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Modding Monday: Configurable Containers!


SQUAD

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Cheers for the mod.

Whilst I try to work within the confines of stock parts, there was a real need on my shuttle-type vehicle.

I wanted to do away with the horrors of an external tank and off-axis thrust.   So, it has fuselage tanks fore and aft of the cargo bay for our Liquid Fuel and Oxidizer.  These power the "Space Shuttle Main Engines".  As a "house rule" I treat this as cryogenic propellant, like the shuttle main engine fuel.  This means any that isn't used in the launch burn boils off into space. Which then means we need an Orbital Maneuvering System (OMS) based on storable propellants, like the real shuttle.  To mimic the lower ISP of this fuel, I restricted myself to monopropellant for this system.

But, where do we put our monopropellant?   The mk3 fuselage tanks are too big, especially considering that we'll need one in front of and one behind the cargo bay, or we will have centre of gravity problems.

With this mod, I was able to swap the contents of the wing tanks from LiquidFuel  to  Monopropellant !

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Our main engines ran out of fuel at 1900m/s, but monoprop gets us to orbit - just ! 

Edited by AeroGav
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There are only three options for the future stock game to give the Player max. flexibility:

1. All Tank types will be duplicated for either LF, LFOX, Xenon and Monoprop. Which would also mean that they will clutter up the Parts-Menu

2. Free options on a tank-type which ingredients will be inside. Some tanks will fall away (because they already are duplicates with different colorcoding) but that can be added to each tank when you choose what goes inside.

3. Procedually generated Fueltanks, you choose the length, width, shape and colorcoding of each Fueltank.

Edited by MalfunctionM1Ke
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