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Switch to Debris during Crucial Mission Manuver Results In Disaster


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Can someone answer for me what purpose is served by switching to non-steerable debris?  Other than if that debris is moving away from my real ship at a high speed and I'm trying to do some lining-up, it means that suddenly I'm out of range of my own ship, pointlessly 'flying' a piece of debris that has no thrust and no ability to steer.

 

I'd like to know if there is a real reason for that, because it just ruined a mission for me for the second or third time and I'm kind of sick of it.  I am struggling to find a purpose for being able to see from the POV of a piece of debris that I cannot steer.  

 

Is it possible to make a change to your logic to stop doing that, or allow me to turn it off so I don't waste sometimes crucial seconds trying to switch back to my part before some window is missed?   Such as, the window to stop my two real vessels from smashing into each other and killing the crew?

Edited by Maxianne711
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It is possible to switch to any object that is in range, regardless of what type it is. I am not sure if it is possible to set the maximum debris count to 0.

When you describe us what you are trying to do (e.g. the situation), maybe we can help.

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5 hours ago, Maxianne711 said:

Can someone answer for me what purpose is served by switching to non-steerable debris?

With re-usable rockets you might want to check your debris

5 hours ago, Maxianne711 said:

I'm out of range of my own ship

Are you talking about een atmospheric flight or just in orbit around some planet?

 

5 hours ago, Maxianne711 said:

Is it possible to make a change to your logic to stop doing that, or allow me to turn it off

As far as I know, there isn't something like, 'switch to debris is off'. 

 

Alsoo, you do have 2 topics about this?

 

Edited by DrLicor
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