In collaboration with SMSolutions I present my first efforts in KSP modding , HullBreach is designed to simulate flooding of submerged parts and allow them to sink.  Features Uses heat "damage" to trigger the flow of water into part Parts can be set as "Hydroexplosive" - once underwater they will take on extra heat based on depth to simulate increasing pressure, used for Hulls that take on water Parts that are configured as "Crushable" will be destroyed at set