Jump to content

[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack


Angelo Kerman

Recommended Posts

This is looking pretty nice...  I like the more realistic design over most of what's in the HL pack.

Any thoughts on an inflatable blimp envelope that deflates into a package that's designed to match up with your gondola parts?  Dirigibles are great, but something that can be easily packed up in a smaller container for shipping to other planets is awfully convenient.  :)

Link to comment
Share on other sites

1 minute ago, RoboRay said:

This is looking pretty nice...  I like the more realistic design over most of what's in the HL pack.

Any thoughts on an inflatable blimp envelope that deflates into a package that's designed to match up with your gondola parts?  Dirigibles are great, but something that can be easily packed up in a smaller container for shipping to other planets is awfully convenient.  :)

Actually yes, though not right away. I want to get the basic components done first, then I can look at creating a folding blimp parts.

Link to comment
Share on other sites

On 10/30/2016 at 4:28 PM, Shnyrik said:
12 hours ago, Angel-125 said:

New and improved command cab for the gondola:

eNuZbRC.png

Not a bad design, though I must admit I think it rather lacks some of the charm of the previous version. Your original design looked like it could be a proper airship command bridge and make for a unique looking rover front, whereas this frankly reminds me of an angular 80's car. I'm also rather concerned about visibility in this version. In the first version, visibility was excellent, particularly below, a much overlooked angle but very important for airship commanders. Here, visibility seems limited to all sides with no downward viewing angles at all.

Of course, I recall your concerns about the original design, particularly with regard to headroom on the lower deck. Even so, I'm not sold on this new design and would humbly urge you to give your original design another look.

Link to comment
Share on other sites

27 minutes ago, sirrliv said:

 

Well, if you'd like to see a different cab, then I suggest you create one. :) This design meets my requirements of looking good as both a rover and a gondola, has two decks and enough headroom for the kerbals. The previous design didn't meet those requirements and needed to be redesigned.

Link to comment
Share on other sites

@sirrliv Gave it some thought and decided to make two command cabs: one for the gondola, and one for the rover. Here is the gondola:

OVbOeVn.png

Fortunately, this wasn't as big a detour as I was thinking. The rest of the parts will be compatible with both command cabs.

Edited by Angel-125
Link to comment
Share on other sites

9 hours ago, ToasterRoboto said:

Hey, I know this might sound like a stupid question, but are the parts not supposed to do anything other than hold fuel on their own? I can't seem to get them to be buoyant at all.

At present, Hooligan Labs is a dependency and provides the plugin needed to fly the airship. I have prototype buoyancy code included in the Airships plugin that I played with during KSP 1.2 pre-release, but it's not ready yet.

Link to comment
Share on other sites



4 hours ago, Angel-125 said:




At present, Hooligan Labs is a dependency and provides the plugin needed to fly the airship. I have prototype buoyancy code included in the Airships plugin that I played with during KSP 1.2 pre-release, but it's not ready yet.






Another really interesting balloon mod is JoePatrick1's KerBalloons mod. It's more focused on weather balloons but has very well done balloon swelling on atmospheric pressure. Might be interesting to check out?

Edited by BigFatStupidHead
Link to comment
Share on other sites

15 minutes ago, BigFatStupidHead said:

Another really interesting balloon mod is JoePatrick1's KerBalloons mod. It's more focused on weather balloons but has very well done balloon swelling on atmospheric pressure. Might be interesting to check out?

Judging from the design, I'd say that these are dirigibles, rather than blimps. Dirigibles have an outer structural frame with a skin stretched over it, and the light-than-air bladders are located inside. So you wouldn't get any visible swelling. Good though tho - sounds neat!

Link to comment
Share on other sites

17 hours ago, Angel-125 said:

@sirrliv Gave it some thought and decided to make two command cabs: one for the gondola, and one for the rover. Here is the gondola:

OVbOeVn.png

Fortunately, this wasn't as big a detour as I was thinking. The rest of the parts will be compatible with both command cabs.

I feel I owe you an apology for my conduct in this thread. It's been a long time since I've been this excited about a new mod's development, or indeed about KSP in general. But I've been letting my excitement get away from me and have been getting overly pushy in my requests and suggestions. For that, I am honestly sorry.

For what it's worth, I do think that this new command cab looks excellent, as does your rover version. I can easily see both designs being used for either purpose. Please, do keep up the good work.

Link to comment
Share on other sites

22 minutes ago, sirrliv said:

I feel I owe you an apology for my conduct in this thread. It's been a long time since I've been this excited about a new mod's development, or indeed about KSP in general. But I've been letting my excitement get away from me and have been getting overly pushy in my requests and suggestions. For that, I am honestly sorry.

For what it's worth, I do think that this new command cab looks excellent, as does your rover version. I can easily see both designs being used for either purpose. Please, do keep up the good work.

