zitronen

[1.4] Wheels Collection (formerly rollkage & better wheels)

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Very much obliged. Thank you. Very grateful you took the time and effort to convert it to 1.2.1

:cool:

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no github or other source repo? :/

for tweakscale:

@PART[RollKage*]:NEEDS[Scale] 
{
    %MODULE[TweakScale]
    {
        type = free
    }
}
@PART[Small?Rover?Wheel]:NEEDS[Scale]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

 

Edited by Osel

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Hi I'll be using a set of your wheels in the DAKAR Kerbin edition challenge, after many tests they have come out as the most suitable for my needs,  and as it's a bit quiet I've sorted a MM cfg for adding wheels sounds (using the mod Rover Wheel Sounds)   And thanks for the wheels, do you have a flag/banner/emblem? i'd like to add one for the sponsor stickers :)

@PART[RollKage?Kerchelin?Extreme]
{
	MODULE
	{
		name = WheelSounds
		wheelSoundVolume = 2
		wheelSoundPitch = 0.7
		wheelSoundFile = WheelSounds/Sounds/type1
		skidSoundVolume = 0.3
		skidSoundPitch = 1
		skidSoundFile = WheelSounds/Sounds/gravelSkid
		damageSoundVolume = 1
		damageSoundFile = WheelSounds/Sounds/wheelDamage
		soundInVacuum = false
	}
}

@PART[RollKage?Kerchelin?Jumbo]
{
	MODULE
	{
		name = WheelSounds
		wheelSoundVolume = 3
		wheelSoundPitch = 0.5
		wheelSoundFile = WheelSounds/Sounds/type1
		skidSoundVolume = 0
		skidSoundPitch = 1
		skidSoundFile = WheelSounds/Sounds/gravelSkid
		damageSoundVolume = 1
		damageSoundFile = WheelSounds/Sounds/wheelDamage
		soundInVacuum = false
	}
}

@PART[RollKage?Kerchelin?Sport]
{
	MODULE
	{
		name = WheelSounds
		wheelSoundVolume = 3.5
		wheelSoundPitch = 0.5
		wheelSoundFile = WheelSounds/Sounds/type2
		skidSoundVolume = 0
		skidSoundPitch = 1
		skidSoundFile = WheelSounds/Sounds/gravelSkid
		damageSoundVolume = 1
		damageSoundFile = WheelSounds/Sounds/wheelDamage
		soundInVacuum = false
	}
}

@PART[Small?Rover?Wheel]
{
	MODULE
	{
		name = WheelSounds
		wheelSoundVolume = 3
		wheelSoundPitch = 1
		wheelSoundFile = WheelSounds/Sounds/type2
		skidSoundVolume = 0
		skidSoundPitch = 1
		skidSoundFile = WheelSounds/Sounds/gravelSkid
		damageSoundVolume = 1
		damageSoundFile = WheelSounds/Sounds/wheelDamage
		soundInVacuum = false
	}
}
Spoiler

e4rMT76.png

 

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@zitronen

This is a great work, a good completion for stock wheels.

I am currently working on a Munar rover replica, and I found that the small rover wheel base is really large, and that can be a handicap for some type of constructions.

I suggest you reduce the base size.

Thanks for the cool mod.

Edited by Wolfair corp.

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Sorry for the late replies, I'm away on holiday right now.

 

On 18/12/2016 at 11:55 AM, Osel said:

no github or other source repo? :/

for tweakscale:


@PART[RollKage*]:NEEDS[Scale] 
{
    %MODULE[TweakScale]
    {
        type = free
    }
}
@PART[Small?Rover?Wheel]:NEEDS[Scale]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

 

I don't know much about tweakscale, I presume I just need to paste some stuff into the cfg files? Are you willing to submit a pull request with the updates if I put it on github?

On 20/12/2016 at 10:17 AM, SpannerMonkey(smce) said:

Hi I'll be using a set of your wheels in the DAKAR Kerbin edition challenge, after many tests they have come out as the most suitable for my needs,  and as it's a bit quiet I've sorted a MM cfg for adding wheels sounds (using the mod Rover Wheel Sounds)   And thanks for the wheels, do you have a flag/banner/emblem? i'd like to add one for the sponsor stickers :)


@PART[RollKage?Kerchelin?Extreme]
{
	MODULE
	{
		name = WheelSounds
		wheelSoundVolume = 2
		wheelSoundPitch = 0.7
		wheelSoundFile = WheelSounds/Sounds/type1
		skidSoundVolume = 0.3
		skidSoundPitch = 1
		skidSoundFile = WheelSounds/Sounds/gravelSkid
		damageSoundVolume = 1
		damageSoundFile = WheelSounds/Sounds/wheelDamage
		soundInVacuum = false
	}
}

