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Muskrat

Problems Reacquiring Control after Comm's Blackout

Question

I encountered an issue with a probe last night, wondering if anyone else has experienced it. I haven't played around yet to understand how repeatable the issue is.

I had a probe on a fly-by of Mun, where it lost comms on the back side of the Mun. I time warped past this, and when comms came back, I stll had no control over the probe. (Comm's showed full signal, etc). Returning to tracking station, and reloading the craft fixed the problem.

I encountered this again when trying to land the probe, time warping through the entering Atmo I passed through a ground station comm blackout spot, once in the atmo I had no control again, and the game wouldn't let me return to tracking station (without reverting to last save), and the probe crashed.

 

Anyone else experienced this? Is this a known bug with the new comm system? My install is mostly stock (KER, Automated Science Sampler, Better Burn Time, MM (no scripts))

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Loss of signal and reacquisition of control was tested hundreds/thousands of times during beta. There were a few bugs having to do with very special cases, and those were fixed. But a simple signal loss followed by a dead probe is something we would have noticed, and we never did. So, despite your short list of innocuous-looking mods, I'm still going to have to bet that your problem is caused by one of your mods.

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so the probe didn't have signal or it wouldn't respond to inputs?

I've had a couple of occasions before 1.2 when craft wouldn't respond to inputs, I think both crewed and uncrewed. Bouncing through the tracking center  was enough to get control back. But I haven't seen it frequently or know what causes it.

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