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Where to find the amount of ignitions in engine config (Realism Overhaul)


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Hey there!

Im working on a reuseable rocket, by using smme's as the 1st stage engines. Unfortunately they have only 1 ignition available. So I tried to change the amount of ingitions in the engine config (cfg.) but I couldnt find the word ignition in it. This is how it looks like:

//New engine/cluster plugin patch
@PART[SSTU-SC-ENG-RS-25]:NEEDS[SSTU]:FOR[RealismOverhaul]
{
	%RSSROConfig = True	
	%engineType = SSME
	@mass = 3.526681
	@crashTolerance = 12
	%breakingForce = 250
	%breakingTorque = 250
	%maxTemp = 3588.15
	@MODULE[ModuleEngines*]
	{
		%minThrust = 1358.5
		%maxThrust = 2278.824
		%heatProduction = 100
		@PROPELLANT[LiquidFuel]
		{
			@name = LqdHydrogen
			@ratio = 0.728
		}
		@PROPELLANT[Oxidizer]
		{
			@name = LqdOxygen
			@ratio = 0.272
		}
		@atmosphereCurve
		{
			@key,0 = 0 453
			@key,1 = 1 363
		}
	}
}
+PART[SSTU-SC-ENG-RS-25]:NEEDS[SSTU]:FOR[RealismOverhaul]
{
	@name = SSTU-SC-ENG-RS-25x5
	@MODULE[SSTUModularEngineCluster]
	{
		@currentEngineLayoutName = Five-X
		!LAYOUT,*:HAS[~name[Five-X]]{}
		@LAYOUT[Five-X]
		{
			!MOUNT,*:HAS[~name[Mount-SLS]]{}
			@MOUNT[Mount-SLS]
			{
				%size = 8.4
				%canAdjustSize = false
			}
		}
	}
}

 

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That's probably because the engine ignition thingy is not something you'll find in a normal engine config. It's probably added by a dedicated MM patch, shipped by the Engine Ignitor mod or provided by RO, which at runtime looks for parts with a ModuleEnginesFX node or something in order to tape its custom PartModule onto them.

If that is the case, you can't just edit that patch, because it would edit all engines it affects. You'll have to write your own patch, tagged :FINAL, that applies changes to that specific engine after the PartModule was added in a prior MM pass.

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%engineType = SSME

  This means the engine uses one of the generic engine configs in the RealismOverhaul/Engine_Configs folder. The file is called SSME_Config.cfg. You can't edit the number of ignitions there without affecting every other engine that uses that config. You need to do what Streetwind said and make a new config that runs after this one to overwrite it.

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  • 2 weeks later...

You may get ideas from this outdate mod.

This mod allows you to use somethings to relaod the engins' ignition.

[0.25] Engine Ignitor by HoneyFox

------edit------

Just find an updated version of the mod. Try replacing the RO's ignitor configs with this mod's.(I have not try this, not sure whether it works)

[1.2] Engine Ignitor continued

Edited by forewing
Add some new info.
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