@PART[RollKage?Kerchelin?Jumbo]
{
	MODULE
	{
		name = WheelSounds
		wheelSoundVolume = 3
		wheelSoundPitch = 0.5
		wheelSoundFile = WheelSounds/Sounds/type1
		skidSoundVolume = 0
		skidSoundPitch = 1
		skidSoundFile = WheelSounds/Sounds/gravelSkid
		damageSoundVolume = 1
		damageSoundFile = WheelSounds/Sounds/wheelDamage
		soundInVacuum = false
	}
}

@PART[RollKage?Kerchelin?Sport]
{
	MODULE
	{
		name = WheelSounds
		wheelSoundVolume = 3.5
		wheelSoundPitch = 0.5
		wheelSoundFile = WheelSounds/Sounds/type2
		skidSoundVolume = 0
		skidSoundPitch = 1
		skidSoundFile = WheelSounds/Sounds/gravelSkid
		damageSoundVolume = 1
		damageSoundFile = WheelSounds/Sounds/wheelDamage
		soundInVacuum = false
	}
}

@PART[Small?Rover?Wheel]
{
	MODULE
	{
		name = WheelSounds
		wheelSoundVolume = 3
		wheelSoundPitch = 1
		wheelSoundFile = WheelSounds/Sounds/type2
		skidSoundVolume = 0
		skidSoundPitch = 1
		skidSoundFile = WheelSounds/Sounds/gravelSkid
		damageSoundVolume = 1
		damageSoundFile = WheelSounds/Sounds/wheelDamage
		soundInVacuum = false
	}
}
  Hide contents

e4rMT76.png

 

Cool! I don't have a logo or anything, but if you decide to make one I might steal it from you.!

On 31/12/2016 at 5:54 AM, Wolfair corp. said:

@zitronen

This is a great work, a good completion for stock wheels.

I am currently working on a Munar rover replica, and I found that the small rover wheel base is really large, and that can be a handicap for some type of constructions.

I suggest you reduce the base size.

Thanks for the cool mod.

Yeah the base plate is pretty crude, I made that one before I started working with @electronicfox, I think it clearly shows who actually had talent in modelling & texturing! I don't think I can make one much better myself.

Edited by zitronen

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yes, for "compatibility" with tweakscale, we need add this code to cfg

or create separate cfg file, something like "mod_compatibility_patches.cfg"

and yes, github is perfect way for comunity help with mods maintaining

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Great mod and handy.

I do have a request, more of a challenge. That is to have "deployable wheels". That would take an animation. The wheels in flight sit in a box like the solar panels. On deploy the box hatch opens then the wheels extend on struts. This would help reduce air drag on various versions. I was thinking of a deploy at 45 degrees. This halfway mode give you both a needed down and a useful width.

 

Alternatively you could tap into the existing aircraft landing gear and give them a motor. These open vertically. 

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Hiya,

Not sure if anyone still uses this mod or anything, but I wrote up a ModuleManager thing to make the wheels work with TweakScale (might wanna make a new .cfg for it):

@PART[Small?Rover?Wheel]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}
@PART[RollKage?Kerchelin?Sport]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}
@PART[RollKage?Kerchelin?Jumbo]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}
@PART[RollKage?Kerchelin?Extreme]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

I also made one for WheelSounds (just copy and paste into the WheelSounds .cfg):

@PART[RollKage?Kerchelin?Extreme]
{
	MODULE
	{
		name = WheelSounds
		wheelSoundVolume = 2
		wheelSoundPitch = 0.7
		wheelSoundFile = WheelSounds/Sounds/KerbalMotionTR-2L
		skidSoundVolume = 0.3
		skidSoundPitch = 1
		skidSoundFile = WheelSounds/Sounds/gravelSkid
		damageSoundVolume = 1
		damageSoundFile = WheelSounds/Sounds/wheelDamage
		soundInVacuum = false
	}
}

@PART[RollKage?Kerchelin?Jumbo]
{
	MODULE
	{
		name = WheelSounds
		wheelSoundVolume = 3
		wheelSoundPitch = 0.5
		wheelSoundFile = WheelSounds/Sounds/RoveMaxXL3
		skidSoundVolume = 0
		skidSoundPitch = 1
		skidSoundFile = WheelSounds/Sounds/gravelSkid
		damageSoundVolume = 1
		damageSoundFile = WheelSounds/Sounds/wheelDamage
		soundInVacuum = false
	}
}

