Eldrad_Ulthran

[1.3.x] SuperBooster

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I have been trying to create a mod and made this:tHLHLLr.png?1y4Oyxhc.png

New! The super-boosters 1 & 2 are the latest way to get into space without more than the bare essentials. Ridiculously overpowered and ridiculously overpriced the super-boosters are the latest way to get into space-with a price. Comes in rockomax and 1.25 sizes.

They are on 1.2 and uses lv-t30 config with extra power. It is my first mod and 3D creation so it is  rather shoddytm . I want support from the community, so don't be afraid to criticize. Anyone who can help me with part attachment node offset will be greatly thanked. I am happy to announce that I am in partnership with @Benjamin Kerman.(Thanks Ben o7.)

Github: https://github.com/BenjaminCronin/SuperBoosters

Licence: MIT

Thanks to @Vjrcr , @steedcrugeon ,   @JPLRepo , @SpaceMouse , @tg626 , @Gamax19 @Benjamin Kerman, @TMasterson5

Owen Maley.

 

To Harry Maley- My Rocketing cousin

Edited by Eldrad_Ulthran
MIT

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32 minutes ago, owenmaley said:

This booster refuses to produce nozzle effects and does not provide thrust, but it uses resources normally

Did you do the thrust transform? If you did I'm out of Ideas. Better then My first attent at modding atleast. Keep up the great work.

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42 minutes ago, Vjrcr said:

Did you do the thrust transform? If you did I'm out of Ideas. Better then My first attent at modding atleast. Keep up the great work.

What is this? 

Images:

Cnxh9aO.pngSmqPlvE.png

Edited by Eldrad_Ulthran

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The thrust transform tells is the point the thrust originates from. I think that the effect also use it as a referance.

PS. your link didn't work

PPS. I have never done a engine before so I could be wrong, I'm talk from what I've seen from others.

 

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I just got a dropbox account so here it is:[link removed] 

 

.CFG:

PART
{
	name = boosterSuper
	module = Part
	author =OwenMaley
	mesh = boosterSuper.mu
	scale = 0.1
	node_stack_top = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0
	node_stack_bottom = 0.0, -7.27403, 0.0, 0.0, -1.0, 0.0
	fx_exhaustFlame_blue = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustLight_blue = 0.0, -10.3, 0.0, 0.0, 0.0, 1.0, running
	fx_smokeTrail_light = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustSparks_flameout = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, flameout
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = generalRocketry
	entryCost = 3200
	cost = 1100
	category = Engine
	subcategory = 0
	title = LV-T500 "UnReliant" Liquid Fuel Engine
	manufacturer = Owen Kerman's Junkyard and Spacecraft Parts Co
	description =Just plop on
	attachRules = 1,0,1,0,0
	mass = 0.25
	heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2000 // = 3600
	stagingIcon = LIQUID_ENGINE
	bulkheadProfiles = size1
	tags = ascent main propuls (reliant rocket
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 3000
		heatProduction = 192
		fxOffset = 0, 0, 1
		EngineType = LiquidFuel
		exhaustDamageDistanceOffset = 1.05
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 310
			key = 1 265
			key = 7 0.001

		}
	}
	MODULE
	{
		name = ModuleJettison
		jettisonName = fairing
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.1
		jettisonForce = 5
		jettisonDirection = 0 0 1
	}
	MODULE
	{
		name = FXModuleAnimateThrottle
		animationName = HeatAnimationEmissive
		responseSpeed = 0.001
		dependOnEngineState = True
		dependOnThrottle = True
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 7
		}
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.5
		maxDistance = 30
		falloff = 1.5
		thrustTransformName = thrustTransform
	}
}

 

Edited by Eldrad_Ulthran

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I think the thrust transform is set in Unity. I'm way byond anything I've ever tried so I don't think I'll be of any pratical use.

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I'm going to bed (Live in AU). Will check out unity in a few days. Thanks for your support

Edited by Eldrad_Ulthran

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No problem. It's always nice to see a new modder.

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It's what @Vjrcr said. By the looks of your screenshot you are missing a transform to tell the engine module where to apply thrust and effects. Aka thrustTransform.

Go here and watch the engine setup tutorial videos and other links on engines.

 

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Your definitely missing a thrustTransform.  As mentioned it tells KSP where the thrust cones from and what direction the thrust is. 

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Thanks everybody! I am working on over powered boosters for myself so I will put a transform on. Is it just a empty meshless game object, or is it a tiny cube or something?

Edited by Eldrad_Ulthran

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Dunno, I won't update it much other than recompiles. I have dreamed of modding since 1.1 and am thinking of some compatible fuel tanks.  So yes, but I have a severe case of RealLifetm at the moment. That might be three to six months or even earlier but I won't do anything more until I am fully settled into high school.

Edited by Eldrad_Ulthran

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I guess this Is my development thread now. Just a teaser:

Spoiler

0J4nNAz.png

Once again, thanks for the support!

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Check @Beale for a tutorial for making an engine and do it.  Even tho the result will be an engine you'll likely never use, it walks you through the whole process.

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I am planning my first release next AEST Friday. If any of you want to be my pre-release testers, please message me. For now, the link is down.  Oh yeah, the engines are working!:sticktongue:

Edited by Eldrad_Ulthran

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I had a head injury today so I might have to delay the release until I have recovered enough to continue the project.  Anyway, does anyone know how to distribute source code? 

Edited by Eldrad_Ulthran

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OMI Industries are proud to state that we have partnered with benjamin Kerman in develompment.

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