Jump to content

More Delta-V on Orbital Lifter ?


Recommended Posts

Hi,

I have a problem. I have build a huge Rocket that i want to use to lift other things into Orbit, because i am tired of having to over engineer my deep space vessels just so they can get out of Kerbin atmosphere.

I used tweak scale so the Rocket is positively massive, which it must be since it has has to carry whole spaceships inside. Preliminary tests seemed promising. But since i added actual payload i can't seem to get into LKO before my fuel runs out. Which makes since, because now i am lifting more mass then before. But nothing i do seems to have any real effect, getting to about 70k Apoapsis and then my fuel is gone, not enough for circularization let alone deorbit burns. I tried adding Boosters, adding engines to get higher TWR, removing engines to get closer to 1.2 TWR and most importantly doubling and tripling the tank. But nothing seems to work. What can I change so the thing does its job ? I dont think i can getter better ISP, its 315 and everything with more isp has to too little thrust.

b4eofb.jpg

 

 

Edited by John Kermin
Link to comment
Share on other sites

Ok I enlarged the Tank by 50% and cut the payload by half and i still run out of fuel before circular orbit is achieved. Not sure how i am going to do the engines. I dont have a mounting bracket that can support more than 7. The boosters i use are procedural, not tweak scale. And that didn't work either.

From my experience there is a limit with booster size, at which point they simply lift themselves, if that. I tried adding 4 50m x 7m Boosters. It was ridiculous and even that didn't help. (Apart from the fact that the whole point of the craft is to have one reusable stage.)

Edit: Ok I added some ramjet engines and changed the ascent so that i am longer in the upper atmosphere. Its not elegant and the ramjet run for all of 90 seconds but it saves enough fuel so that i at least reach 80km circular orbit..

Edited by John Kermin
Link to comment
Share on other sites

Is the core rocket single stage to orbit?  I don't use tweakscale, but I know in stock it's very hard to put any kind of payload into orbit on an SSTO rocket.

I would suggest scandalously enormous, radially mounted LF boosters.  That way you're still getting some of the benefits of staging.  

Link to comment
Share on other sites

The DV needed to get to orbit is the same regardless of the size of your craft.  So if you have enough DV but can't attain orbit then the problem would have to be somewhere else.  Your vessel could have too much drag or your ascent path is not optimal.  Also, make sure you are looking at the sea level (ASL) numbers for stats like delta-V and ISP and not vacuum numbers.  You'll want at least 3200 delta-V ASL, perhaps even 3500+ depending on your design and target orbit altitude.  For the stock game, engines have ISP ratings around 290 ASL and only get above 300 when higher in the atmosphere or in a vacuum - I'm not sure how that changes if at all for mods.  Also take a look at your TWR, if that is too low then you waste fuel fighting against gravity.

Link to comment
Share on other sites

7 hours ago, John Kermin said:

I dont have a mounting bracket that can support more than 7. 

Another option would have been to use cubic struts surface mounted on the bottom of the tank to give attachment points for engines without an adapter.  Used this for 6x and 8x vector designs for a ssto rocket  

Look for tutorials on engine clustering for more.

Link to comment
Share on other sites

John Kermin,

 For best results, the rocket should be designed from the outset to impart the required DV and t/w to your payload. Attempting to crutch a lifter that's insufficient for the payload will generally result in a bodged design... assuming you get it to work at all.

 You will have a lot more success if you design from the top down instead of the bottom up. Payload first so you know what you're dealing with, then rocket. Many players create lifters by payload rating, but even then they start with a boilerplate payload and design the lifter under it.

 A little tip: When launching a ship, I use the ship itself as it's upper stage. It's got tanks 'n engines, so why not put 'em to use? Once in orbit, it's a simple matter to refuel it and send it off to wherever.

 I hope this helps, and welcome to the fascinating world of rocket science!

Best,
-Slashy

 

 

 

Edited by GoSlash27
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...