sibaar 13 Posted June 13, 2018 18 hours ago, Angel-125 said: Did the kerbal faint? I guess so. Not responsive to anything. No control. Eva icon is greyed out. Quote Share this post Link to post Share on other sites
pquade 37 Posted July 24, 2018 (edited) I have an existing career Kerbalverse I want to add a light life support mod to it. Snacks Continued looks about right for the level of Tamagachi I have in mind. I downloaded to test and it looks like it installed correctly. HOWEVER, since this is an existing Kerbalverse, I'm wondering what happens to the Kerbals I have in far off and distant locations to which I can't really just instantly transport snacks to. Is there a way to initially give them some supplies to start them off? Edited July 24, 2018 by pquade grammar fix Quote Share this post Link to post Share on other sites
Angel-125 11,093 Posted July 24, 2018 35 minutes ago, pquade said: I have an existing career Kerbalverse I want to add a light life support mod to it. Snacks Continued looks about right for the level of Tamagachi I have in mind. I downloaded to test and it looks like it installed correctly. HOWEVER, since this is an existing Kerbalverse, I'm wondering what happens to the Kerbals I have in far off and distant locations to which I can't really just instantly transport snacks to. Is there a way to initially give them some supplies to start them off? I don’t remember how I set things up. I suggest you make a copy of your existing save and install Snacks. It might add snacks to your craft when you visit them Quote Share this post Link to post Share on other sites
TeslaPenguin1 304 Posted July 25, 2018 It’s not on ckan... Quote Share this post Link to post Share on other sites
Gargamel 4,164 Posted July 25, 2018 4 hours ago, TeslaPenguin1 said: It’s not on ckan... It is. But mine is showing 1.4.2 as the max version available, so if you are only showing mods that are listed as compatible with 1.4.3 or 1.4.4, then it won't show up. Quote Share this post Link to post Share on other sites
TeslaPenguin1 304 Posted July 25, 2018 So I should set min. version as 1.4.2? Quote Share this post Link to post Share on other sites
Bombaatu 295 Posted August 11, 2018 I'm running into an issue where Snacks are consumed at a far higher rate that normal if you are time-warping with the craft loaded. This occurs if both Snacks and MOLE are installed; Snacks alone does not do this. I'm using KSP 1.4.5 with the Making History DLC, Snacks 1.10.0 and MOLE 1.15.6 (along with everything in MOLE's Game Data folder). No other mods are installed. Testing methodology: Launch new sandbox; default settings. Select Stock Resource In the VAB, select the Mk1 command pod. Load an occupant Click the Snacks button; note that it says there is a 17-day supply. Launch craft and cheat into a high orbit; I set it at 2,500,000 Click Snacks button, confirm it reads 17 days Warp for ~5 days - I used one tick down from highest warp level. Stop warp and check Snacks Expected result: that there should be ~12 days left. Actual result: there is ~8 days left. Nine days of snacks were consumed in a 5-day period. It is unknown if warp level affects consumption rate. Link to the log file: https://www.dropbox.com/s/om7u8bgxf4z3jkj/Snacks Issue KSP.log?dl=0 Quote Share this post Link to post Share on other sites
Angel-125 11,093 Posted August 11, 2018 3 hours ago, Bombaatu said: I'm running into an issue where Snacks are consumed at a far higher rate that normal if you are time-warping with the craft loaded. This occurs if both Snacks and MOLE are installed; Snacks alone does not do this. I'm using KSP 1.4.5 with the Making History DLC, Snacks 1.10.0 and MOLE 1.15.6 (along with everything in MOLE's Game Data folder). No other mods are installed. Testing methodology: Launch new sandbox; default settings. Select Stock Resource In the VAB, select the Mk1 command pod. Load an occupant Click the Snacks button; note that it says there is a 17-day supply. Launch craft and cheat into a high orbit; I set it at 2,500,000 Click Snacks button, confirm it reads 17 days Warp for ~5 days - I used one tick down from highest warp level. Stop warp and check Snacks Expected result: that there should be ~12 days left. Actual result: there is ~8 days left. Nine days of snacks were consumed in a 5-day period. It is unknown if warp level affects consumption rate. Link to the log file: https://www.dropbox.com/s/om7u8bgxf4z3jkj/Snacks Issue KSP.log?dl=0 Hm, does this happen without MOLE? I don't see the connection... Quote Share this post Link to post Share on other sites
Angel-125 11,093 Posted August 11, 2018 Ok I've followed the steps above and my Mk1 command pod claims that there is 32/50 Snacks remaining and about 11 days left. I time-warped 5 days. Quote Share this post Link to post Share on other sites
Krakatoa 209 Posted August 11, 2018 (edited) 4 hours ago, Bombaatu said: I'm running into an issue where Snacks are consumed at a far higher rate that normal if you are time-warping with the craft loaded. This occurs if both Snacks and MOLE are installed; Snacks alone does not do this. I'm using KSP 1.4.5 with the Making History DLC, Snacks 1.10.0 and MOLE 1.15.6 (along with everything in MOLE's Game Data folder). No other mods are installed. Testing methodology: Launch new sandbox; default settings. Select Stock Resource In the VAB, select the Mk1 command pod. Load an occupant Click the Snacks button; note that it says there is a 17-day supply. Launch craft and cheat into a high orbit; I set it at 2,500,000 Click Snacks button, confirm it reads 17 days Warp for ~5 days - I used one tick down from highest warp level. Stop warp and check Snacks Expected result: that there should be ~12 days left. Actual result: there is ~8 days left. Nine days of snacks were consumed in a 5-day period. It is unknown if warp level affects consumption rate. Link to the log file: https://www.dropbox.com/s/om7u8bgxf4z3jkj/Snacks Issue KSP.log?dl=0 19 minutes ago, Angel-125 said: Ok I've followed the steps above and my Mk1 command pod claims that there is 32/50 Snacks remaining and about 11 days left. I time-warped 5 days. Could it be the random snacking Kerbals can do? It was a setting the last time I checked. Maybe the RNG just has them snacking a bit more often sometimes for Bombaatu? Edited August 11, 2018 by Krakatoa Quote Share this post Link to post Share on other sites
