linuxgurugamer Posted September 23, 2021 Author Share Posted September 23, 2021 23 hours ago, hypodronic said: Interesting, I haven't got any parts that cast lights so it isn't that problem for me (yet?). It was some of the engines not appearing to glow when at high throttle. Turns out I was mostly mistaken because of how I was testing them. The sounds and particle effects need work though. I'll keep an eye out for that ModuleLight thing though if it ever comes up, I wonder what's going on. It looks like layers has to do with multiple animations on the same part: 10 hours ago, ColdJ said: Yep, though it rarely comes up and if you are only referencing one animation it doesn't seem to matter. I just put layer 9 because the first time I came upon a part using it that was what it had and helps me remember, but tried it with others. Have also had more than 1 animate generic in a config, 1 to make a part change shape and another to operate the lights, and they seemed to both work within the same config. I have used Animate generic to fix up alot of older mods in my game that had stopped working because of the changes to KSP. USI explorer and Orbital Tug and others. Do a PR when you are ready, and ping me on the forums so I'm aware, I'll get a release out when ready Quote Link to comment Share on other sites More sharing options...
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