@PART[RollKage?Kerchelin?Sport]
{
	MODULE
	{
		name = WheelSounds
		wheelSoundVolume = 3.5
		wheelSoundPitch = 0.5
		wheelSoundFile = WheelSounds/Sounds/RoveMaxS1
		skidSoundVolume = 0
		skidSoundPitch = 1
		skidSoundFile = WheelSounds/Sounds/gravelSkid
		damageSoundVolume = 1
		damageSoundFile = WheelSounds/Sounds/wheelDamage
		soundInVacuum = false
	}
}

@PART[Small?Rover?Wheel]
{
	MODULE
	{
		name = WheelSounds
		wheelSoundVolume = 3
		wheelSoundPitch = 1
		wheelSoundFile = WheelSounds/Sounds/RoveMaxS2
		skidSoundVolume = 0
		skidSoundPitch = 1
		skidSoundFile = WheelSounds/Sounds/gravelSkid
		damageSoundVolume = 1
		damageSoundFile = WheelSounds/Sounds/wheelDamage
		soundInVacuum = false
	}
}

@zitronen It'd be cool if you could integrate these modules into a future update. Love your work by the way.

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@HyperCoffee we have tweakscale solved, also with merged pull request on github

if patch need other mod, use :NEEDS[modname] to avoid problems in instalations without tweakscale :wink:

 

@zitronen maybe latest release missing for download ? i dont konow, i have self-patched older release in my game

 

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@Osel Oh yeah, I need to update the download link.

@HyperCoffee The github version has as the tweak scale implement by Osel, you can submit a pull request for the sound mod as well. I presume it doesn't cause problems for people not using the mod?

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for module dependancy is "NEEDS[modname]" directive in modulemanager syntax - this tell to modulemanager if patch is usable or not (if wheel sounds need any mod, we need add this directive in patch)

for example, my patch for tweakscale contain this -   :NEEDS[SCALE]    = execute this patch only if SCALE is installed.

some more info - Module Manager Handbook & Module Manager Syntax

Edited by Osel

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After Noticing This Mod On CKAN, And Visiting This Page To See What It Was, Im Going To Attempt To Drag The Original RollKage Back From The Dead. I Need A Project Anyways.

 

Im By No Means A Modder, So We Will See How This Goes, Im Not Gonna Attempt To Work On The Textures Just Want To Update Configs

 

@zitronen

Edited by Mark Kerbin

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On 7/16/2017 at 7:35 AM, Mark Kerbin said:

After Noticing This Mod On CKAN, And Visiting This Page To See What It Was, Im Going To Attempt To Drag The Original RollKage Back From The Dead. I Need A Project Anyways.

 

Im By No Means A Modder, So We Will See How This Goes, Im Not Gonna Attempt To Work On The Textures Just Want To Update Configs

 

@zitronen

All Seems To Be Going Well. Texture And Model Appear Stable, Configs Are "Operational" Aka, Very Messed Up But Usable

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This still works fine for 1.3, the original rollkage stuff might need some cfg updates.

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Any chance you might rerelease the Rollkage itself? I still have mine that still works but its still missing some of the parts, namely the dashboard. 

Edited by desepticon

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Tested on 1.4.1, the Jumbo, Extreme and the Sport all snap 90 degrees on launch.

I really enjoy these wheels.

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On 2018-03-20 at 11:44 PM, TheKurgan said:

Tested on 1.4.1, the Jumbo, Extreme and the Sport all snap 90 degrees on launch.

I really enjoy these wheels.

@zitronen

Yes, same for me. I hope we could resolve this, because this is one of my favorite mods :)

Edited by Casper_83
Adding @zitronen so he know this :)

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I haven't got much time to test these. Has any other mods got similar problems? Maybe something needs to be changed in the cfg files?

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On 2018-04-11 at 6:31 PM, zitronen said:

I haven't got much time to test these. Has any other mods got similar problems? Maybe something needs to be changed in the cfg files?

XMTnqhv.png

First image is in build mode, they look alright.

mbV25aZ.png

as soon as you load it in (stage mode?) they all flip/snap 90 degrees.

None of the other mods that i have with wheels have this problem. But no other wheels comes close to how good these are.

Also, is it possible to make this mod to work with ckan?

Edited by Casper_83

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1 hour ago, zitronen said:

@TheKurgan @Casper_83 Sorry for the delay, can you please test the patch for the Kerchelin Extreme wheel here:

https://sites.google.com/site/zitronfiles/RollKage%20Kerchelin%20Extreme.zip

If it's working I'll do the same thing for the other wheels.

 

21 minutes ago, TheKurgan said:

Absolutely! I will get back to you in 10 min ish

 

YES! It works :) Great work @zitronen

Is it possible to get it working with CKAN also?

Edited by Casper_83

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Confirmed, they do not snap 90 degrees on launch anymore.

You beat me to it @Casper_83 lol, I got distracted :wink:

Edited by TheKurgan

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