet. Although it seems I do get the actual parts as I have unlocked the docking port but didn't see it in my unlocked tabs. Any ideas? Quote Link to comment Share on other sites More sharing options...
Jammer-TD Posted January 16, 2019 Share Posted January 16, 2019 10 hours ago, Blackpinned said: Seems I am unable to see parts in the tech tree. All I see is the PAL magnet. Although it seems I do get the actual parts as I have unlocked the docking port but didn't see it in my unlocked tabs. Any ideas? I would validate the install as per the mod's, installer info and dependencies, Then:: https://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Quote Link to comment Share on other sites More sharing options...
Rover 6428 Posted January 19, 2019 Share Posted January 19, 2019 Does it work in 1.6? Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted January 19, 2019 Share Posted January 19, 2019 1 hour ago, Rover 6428 said: Does it work in 1.6? Yes, as noted from other posters on this same page. Quote Link to comment Share on other sites More sharing options...
Geonovast Posted January 20, 2019 Share Posted January 20, 2019 Does not work in 1.6.1 for me. Tested with a game with only Konstruction and MM installed. Did not work for me in 1.5.1 either, but I didn't worry about it much as 1.5.1 and I did not get along. Crashes during loading. Last thing I saw on the status bar during launch was "Antenna6" Player.log -> https://drive.google.com/open?id=11AHiStEn32qWb8-QqpBlZHrkaPGVSByG KSP.log -> https://drive.google.com/open?id=1JvnU3YhKZ-ftRDeXdUZgqDZ5ObvPKNAF Quote Link to comment Share on other sites More sharing options...
RoverDude Posted January 20, 2019 Author Share Posted January 20, 2019 1 hour ago, Geonovast said: Does not work in 1.6.1 for me. Tested with a game with only Konstruction and MM installed. Did not work for me in 1.5.1 either, but I didn't worry about it much as 1.5.1 and I did not get along. Crashes during loading. Last thing I saw on the status bar during launch was "Antenna6" Player.log -> https://drive.google.com/open?id=11AHiStEn32qWb8-QqpBlZHrkaPGVSByG KSP.log -> https://drive.google.com/open?id=1JvnU3YhKZ-ftRDeXdUZgqDZ5ObvPKNAF Obvious question. you tried it on a clean install? Quote Link to comment Share on other sites More sharing options...
Geonovast Posted January 20, 2019 Share Posted January 20, 2019 Just now, RoverDude said: Obvious question. you tried it on a clean install? Yes, these logs are from a clean install. Installed the game, installed Konstruction!, then tried to run. Crashed, and uploaded logs. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted January 20, 2019 Share Posted January 20, 2019 1 hour ago, Geonovast said: Does not work in 1.6.1 for me. Tested with a game with only Konstruction and MM installed. Did not work for me in 1.5.1 either, but I didn't worry about it much as 1.5.1 and I did not get along. Crashes during loading. Last thing I saw on the status bar during launch was "Antenna6" Player.log -> https://drive.google.com/open?id=11AHiStEn32qWb8-QqpBlZHrkaPGVSByG KSP.log -> https://drive.google.com/open?id=1JvnU3YhKZ-ftRDeXdUZgqDZ5ObvPKNAF I believe the only release that is going to work right now is the constellation release. As it was the only release so far for 1.5. Since there were no breaking API changes between 1.5 and 1.6 pretty much all mods for 1.5 also work in 1.6 So for now if all you want is this mod, you'd have to DL the constellation and remove out the parts you dont want, which shouldn't be too hard by comparing the folders between the konstruction mod and constellation. https://github.com/BobPalmer/USI_Constellation/releases It's pretty obvious I'm a pretty hardcore fan of @RoverDude and his mods. It's also safe to say at this current time the state of his mods and threads are kind of a mess, as most individual mods haven't been updated, and many don't know about the constellation release unless they are watching all of these threads all the time. I'm sure he will get things cleaned up as he finds time. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted January 20, 2019 Author Share Posted January 20, 2019 1 minute ago, Geonovast said: Yes, these logs are from a clean install. Installed the game, installed Konstruction!, then tried to run. Crashed, and uploaded logs. Screenshot of your GameData folder please. Quote Link to comment Share on other sites More sharing options...
Geonovast Posted January 20, 2019 Share Posted January 20, 2019 2 minutes ago, RoverDude said: Screenshot of your GameData folder please. Certainly Quote Link to comment Share on other sites More sharing options...
Geonovast Posted January 20, 2019 Share Posted January 20, 2019 @RoverDude I figured it out... I was using the download from the Spacedock link. The github one works. Quote Link to comment Share on other sites More sharing options...
alien_wind Posted January 24, 2019 Share Posted January 24, 2019 (edited) hey guys I just tried using konstruction pal parts and I noticed a button in the servo menu that I'm not sure the purpose of can anyone explain to me what does the +/-/o button do? because for me after it gets to "o" it gets stuck for the craft no matter what I press Edited January 24, 2019 by alien_wind Quote Link to comment Share on other sites More sharing options...
Rover 6428 Posted January 29, 2019 Share Posted January 29, 2019 Does it work in 1.6? If so, what happens when there is a double construction port and I decide to weld the parts? Quote Link to comment Share on other sites More sharing options...
Geonovast Posted January 29, 2019 Share Posted January 29, 2019 50 minutes ago, Rover 6428 said: Does it work in 1.6? If so, what happens when there is a double construction port and I decide to weld the parts? Yes it does. What do you mean "Double Construction Port"? Quote Link to comment Share on other sites More sharing options...
Rover 6428 Posted January 30, 2019 Share Posted January 30, 2019 (edited) 10 hours ago, Geonovast said: What do you mean "Double Construction Port"? If you take something like a TVR-200 Stack Bi-Coupler and attach construction nodes to the double sides, then dock with a vessel with a similar contraption, then weld one of the docking ports, what would happen? Edited January 30, 2019 by Rover 6428 Quote Link to comment Share on other sites More sharing options...
Geonovast Posted January 30, 2019 Share Posted January 30, 2019 4 hours ago, Rover 6428 said: If you take something like a TVR-200 Stack Bi-Coupler and attach construction nodes to the double sides, then dock with a vessel with a similar contraption, then weld one of the docking ports, what would happen? I do believe that one set would weld, and the other set would just end up being clipped in.... Or the whole thing would explode. Why don't you try it out? Quote Link to comment Share on other sites More sharing options...
Jammer-TD Posted January 30, 2019 Share Posted January 30, 2019 5 hours ago, Geonovast said: I do believe that one set would weld, and the other set would just end up being clipped in.... Or the whole thing would explode. Why don't you try it out? so if I launch four vehicles and attach them to the spacestation and click weld on 1 of them(1 port out of the set of four pairs ).. they all weld at the same time(always has worked this way). and it worked fine no explosions. I have posted pics FYI Jaime Quote Link to comment Share on other sites More sharing options...
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