gomker

[1.4.5] HullBreach - Making things Sink

Recommended Posts

New Hullbreach  update for KSP 1.4.3 and BDA 1.2.1.2
This is a team supported version whilst gomker is otherwise engaged
Thanks to @DoctorDavinci for cooking this version

https://cdn.discordapp.com/attachments/368837516238913547/452147231932284936/HullBreach_5.7.18_KSP_v1.4.3.zip

FsvzgFJ.png

Edited by SpannerMonkey(smce)

Share this post


Link to post
Share on other sites

DoctorDavinci's Hull Breach Update to KSP v1.4.x and any BDAc version

- Added extension method to remove to reliance on rebuilding Hull Breach for each BDAc version (courtesy of @Papa_Joe)

BE AWARE that this is a maintenance release only ... for use until @gomker gets back from hiatus

Download Link: https://github.com/DoctorDavinci/HullBreach/releases/tag/v1

Share this post


Link to post
Share on other sites

Is this mod compatible with https://forum.kerbalspaceprogram.com/index.php?/topic/152916-14xaircraft-carrier-accessories/& ? Even with very high "Flowamount" and "Maxamount" values ship is not sinking. But removing this:

 

MODULE
{
    name = FXModuleConstrainPosition
    matchRotation = true
    matchPosition = false
        CONSTRAINFX
    {
        targetName = rudder
        moversName = rudder1
    }
        CONSTRAINFX
    {
        targetName = rudder
        moversName = rudder2
    }
}

    MODULE
    {
        name = Floatsystem
        Stability = 500
        yaws = 1
        yawc = 3
    }

 

From Aircraft carrier accesories config makes ship sinkable. Maybe there is incombatibility between HullBreach Plugin and plugin from Aicraft carrier accesories mod? Or maybe there is some workaround or way to make this ship sinking?

Share this post


Link to post
Share on other sites
1 hour ago, L0ck0n said:

    MODULE
    {
        name = Floatsystem
        Stability = 500
        yaws = 1
        yawc = 3
    }

No idea what this module is or where it's from. ( apart from being a bad thing)   HullBreach was developed to work with stock buoyancy only,  any modifications to water physics or  the buoyancy system will render HB unable to function correctly.
If you need a carrier I suggest the Enterprise , which has a full set of patches and rebalance to work with HB.   WHY does it need  it need a special module in order to float correctly? my experience leads me to believe it's because there is much wrong with the set up  of the hull.  There is no valid reason to modify water physics or buoyancy as the Enterprise proves

To make that hull work with HB it is likely that  using the stock cfg options only, the hull needs to be re checked for buoyancy , and be adjusted to suit, this will probably require alteration of the vessel mass to something more appropriate. As yet we have not found anything we could not get a decent sinking performance from,  but there's no universal guide, each part/Hull has to be tuned individually.

1 hour ago, L0ck0n said:

MODULE
{
    name = FXModuleConstrainPosition
    matchRotation = true
    matchPosition = false
        CONSTRAINFX
    {
        targetName = rudder
        moversName = rudder1
    }
        CONSTRAINFX
    {
        targetName = rudder
        moversName = rudder2
    }
}

Removing that part of the cfg has pretty much broken the steering

Share this post


Link to post
Share on other sites
11 minutes ago, SpannerMonkey(smce) said:

No idea what this module is or where it's from. ( apart from being a bad thing)   HullBreach was developed to work with stock buoyancy only,  any modifications to water physics or  the buoyancy system will render HB unable to function correctly.
If you need a carrier I suggest the Enterprise , which has a full set of patches and rebalance to work with HB.   WHY does it need  it need a special module in order to float correctly? my experience leads me to believe it's because there is much wrong with the set up  of the hull.  There is no valid reason to modify water physics or buoyancy as the Enterprise proves

To make that hull work with HB it is likely that  using the stock cfg options only, the hull needs to be re checked for buoyancy , and be adjusted to suit, this will probably require alteration of the vessel mass to something more appropriate. As yet we have not found anything we could not get a decent sinking performance from,  but there's no universal guide, each part/Hull has to be tuned individually.

Removing that part of the cfg has pretty much broken the steering 

Enterprise from this mod  "https://forum.kerbalspaceprogram.com/index.php?/topic/152916-14xaircraft-carrier-accessories/" is not working with hullbreach for me. I cant find other mod with Enterprise. Could you give link to it?

Edited by L0ck0n

Share this post


Link to post
Share on other sites
44 minutes ago, L0ck0n said:

ind other mod with Enterprise. Could you give link to it?

My mistake,  turns out it was the Nimitz and despite the increased game play value of the changes  made  by @TheKurgan. the developer choose not to adopt them  and they remain a group only circulation

Share this post


Link to post
Share on other sites
36 minutes ago, Wolf123 said:

Does hullbreach work with hit points system? 

Hullbreach and BDA work in partnership,  Sinking is directly tied to the BDA  damage and hitpoint system.\

A video of it all working together
 

Spoiler

 

 

Share this post


Link to post
Share on other sites

I recompiled for 1.4.5 but I need to find those changes that Doc made - AFAIK it should work (from my debug tests) if the Doc's version works for you continue to use that :)
I'll need to sync up Doc's branch with some Git foo later

Share this post


Link to post
Share on other sites
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.