I totally get it. I wish I had the parts done yesterday so that I could be using them in my save right now. It does take time, and there are bound to be steps and missteps as I figure out what works and what doesn't. Meanwhile, I'm putting the props in place for the gondola cab. The way it's shaping up, the lower deck with all the windows is the flight deck, while the upper deck is the captain's cabin. The theme is modern tech, but with an eye towards the past. I'm planning on a first class cabin with dining tables on the lower deck and a sleeping area on the upper deck. The first class cabin will also tie into Pathfinder's habitation wing. There will also be a coach class cabin, similar to the stock Mk3 passenger module. Finally, I'm planning on a lab that has stock MPL functionality, and ties into Pathfinder's science wing. One step at a time though, gotta get the gondola done.

Link to comment
Share on other sites

1 hour ago, Shnyrik said:

Watch out for tail! :wink:

And we have contact!!

Way cool!! Love the designs. Congratulations on a successful docking attempt. :)

Meanwhile, now that I've separated the gondola pod from the rover pod, I can ditch the TransAm look in favor of a rover pod that complements the Buffalo:

aHilhOS.jpg

I think I finally have the definitive look for the gondola and rover command pods in a way that lets them share the same body parts, have two decks, and still fit the Buffalo rover chassis while being compact enough to fit in a Mk3 cargo bay. :)

Link to comment
Share on other sites

25 minutes ago, Angel-125 said:

 

Meanwhile, now that I've separated the gondola pod from the rover pod, I can ditch the TransAm look in favor of a rover pod that complements the Buffalo:

I think I finally have the definitive look for the gondola and rover command pods in a way that lets them share the same body parts, have two decks, and still fit the Buffalo rover chassis while being compact enough to fit in a Mk3 cargo bay. :)

Will the older cab be abandoned? I prefer this version over the buffalo look.

Spoiler

eNuZbRC.png

 

Edited by Ciaran
Link to comment
Share on other sites

50 minutes ago, Ciaran said:

Will the older cab be abandoned? I prefer this version over the buffalo look.

  Reveal hidden contents

eNuZbRC.png

 

Oh dear. Here we go again.

Just offering the thought, but with all three models presented so far apparently so close to completion, there's nothing wrong with including all three. Players do like options.

Link to comment
Share on other sites

51 minutes ago, Ciaran said:

Will the older cab be abandoned? I prefer this version over the buffalo look.

  Reveal hidden contents

eNuZbRC.png

 

Not sure, the part is basically done at this point but it doesn't fit the esthetic that I'm looking for. I might keep the art assets around and just leave the part's config file as a .txt.

Link to comment
Share on other sites

8 minutes ago, Angel-125 said:

Not sure, the part is basically done at this point but it doesn't fit the esthetic that I'm looking for. I might keep the art assets around and just leave the part's config file as a .txt.

What do you mean exactly? You could just put the parts in an extras folder, If that's what you mean.

EDIT: Alright, Thank you.

Edited by Ciaran
Response
Link to comment
Share on other sites

2 minutes ago, Ciaran said:

What do you mean exactly? You could just put the parts in an extras folder, If that's what you mean.

It means I don't want extraneous parts cluttering my catalog. If I include the TransAm cab, the config file will be there but renamed as a .txt extension instead of a .cfg extension.

Link to comment
Share on other sites

On 11/5/2016 at 0:42 AM, ToasterRoboto said:

Hey, I know this might sound like a stupid question, but are the parts not supposed to do anything other than hold fuel on their own? I can't seem to get them to be buoyant at all.

I'm having this issue as well. Right now I'm running a fresh install of 1.2.1 with just Heisenberg and HL. I can get the HL envelopes to work just fine, but when I try to open up the airships UI on a vessel using a Heisenberg envelope, the UI doesn't open.

Output Log:

https://drive.google.com/file/d/0B0Y3RQE834lTcHc4MmMwTEhlZVE/view

EDIT:

And when the two mods are used on the same vessel, I can open the menu, but it does not appear that the Heisenberg envelope provides any lift: http://imgur.com/a/UadxI

Edited by Khantemplation
Link to comment
Share on other sites

18 hours ago, Khantemplation said:

I'm having this issue as well. Right now I'm running a fresh install of 1.2.1 with just Heisenberg and HL. I can get the HL envelopes to work just fine, but when I try to open up the airships UI on a vessel using a Heisenberg envelope, the UI doesn't open.

Output Log:

https://drive.google.com/file/d/0B0Y3RQE834lTcHc4MmMwTEhlZVE/view

EDIT:

And when the two mods are used on the same vessel, I can open the menu, but it does not appear that the Heisenberg envelope provides any lift: http://imgur.com/a/UadxI

Definitely not seeing that. I have HL 6.0 installed along with the Heisenberg parts, and the GUI appears and the airship flies:

pHXQta8.png

Make sure that your ModuleManager is up to date. You can also go to the HL folder and remove all the ":NEEDS[HLAirships]" ModuleManager tags from the envelope parts. I suspect though it's an issue related to ModuleManager.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...