Angel-125 11,093 Posted August 11, 2018 @Krakatoa That could definitely be a factor. Quote Share this post Link to post Share on other sites
Bombaatu 295 Posted August 12, 2018 I'm not at my desktop right now; is there a way to disable the random snacking in the settings? If so, I'll do that. Quote Share this post Link to post Share on other sites
Angel-125 11,093 Posted August 12, 2018 1 hour ago, Bombaatu said: I'm not at my desktop right now; is there a way to disable the random snacking in the settings? If so, I'll do that. Yes it’s in the settings window. Check the KSPedia if you need help with settings Quote Share this post Link to post Share on other sites
Angel-125 11,093 Posted August 14, 2018 On 8/11/2018 at 5:17 PM, Bombaatu said: I'm not at my desktop right now; is there a way to disable the random snacking in the settings? If so, I'll do that. Yes it's in the Settings window. Check the KSPedia for details. Quote Share this post Link to post Share on other sites
chaos_forge 157 Posted September 9, 2018 The soil converters seem to be misconfigured. I'm running Snacks version 1.10 installed via CKAN, configured for kerbals eating 1 snack/day and soil converters to work at 100% efficiency. I'm currently looking at the Snacks\ModuleManagerPatches\MM_Stock.cfg file. In the comments, it says "Given the dynamic nature, the input/output ratio is ALWAYS set to 0.00004630, which gives a daily input/output of 1.00008 per day. The recycler will then adjust the input/output ratio based upon RecyclerCapacity and recycler efficiency." However, I have noticed two problems with this: Firstly, the input/output ratio seems to actually be set to 0.000034723, which gives a daily input/output of only 0.75 per day. Secondly, it seems like the soil converter input/output is never actually multiplied by the crew capacity. I tested this in-game by slapping a few solar panels on a Hitchhiker and timewarping for long amounts of time. When 4 kerbals are on board, the soil converter cannot keep up with the amount of soil being produced, even with a max level scientist on board. In fact, with a max-level scientist on board (260% efficiency), the soil converter can only just barely support 2 kerbals. This means that the "baseline" production of the soil converter is 2 / 2.6 = 0.75 snacks/day. So despite the advertised capacity, a hitchhiker soil converter can in fact only support 0.75 kerbals at 100% efficiency! Quote Share this post Link to post Share on other sites
Andersenman 48 Posted October 21, 2018 On 9/9/2018 at 7:49 PM, chaos_forge said: a daily input/output of only 0.75 per day Fun with integrals: "daily snacks" means the same as "snacks per day". Using both together multiplies them into "snacks per day, per day", or "snacks per day squared". Which is not a consumption, but an increase in consumption. Quote Share this post Link to post Share on other sites
Nicias 61 Posted October 27, 2018 Has anyone tried the latest version with 1.5.x? Quote Share this post Link to post Share on other sites
TheBigBang914 3 Posted October 27, 2018 4 hours ago, Nicias said: Has anyone tried the latest version with 1.5.x? I installed it on 1.5.1 and it seems to be working. Parts are showing up and all but I haven't checked it deeply so it might have some bugs but from the first glance everything seems to work fine. Quote Share this post Link to post Share on other sites
Angel-125 11,093 Posted November 3, 2018 Snacks 1.11.0 is now available: - Updated for KSP 1.5.X - The Snack Processor and Soil Recycler will now automatically shut down if the vessel's ElectricCharge reserves drop below 5%. Quote Share this post Link to post Share on other sites
Gargamel 4,164 Posted November 3, 2018 2 hours ago, Angel-125 said: - The Snack Processor and Soil Recycler will now automatically shut down if the vessel's ElectricCharge reserves drop below 5%. That is awesome. Quote Share this post Link to post Share on other sites
flart 285 Posted November 3, 2018 The Snack Tins don't have a info panel in the editor with amount of snacks like the command modules, or amount of snacks and other switch-able options, like the B9 Part Switch or the IFuelSwitch mods. Quote Share this post Link to post Share on other sites
Bombaatu 295 Posted November 7, 2018 On 11/2/2018 at 9:32 PM, Angel-125 said: Snacks 1.11.0 is now available: - Updated for KSP 1.5.X - The Snack Processor and Soil Recycler will now automatically shut down if the vessel's ElectricCharge reserves drop below 5%. FYI, the OP still has [1.4.x] in the title. Quote Share this post Link to post Share on other sites
goldenpsp 948 Posted November 7, 2018 43 minutes ago, Bombaatu said: FYI, the OP still has [1.4.x] in the title. I'm sure @Angel-125 is swamped with getting his actual mods updated and debugged and will get to updating thread OP's when he has time. For me I hope its on the bottom of his list. Quote Share this post Link to post Share on other sites
Vegetal 42 Posted November 8, 2018 Just tried it for the first time today, but found no snack containers except the small radial one. I'm uninstalling for now, but would be cool if I could have it working. Quote Share this post Link to post Share on other sites
goldenpsp 948 Posted November 8, 2018 44 minutes ago, Vegetal said: Just tried it for the first time today, but found no snack containers except the small radial one. I'm uninstalling for now, but would be cool if I could have it working. It would be cool to have some (actually any) useful information to help you troubleshoot your issue. Quote Share this post Link to post Share on other sites